Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by PTSnoop - Compo Entry

A frustrating abstract game, thrown together in two hours on Sunday evening.

Your aim is to grow the circle so that it fills the screen. Moving the circle over a target makes it bigger. Over time, the circle will shrink - and the larger it is, the more rapidly it'll shrink.

The keyboard controls are shown in the top left and top right corner of the screen - one button to push the circle left, and one to push it upwards. But each time you hit a target, the controls will change. And what was once "up/left" can easily become "left/aargh why is this button not doing anything". Good luck!


EDIT: Web version added. Thanks, rnlf!

Downloads and Links




fluidvolt says ...
Dec 15, 2015 @ 4:45am

Nice and simple, yet it kept me busy for a while. I like the minimal visual style -- it feels 'official'' -- like I'm actually taking a test on coordination for some agency. Neat!

Dec 15, 2015 @ 8:39pm

I like how it fits the two-button theme, but switches the two buttons, almost making it feel like multiple minigames. Frustrating, minimalistic, but fun!

exhidor says ...
Dec 15, 2015 @ 8:40pm

graphics are minimal but it's enough and it allow a good visibility and understanding of your game. The gameplay is great. I liked it !

CodeNMore says ...
Dec 15, 2015 @ 8:43pm

This was a quite promising idea, the style is very nice, however I personally think it would have been much better without switching controls. Nice game, though!

rnlf says ...
Dec 19, 2015 @ 2:26pm

I didn't think it was frustrating at all... once you understand the controls it was actually quite relaxing to play. I had hoped for a bit of a difficulty progression, but it felt like getting easier instead of harder over time.

The visuals work good for this kind of game.

rnlf says ...
Dec 19, 2015 @ 4:19pm

ondrejbalas says ...
Dec 26, 2015 @ 11:32am

This was a fun little game, but it definitely seemed to get too easy once the ball got big enough. Sometimes when the target would be right up against an edge it was hard to tell where it was but other than that it was pretty good. Nice job!

phi says ...
Dec 28, 2015 @ 9:35am

Very interesting concept, kept me playing for quite some time. You implemented both themes in a clever and simple way. However, because of the challenge of the controls constantly changing, I fear there might be no room for adding more game elements in order to make it more interesting. What you've done in the compo is awesome, I was just trying to think about how one could develop it further...
Anyway, great, polished minigame, appealing visuals, awesome work for 2 hours!

anael says ...
Dec 28, 2015 @ 11:14am

That was surprising !

BlackBulletIV says ...
Dec 28, 2015 @ 11:32am

Very good for two hours work, a good minimal aesthetic with an original concept.

qkerguelen says ...
Dec 30, 2015 @ 2:08pm

Really cool! I like it a lot :)

kmakai says ...
Dec 30, 2015 @ 2:31pm

It seemed odd at first, but this was really fun! All it needed was some soothing music and sound effects, maybe even obstacles to avoid to increase difficulty.

I would suggest possibly adding some logic to make sure that the target doesn't spawn within your circle (several times when the circle got big enough, it would grow several times in a row immediately.

Overall great job, I like the idea of the two button controls changing over time!

Dec 30, 2015 @ 6:14pm

Very nice prototype of a thing for 2 hours. Would love to see/play an 8hr polished to make it really good version.

dollarone says ...
Dec 31, 2015 @ 1:19am

Excellent entry. Not easy to come up with a puzzler! I really like the random buttons idea; it was quite hard to get used to it.

Excellent interpretation of the theme. and I managed to win!

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