Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by dx0ne - Jam Entry

Tried something with Two buttons control.

In this game as in life follow these simple rules:
Choose your path carefully. Don't turn back.
Avoid bad guys. Or cheat them.
Collect files and get to the glowing exit.

It's unfinished - didn't have time for levels and some features are missing/disabled. Also programmer art warning.
Will do post-LD update for sure at

Turn Left - Z/LMB/LT
Turn Right - X/RMB/RT

If you get a "VCRUNTIM140.dll is missing" error, grab the VC++ redistributables from

Downloads and Links




Dec 14, 2015 @ 9:43pm

Very nice game, well dome!!

stevepctech says ...
Dec 14, 2015 @ 9:46pm

I liked the concept and execution.

Lancelot Gao says ...
Dec 15, 2015 @ 1:17am

Good job!

x92rwzb says ...
Dec 17, 2015 @ 2:53pm

Cool game, well done

CatOnMars says ...
Dec 17, 2015 @ 3:14pm

Nice and fun puzzler!
The graphics are stylish and moody.
I like it!
Well done :)

tantumgames says ...
Dec 17, 2015 @ 3:28pm

Like the design of the game and the gameplay is nice, good work

timeshapers says ...
Dec 17, 2015 @ 4:50pm

Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.

Dreyan says ...
Dec 18, 2015 @ 11:40am

Nice use of the two buttons theme, and while there are only three levels, they are very well executed! Great job (:

tompudding says ...
Dec 18, 2015 @ 12:10pm

Looks amazing, particularly the glowing and the quick turns. Great idea too, I would have liked to see more levels. CYBER!

Ancient_Pixel says ...
Dec 18, 2015 @ 12:42pm

A bit short, very short^^ but nice shader work!

HuvaaKoodia says ...
Dec 18, 2015 @ 4:19pm

That's some pretty programmer art you got going there.

The game mechanics are solid, like Pac-Man with puzzles. The two button controls are well implemented to top it off.

Too bad there are only a few levels; I would have loved to play more.

HUMANICS says ...
Dec 18, 2015 @ 5:49pm

won't start:
UE4Game-Win64-Shipping.exe - Entry Point Not Found
The procedure entry point __std_terminate could not be located in the dynamic link library VCRUNTIME140.dll.

Nega Drive says ...
Dec 20, 2015 @ 4:35pm

Neat mechanics, interesting fusion of a Pacman style arcade game with puzzle elements. Cool presentation as well, maybe tone down the bloom effects a little? They seem a bit overblown at times. Nice colour choices though. Fun stuff!

el_kloklo says ...
Dec 20, 2015 @ 5:15pm

To be polished, with more level, and it'll be good for commercial release.

Mantlair says ...
Dec 20, 2015 @ 6:10pm

Couldnt play because my pc is 32 bit. SAD

lurils says ...
Dec 20, 2015 @ 7:35pm

Really nice game, also I think you did chose a great aesthetic did the best with what you had \o

dx0ne says ...
Dec 21, 2015 @ 1:48pm

Thanks everybody for kind words and encouragement. Will definitely do postLD update and then try to strike deal with Disney to make a movie and toy line based on this ;)

Try installing

Uploaded 32bit version on Not sure if this is allowed jame wise so maybe don't rate it.

pkenney says ...
Dec 22, 2015 @ 3:02am

Unique look and concept! The final puzzle was great, but kind of a tease because then I wanted to play more. But that's a good thing!

I did find it a little tough with the controls. They accept an input to turn at ANY time, but the play space is broken up into these discrete blocks. I guess what I'm saying is I often turned before the corner and got stuck and died and had to retry. If the controls just "buffered" my turn command until a turn was actually possible it would have done what I meant to do automatically and maybe felt a bit smoother.

The final room with all the files was kind of fun to jam out in for a minute, too, and the text being integrated into the game space was a nice touch. Nice work but of course I would have liked to see some more levels.

HUMANICS says ...
Dec 22, 2015 @ 9:23am

@dxOne: That did the trick!

Strike says ...
Dec 23, 2015 @ 11:18am

Pacman revisited with puzzle element, god concept. I believed
I had to collect all files in order to complete the level and that's why I kept failing on the last level. I almost gave up, but before doing so, I tried to see what happens if I reach the end without collecting everything, and that's how the game ended. After so much effort, it was pretty disapointing and I really wanted to play more. You had a lot of potential to build way more levels but I believe you ran out of time, since it is quite a challenge to build interesting puzzles. Very strong graphical identity. It was very pleasant to play. Good work !

NirabazGAMES says ...
Dec 24, 2015 @ 8:23pm

pretty game, well done :)

Benjamin says ...
Dec 28, 2015 @ 12:39pm

Hey I would have play 10-15 more level of this. You should have invest 2-3h for leveldesign. The effect is nice.

Dec 28, 2015 @ 6:32pm

Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).

Oye Beto says ...
Dec 31, 2015 @ 4:43am

Goal glow is excessive in my opinion.

The last level design was clever, I would've like to see more levels.

I had fun trying to collect all the folders on the "thanks for playing" screen, it could be a level :P

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