Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Pogue

by wicht - Jam Entry

Controls: Arrows to move, Space to shoot, P to play from title screen.
Your mission: Try to hit the red dots.

Playtime is around 5 mins. There are 3 levels only. Take your time and play through all levels.
Use sound as there is "voice over"-only at the end!

No replay button yet, restart if you want to play again.

Linux versions are untested, please comment if Linux does (not) work for you.
If you need a Linux 32bit version, you can find it here: http://sharkbombs.com/prototypes/pogue/pogue-linux32.zip

Used technologies:
libGDX, artemis-odb, Pixen, audacity, bfxr, Aria Maestosa

As we started late on Saturday we only worked around 30 hours on the game.

Downloads and Links


Ratings

Coolness95%
#381Mood(Jam)3.32
#407Theme(Jam)3.60
#425Overall(Jam)3.33
#521Audio(Jam)2.79
#684Graphics(Jam)3.04
#791Innovation(Jam)2.67
#910Fun(Jam)2.52
#926Humor(Jam)1.81

Comments

DaanVanYperen says ...
Aug 24, 2015 @ 9:55am

I'm not sure what I'm shooting at! Awesome for using odb though. ;)

wicht says ...
Aug 24, 2015 @ 11:29am

Thanks, actually learned a lot though your libGDX LD entries. Was my main source of learning in the last weeks. ;)

DarkCart says ...
Aug 24, 2015 @ 12:11pm

Nice use of LibGDX.

colozz says ...
Aug 24, 2015 @ 12:21pm

Good game interface
The game design is nice, sadly the audio loop when you fire is disturbing.
The end is a good idea

wicht says ...
Aug 24, 2015 @ 12:46pm

Thanks for the Feedback! I will look into it and tune down the shooting sound this evening. It is really a little bit too loud.

Daisuke909 says ...
Aug 24, 2015 @ 7:10pm

This one got pretty real. Definitely full points for theme.

Yamzho says ...
Aug 24, 2015 @ 7:36pm

Very nice !

JackDegree says ...
Aug 24, 2015 @ 8:04pm

Are these... real victims' names?

DifferentName says ...
Aug 24, 2015 @ 8:21pm

I was about to quit, when I thought, maybe you'll have an ending with something worthwhile. And wow, you really did.

amras0000 says ...
Aug 24, 2015 @ 8:26pm

I really like the implied themes here. I might be reading too far into it, but the whole "there's no penalty for killing innocents" aspect intrigued me (can't tell if there was supposed to be an analogy to drone strikes). Only complaint is that the levels drag on for a bit too long. Very nice job.

matthewd673 says ...
Aug 24, 2015 @ 8:56pm

Really fun entry and I loved the graphics/audio

AlariSilver says ...
Aug 24, 2015 @ 9:09pm

Wow.
It took me until halfway through the second stage until I realized what I was shooting at.

And then I thought "YEAAAH! THIS GAME HAS A PURPOSE!"

And then I got to the end and you made it real.
Even though it isn't.

GG.

amras0000 says ...
Aug 24, 2015 @ 9:27pm

Not an issue with the game itself, but your Windows download actually has an OS/X version bundled with it. Takes slightly longer to download so you might want to switch out to a windows-only zip.

Qaterknan says ...
Aug 25, 2015 @ 11:23am

Works fine on Ubuntu, also good ending, the credits are quite powerful.

ruerob says ...
Aug 25, 2015 @ 11:28am

Now I feel like a monster!!! Really good take on the theme! Reminds me of drone war! It was to loud here so Ididn't understand what the characters at the end where talking about... sadly. I think I'll try again later.
You should try another key for shooting, because arrow up+arrow left+space freezes the keyboard! Very nice entry!

mboaj says ...
Aug 25, 2015 @ 12:10pm

Wow! It reminded me of this game

http://unmanned.molleindustria.org

I love the final touch with the list of names :) really incredible. You nailed the theme.

jordinuco says ...
Aug 25, 2015 @ 5:30pm

Well, we talk about different matters but your idea and my idea weren´t so far... great job!!

Ulydev says ...
Aug 25, 2015 @ 6:00pm

Cried at the end. -IGN

jofra says ...
Aug 25, 2015 @ 6:22pm

loved the ending and the all story and conecpt!
But i think the levels are a bit to long and was hard for me to figure out what was what and what was i shooting, but in a way i like that!
But is a risky thing to do because my first reaction was " ah its just a shooting ship...ehm" but the story sells it for me :)
gj

wicht says ...
Aug 25, 2015 @ 6:31pm

@jofra- yeah...we didn't want to make it too obvious, that's why we chose to just write "shoot the red dots" as well. When my hubby posted the game I was like "Ahhrghhh- you HAVE to tell them to stick with it until the end, otherwise they'll quit half-way through..." -Mel-

Vladirien says ...
Aug 25, 2015 @ 6:44pm

Love the mood of the game and really fits the theme.

Pierrec says ...
Aug 25, 2015 @ 8:37pm

The music is good, too bad we can't hear it when we shoot.
A bit (lot?) repetitive, I continued playing just to see the ending, so, maybe the shooting phases were a bit too long. (especially when you don't get who you're supposed to shoot, but that's the point of the game.

But the ending is AWESOME! It makes the game great! Very clever, and an awesome interpretation of the theme.

Grhyll says ...
Aug 26, 2015 @ 10:44am

Well, I sure killed a lot of civilians! Do the terrorist have random health? I executed some of them very easily, whereas some others didn't seem to care at all if I was shooting at them...
The ending is a bit weird after all this shooting, but I think I got your point.

DaanVanYperen says ...
Aug 26, 2015 @ 11:26am

Plopped you on https://github.com/junkdog/artemis-odb/wiki/Game-Gallery :)

colinn says ...
Aug 26, 2015 @ 1:41pm

Like the artwork. If you are looking for something constructive, I played most of the game avoiding the buildings thinking I would explode if I hit them...but then realized I wouldnt lol.

wicht says ...
Aug 26, 2015 @ 7:15pm

@DaanVanYperen: Awesome, thanks!
@colinn: Thanks for the feedback! Funny, actually that was one of the planned features which we hadn't the time for to implement :)

tompudding says ...
Aug 26, 2015 @ 7:49pm

Looks great, and very poignant. The gameplay however is not very compelling, very long levels and no risk, nor even a penalty for jamming the gun down. I understand why, but maybe shorter levels would have helped?

wicht says ...
Aug 26, 2015 @ 8:11pm

Yes, the levels are a little bit too long.

ChaosCult says ...
Aug 28, 2015 @ 9:10am

Simple, but well-executed (no pun intended...) idea. Though it is a bit unfair just to tell player to shoot red dots, without explaining what they are, when the character obviously possesses that knowledge. Not that it would have made much difference to gameplay, but I think it would have made the message a bit more powerful.

yuigoto says ...
Aug 28, 2015 @ 2:40pm

It certainly fits well enough into the theme, while at the same time bring that question of "is it ok to kill hundreds of civilians to catch some few terrorists/criminals/whatever"?

But I think something besides "shoot the red dots" could be used together with the simple art style which is quite effective for the game.

It feels like you're watching a radar view of the territory and the radar points to objects/persons, or something like that.

Being some kind of radar brings even further the question about guilt on killing civilians, since you're just watching a screen, while shooting where you're directed to. :P

Nice work here! :)

danialias says ...
Aug 29, 2015 @ 4:13am

Very good take on the theme! I played after reading the comments. Nobody spoiled it, but I guessed what was happening by the movements of the dots. Maybe only one stage was enough to make your point, but still a interesting piece. Good job!

dunin says ...
Sep 2, 2015 @ 7:11am

interresting idea. I think you can tell to kill the red dots and don't touch to the others, it would make the game more challenging, and the end more powerfull...

Flaid says ...
Sep 8, 2015 @ 10:04pm

Well, I realized about halfway through that I was probably shooting people (hence me becoming the monster), but as I type I am about 4 minutes into the list of names, and I feel awful.

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