Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Unintended Acceleration

by Martin Vilcans - Compo Entry

Oh no! The accelerator on my car is stuck! I can only control it by turning. (Hence, two buttons!)

I can choose whether I'll just make the car stop and save myself, or I can choose to finish my job of collecting 40 orange cones. One small success, or a huge accomplishment!


Turn with A and D (two buttons!) There is no braking, only acceleration!

Hit Escape to restart the level. To quit, press Cmd+Q (on Mac) or Alt+F4 (on other platforms).

Find the cones on the minimap and drive carefully!

If you're interested in how the game was made, see:

Source code is here:

UPDATE January 3rd: Now there's an Android version too. Download

Downloads and Links




Dec 14, 2015 @ 3:32am

The controls feel a bit laggy but I think the BGM was pretty cool though. Good job!

Tommislav says ...
Dec 14, 2015 @ 10:35pm

In my oppinion you nailed the physics really well! I'm actually enjoying cruising around the landscape looking for traffic cones and doing crazy stunts.

Regarding gameplay I think I would have preferred several smaller tracks/levels instead of one huge open world. It's easy to get lost, and I never managed to collect all the cones. Not even close.

And the audio is top notch! I can imagine you standing behind me with an electrical guitar while I'm cruising for cones ;D

zebi24 says ...
Dec 15, 2015 @ 7:01pm

Nice game, I had fun. :)

PuddleOfWater says ...
Dec 16, 2015 @ 11:31pm

Great mood and feel of the car. =)
The level had me searching around, feeling there was more unique things to discover. Jumps, difficult hills, rough terrain and skyscrapers.
I didn't feel the car was unable to continue, when the "Wrecked" text came up. If the wheels fell off, I'd see why it was wrecked.

Dec 17, 2015 @ 12:14pm

@PuddleOfWater: That's what health bars are for. :-)

doitle says ...
Dec 18, 2015 @ 9:51pm

Cool game. Is it even possible to get all the cones and stop? The music reminds me of Uniracers for SNES.

mukult says ...
Dec 18, 2015 @ 9:57pm

Good car control... Good game overall!!

scriptorum says ...
Dec 18, 2015 @ 10:00pm

I like the concept. Ramping levels would be nicer - it's pretty challenging to figure out a low impact way of getting so many cones. Or at least a more forgiving damage handler (or pit stop to repair). Good car sounds. Fun to figure out ways of safely slowing down.

scorched says ...
Dec 26, 2015 @ 1:43pm

I think the start point is not very good, better start in open area with no obstacles

Dec 26, 2015 @ 3:32pm

@scorched: Good point.

Dejvo says ...
Dec 27, 2015 @ 9:01am

i'm impressed thet you've managed to form a working 3D car in the nick of time. i've spent two weeks on in and it's not really good.

Tyler says ...
Jan 3, 2016 @ 5:42pm

Great fun! Would love to see it developed more as a platformer/racer. Just needs some health pickups! Focusing on making smaller levels instead of a massive open world would be an awesome way to move this project forward.

Zyow says ...
Jan 3, 2016 @ 6:10pm

Nice game with cool physic! Get all the cones is a little hard. Good job!

Jan 3, 2016 @ 9:44pm

Interesting Game! Don't know why you had to collect cones when you usually have to avoid them but still cool!

dreadzilla says ...
Jan 3, 2016 @ 11:47pm

Great feel and a fun game. Great audio!

Your game has similarities to mine! :)

Jan 4, 2016 @ 9:26am

Thanks for the feedback everyone.

@Tyler @scriptorum: I agree, I think we need a pit stop or health pickups.

@dreadzilla: So it seems. :-)

And to everyone that commented that it should be smaller levels instead of an open world: That's a great suggestion that I'll think more about.

Xanjos says ...
Jan 4, 2016 @ 3:41pm

I liked the course design and lighting effects plus having the optional task of picking up all the cones was a nice touch. I think some extra effects could be added to the car to show that it's about to be wrecked (like smoke coming out of the hood).

ChuiGum says ...
Jan 4, 2016 @ 10:10pm

Nice graphics and music, I liked the controls too. Cool concept and fun game! c:

Jacob123 says ...
Jan 4, 2016 @ 10:24pm

Pretty cool man. I enjoyed this. The car got wrecked too easily though. Plus it kept moving, which made me feel cheated, like I could've kept going despite the "wreckage"

Jan 4, 2016 @ 10:25pm

It's very, very odd to me that you'd be trying to get the cones. I spent two minutes trying to avoid the cones like in a demented driver's license exam before realizing my objective was to collect them all.

Still, not awful by any means. If I have a complaint it's that the car never changes no matter how many times you run into things; having it look visibly dented would be a much better HP meter than the vertical thing in the corner of the screen.

Kerdelos says ...
Jan 4, 2016 @ 10:35pm

The game is pleasant although the physics of turning the car behave weirdly in my opinion. And I think stopping the car is way to easy to be a condition of success ;D

J08nY says ...
Jan 4, 2016 @ 10:51pm

Great game! Really enjoyed the drifting and level desing! Did you model the terrain manually or are some parts generated?

PowerSpark says ...
Jan 5, 2016 @ 12:57am

Really great take on the theme! The car physics are very well done. I would say that the area could be more linear, the world was very open. You had awesome music too, fits it well!

Jan 6, 2016 @ 8:42pm

@J08nY Thanks. I made the terrain manually in Unity's terrain editor.

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