NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
My goal for this LD was to make in game in which you rule over an empire which continuously has to expand. It worked out decently I think, but there are some loose ends that need to be tied up still.
For this jam I used my onw HTML5 'engine' that I hacked together over the last week or two, and it suited me pretty well. I'll keep improving it and hopefully will use it the next jam again! :)
Downloads and Links
Ratings
#27 | Graphics | 4.41 |
#297 | Innovation | 3.44 |
#320 | Overall | 3.44 |
#404 | Theme | 3.82 |
#799 | Fun | 2.63 |
#2115 | Coolness | 24% |
Comments
I'll echo dtroyt's sentiment. It really does look very nice. The visuals are great, and everything seems very fluid! I'd strongly suggest working on the "game" part of it though, as it's not clear to me as to what I'm supposed to be doing. :)
I wasn't 100% sure what do to during the gameplay, and my units were kind of cut off from the top of the screen, but it was a lot of fun to place things. I got a bit stuck though, as I was unsure how to get more population, or specific resources, or if I even could!
Still, the theme and graphics are a great fit. Good idea!
Really cool, and impressive to accomplish in the weekend! Some sound and objective / opponent would be a great addition! I also seemed to get way more villages than I needed..
The game is very pretty, but somewhat vague in terms of gameplay. I had a hard time identifying any real win or lose states, as well as how exactly settlements interacted with one another to move towards either state. Text was provided, but a little more real-time feedback, like resources moving back and forth between settlements, would have really helped.
I really like the art direction here. Simple but good.
Really promising. Not sure what I am supposed to do really. Will there be attackers, or is it micromanagement? If you have been working on it a week already, does it qualify for LD34?
The art is beautiful and the UI is smooth but I was not really sure how to advance.
Great game and lots of fun but it has some bugs and could stand a few game balance issues. a bit difficult to start off unless you can get a good tool production, which can be impossible if the cards come up wrong, and on my last playthrough i had to restart because i got 4 fisherman huts and i had no water tiles
Visuals are perfect, really loved the game, I hope you will work on it more 10/10
Awesome game with very fitting graphics! I got a tad sad when I only received mines and markets without any tools nor any high ground. Fel nice to see the empire grow and felt like an impressive work for a weekend, good work!
The presentation is great, the idea of an empire management puzzle game hybrid is also great, the randomization is not.
The main gameplay problem is not getting the right buildings when needed due to RNG. There are multiple ways to tweak this:
- Refresh all buildings rather then just those used.
- Refresh all buildings but one (the oldest one).
- Refresh all buildings except those that the player wants to keep.
- Allow discarding one building every turn.
There's also a bug concerning the building costs. The farm, for one, don't cost anything to build even though the card begs to differ.
Also, building a mine should not cost any iron.
The game looked great, but the lack of sounds was a bit disappointing. I liked your take on the theme and an ability to remove buildings would be nice.
loved the art. I enjoyed the gameplay, but it took me a lot to discover how it works and I didn't get it too much. the game is awesome and seems to be very polish, I would work on leveling the cards. great entry!
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Looks really promising but at some point I got kind of lost as to what I should be doing and how to progress.