Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Space Drug Lord

by guru-guru - Compo Entry

You are in charge of a space drug lab. Spot and get rid of fires and leave on a pod when you get enough cash. But the space station is crappy and fires randomly break out and doors randomly open. Also you need to keep track of the oxygen levels. Too much oxygen and fire spread faster. Too little and you will die. Remember to charge you fire extinguisher when it empties. Also note you lose money when a person dies but you gain money if you collect the remains.

controls:
WASD : to move
E : Interact with stuff
Space : to use extinguisher
V : to change view

Downloads and Links


Ratings

Coolness52%
#169Innovation3.51
#326Fun3.22
#344Humor2.97
#514Overall3.07
#652Mood2.69
#681Graphics2.63
#886Theme2.35

Comments

bwafflecone says ...
Aug 24, 2015 @ 8:43pm

Funny concept and original mechanics!

AlariSilver says ...
Aug 24, 2015 @ 8:43pm

Woah. The effects of being burned and low on oxygen are cool, and controlling the fires is actually really hard. But why am I a monster? Is it because I am a space drug lord? :P

dhargan says ...
Aug 24, 2015 @ 9:19pm

but where is the monster?

Donutttt says ...
Aug 24, 2015 @ 9:19pm

I got confused... but I liked it!

mincrmatt12 says ...
Aug 24, 2015 @ 9:22pm

Good game, interesting mechanics, but why I am I a monster?

Other than that, a losing screen would be nice

NineBears says ...
Aug 24, 2015 @ 10:15pm

I dug the sprites, and the interpretation of the theme is funny

Multiplexor says ...
Aug 24, 2015 @ 10:38pm

The gameplay is nice, tough i felt like i was loosing money all the time and nobody was dying, at least not that i could see.

Other than that, it's quite nice, the effects of burning look awesome!

uthamon says ...
Aug 24, 2015 @ 10:41pm

Interesting take on the theme and I like the visuals.

DeusOpus says ...
Aug 24, 2015 @ 10:47pm

It was a good game, but I feel it could do a better job of teaching the player its mechanics, as those seem to be the most important part of the gameplay.

Connors says ...
Aug 24, 2015 @ 10:55pm

This game is hard.

The low-oxygen effect is way cool.

It would probably be easier to win if I just let most of the fires burn, though. This means that in this game you play as a drug lord in space who doesn't really care if his employees are in horribley dangerous work conditions. I think it fits the theme.

Aug 24, 2015 @ 11:25pm

I... have no words...

It started off as a confusing game about making money... over time? Randomly?... whilst putting out fires. Suddenly I realized I could open doors and the spaceship, which I thought was one room, was in fact huge.

Wandering the vast labyrinth, I noticed that I was losing money rapidly. I had no idea what that meant, or how to remedy it.

Oh my, that's a lot of Fire. I'll just close these doors and pretend I didn't see that. Sorry, guys in that room.

The next thing I noticed was the oxygen was apparently low. I have no idea why, but it sounded bad so I turned some Air on. I'm not sure why that matters, since I'm in a spacesuit.

At this point, I rapidly lost control of the whole fire situation. Running through the ship, watching everyone burn to death I fire-fought myself into a corner and ran out of water.

Why is this spaceship so flammable?!

But then, just past the flames! A door with no fire beyond it. I brave the fire, bolt through and slam it shut. I find myself trapped in a dead-end room with 3 other guys and no hope of escape.

And at this moment... hurrah! My venture finally turns profitable again and I start raking in the cash. I can only conclude that this is because fire is in fact the product we are shipping.

Sadly, as leaving my room would mean instant death, I have no way to spend my riches...

5/5 I have no idea why any of that happened, but it was awesome.

Aug 25, 2015 @ 1:36am

I'm a terribly ineffective space firefighter... But I think this only really connects to the theme because of the drug part?

The levels are too large to be possible to contain fires. It would also help if there was some indication of where the fires were.

Muush says ...
Aug 25, 2015 @ 9:43pm

I don't understand the connection to the theme, other than that this is an interesting game

liquidmedia says ...
Aug 26, 2015 @ 6:08am

Good game, but it can be hard to tell if your getting points

jeapple says ...
Aug 26, 2015 @ 6:55am

I, am not monster? I think that will
better with a flamethrower, fireball monster,
and the humans keep...

BNeutral says ...
Aug 26, 2015 @ 9:18am

I get it, you are the mobster. Why can't I hold all these fires.

Fantasieleben says ...
Aug 26, 2015 @ 12:46pm

I really like the idea of the game. Have not really understood the economy thats going on behind extinugishing fires, and would be interested in some guidance where fires are burning, like an arrow pointing that way.

adsilcott says ...
Aug 26, 2015 @ 2:03pm

Funny concept and original gameplay mechanics.

MrKOHCEPBAHT says ...
Aug 26, 2015 @ 2:21pm

Not really monstrous, but fun enough. Need some fire radar though, can't find it for 2 minutes.

KodingNights says ...
Aug 26, 2015 @ 6:25pm

Everybody floats around on their backs. :-) Original stuff though. A little doubtful about the theme.

Split82 says ...
Aug 26, 2015 @ 7:07pm

Super fun crazy game :) Good job.

Aug 26, 2015 @ 8:46pm

Interpretation of the theme is quite funny. Can get pretty hard.

Aug 27, 2015 @ 1:05am

Lots of fun with great visuals, especially the burning effect. I liked the strategy involved in sealing off compartments to slow the spread of fires.

Vladirien says ...
Aug 29, 2015 @ 1:31pm

Challenging game and interesting mechanics. Just opened a door of a room with fire while oxygen was high and blew the whole ship :D
Would have loved fire indicators though

shawn42 says ...
Sep 1, 2015 @ 11:42pm

Really fun. I like the way fire spreads. This game is really hard! Nice work.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]