Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Growing Madness

by WebFreak001 - Jam Entry

Made in a Team with @Wildn00b:

A never ending game getting harder and faster the more microgames you finish. Challenge yourself through 11 different minigames and beat your high score! The controls are simple, however they randomize for each game so be warned.

Might require SDL.

Downloads and Links




Stitchie says ...
Dec 13, 2015 @ 11:09pm

makes me rage more than flappy bird
bad graphics
bad minigames
i get always the same score

thesquigglez says ...
Dec 14, 2015 @ 3:22am

Very fun and interesting game mechanics with random controls.

OdnetninI says ...
Dec 14, 2015 @ 7:34am

Very fun Game :D

Garris says ...
Dec 14, 2015 @ 11:25pm

Reminded me a bit of WarioWare. The minigames are interesting and there seems to be a lot of them :] I'd recommend some music, and a check to make sure keys that represent left and right are actually left and right of each other. I found that a little disorienting. Also I am the GREATEST at climbing that ladder.

Taffaz says ...
Dec 15, 2015 @ 10:20pm

I love how you've interpreted the theme. Cool game.

aare says ...
Dec 16, 2015 @ 5:34pm

Nice one! Reminds me of the game "4 seconds fury". Though in yours version the mini-games are much much harder :P

The tetris one is really hard, In theory I know how to beat it but never maneged to do so :P

Lovely animations - really polished :)

Blobo says ...
Dec 19, 2015 @ 9:26pm

Really cool game! i like how the buttons are different every time!

Jace239 says ...
Dec 20, 2015 @ 3:32am

I like the variety of games and that the buttons are randomized. It would be better though if it gave you more time to test out the buttons (or didn't start until you'd pushed both buttons once) and if the game order was randomized. Still, it was fun. Good job.

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