Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Expedition for salvation

by Nikteddy92 - Jam Entry

After the great war, the world has been left in ruin. Sand and Rock are the only things you can find on this scorcered land. But the Institute, a strange organisation lead by scientists, is looking for organic sample of plants and animals. They are trying to find a solution for the wounded Earth.

A team of explorers finally find a plant growing in a narrow cavity in the desert and they decide that it worth their lives. So this is how our great journey trought the wastes begins.

Will they survive?


Growing and Two Button Controls

During the gameplay you can perform different actions, but they all are suggested from the game and available with the use of two buttons:




The game will have a "story and tutorial" section available through the first game screen. It will be added soon.
I worked alone, now I need some rest.

I hope you'll enjoy my little game.
I know my game is full of glitches and bugs, but please, leave a comment. It will help me getting better from time to time!

Thanks again!

Downloads and Links




nlbi21 says ...
Dec 19, 2015 @ 9:22pm

i like the graphics :3 good job.

Japes says ...
Dec 21, 2015 @ 3:55pm

Nice entry! a bit buggy (I said go left at one point and next round I was 2 places ahead and to the right) and the up/down thing got a bit repetitive, but the graphics and mood where very cool. You managed to create the feeling of a post apocalyptic world well, I even found myself wondering about their backstories and relationship. That's quite an achievement for a jam game.

So for me it's full marks for theme, high marks for mood/graphics, lower marks for fun and overall because of the monotonous up/down mechanic.

OwT says ...
Dec 21, 2015 @ 7:06pm

You had an interesting idea here. Nice and simple use of the theme too. I'm just a little disappointed that I couldn't learn something more about the world I'm in nor the people I'm playing.

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