Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Glauron

by Frozen Fractal - Compo Entry

Glauron, son of Glaurung, First of the Winged Dragons, has broken free of his five hundred year imprisonment, and he is not happy! Help him avenge himself and wreak havoc among the innocent citizens, but be careful, they are armed!

An HTML5 game made with Crafty.js and Howler.js. Should work in at least Chrome, Chromium and Firefox.

Post-compo compatibility fixes to make it work in Firefox:
- innerText is nonstandard, use textContent instead.
- Convert audio to ogg and mp3 because wav doesn't work.
- Lay out ground sprites horizontally in the sprite sheet so they don't "bleed".
- Add a separate upside-down wing sprite because negative sprite heights throw IndexSizeError.

Downloads and Links


Ratings

Coolness50%
#58Overall3.86
#67Fun3.80
#82Graphics4.06
#115Mood3.62
#149Theme3.89
#253Innovation3.34
#422Audio2.82
#613Humor2.37

Comments

fmdud says ...
Aug 23, 2015 @ 7:10pm

sweet!

tGiant says ...
Aug 23, 2015 @ 7:34pm

Well done. This is so far my most favorite game.

Sam Twidale says ...
Aug 24, 2015 @ 5:42am

Solid gameplay and good graphics + mood using that simple silhouette of the hills. Procedural terrain is also a nice touch, that's something I'll have to try next time.

vanderZwan says ...
Aug 24, 2015 @ 12:24pm

Can't vote, because not participating, but great work Thomas! :)

terop says ...
Aug 24, 2015 @ 1:11pm

This game is very nice. I liked how you control the dragon. It just sometimes went outside the screen and after that it was difficult to control it; then i always crashed the dragon... But excellent game...

mantis says ...
Aug 24, 2015 @ 1:11pm

Great game! Love the gameplay idea, and the flying dragon just looks sweet.

ksanochka says ...
Aug 24, 2015 @ 1:12pm

nice game tho

FerraWare says ...
Aug 24, 2015 @ 1:13pm

Wow, excellent game!

Pros:
-Excellent graphics
-Really polished
-Nice combination of mechanics

Cons:
-Kinda difficult to control the dragon

Aug 24, 2015 @ 1:32pm

Such a fun entry, really enjoyed playing this one. The dragon is really well animated and the flying handled great once you figured it out. Also liked that the arrows stayed in your body when you were hit, was a nice touch.

rudra says ...
Aug 24, 2015 @ 1:43pm

Lovely Graphics and Gameplay. And a very polished one too (y). Well Done.

LittleThor says ...
Aug 24, 2015 @ 1:50pm

Polished, challenging and nice looking game. Nice work!

dusho says ...
Aug 24, 2015 @ 4:28pm

nice.. flappy dragon
game becomes laggy with lots of fire/smoke on screen

vanderZwan says ...
Aug 24, 2015 @ 8:41pm

Just discovered that if an arrow hits you head-on, you can still burn it off for 2 points. Nice.

Benjaminsen says ...
Aug 24, 2015 @ 11:16pm

Loved the graphical silhouette style. Found the controls a bit hard to master but very enjoyable when I did. Would have been cool with some background music but the sounds seems to fit the game quite well.

Wontonz says ...
Aug 25, 2015 @ 12:52am

Graphics are astounding The silhouette look really brings the game together. Controls were much easier to use when I switched to the keyboard

Aug 25, 2015 @ 11:36am

Wow, great work Thomas! Beautiful color scheme and animation, and a good difficulty curve. I liked the challenge of collecting hearts, it's such a doh-moment when they all fly over your head :P

The game did get a little choppy on my laptop when there was a lot going on, I made it to level 7 - twice. At that point I mostly had to play by my sense of guess to time the wing flaps.

GBGames says ...
Aug 25, 2015 @ 8:01pm

Beautiful game! I love the use of simple dark shapes against a sunset.

I never did understand what the white arrows did differently from black arrows. I did like the multipliers you could get for hitting multiple things in one shot, and getting multiple hearts for hitting churches/steeples seemed to always come when I needed them most.

On my final attempt, I got 1588 points, and I fell right before Level 5! A great game.

Was there audio? I didn't hear anything, but I see you want to be rated in it.

Aug 25, 2015 @ 8:35pm

Simple but beautiful graphics! I included it in part 4 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/NqmWO8MUX6c

JoseArias says ...
Aug 26, 2015 @ 5:48am

Very fun! Great game and idea.

OnionBlaze says ...
Aug 26, 2015 @ 10:48am

Fun and challenging! Loved how the dragon's controls worked.

LeoM says ...
Aug 26, 2015 @ 12:54pm

1874 on 4th row
Nice one. ;)
The dragon is a bit tricky to control.

derr says ...
Aug 26, 2015 @ 1:20pm

Wow that dragon is very nicely animated. The black silhouettes work well against the background. The game itself is quite challenging, you really have to time your wing flaps well.

Aug 26, 2015 @ 4:07pm

@GBGames:
The white arrows are immune to fire, so they're a lot harder to defend against.
Yes, there should be audio. What's your browser and platform? Do the demos at http://goldfirestudios.com/blog/104/howler.js-Modern-Web-Audio-Javascript-Library work for you?

Aug 26, 2015 @ 4:17pm

AWESOME! Great mechanics! So far, I'm not really good at it, but I love it and plan to get a lot better. Really nice. Great Job!

Aug 26, 2015 @ 4:24pm

Amazing graphics, gameplay and detail (arrows that stick in dragon, different kinds of arrows). Beautiful and simple. Wonderful game.

Aug 26, 2015 @ 4:31pm

Really cool! Sweet gameplay goodness here.
I would recommend playing while listening to this:

https://www.youtube.com/watch?v=VHF_bIjIPAE

Aug 26, 2015 @ 4:31pm

Nice sky-sliding dragon!

Maramasa says ...
Aug 26, 2015 @ 4:35pm

Visually striking game with satisfying gameplay. Good job!

johnhattan says ...
Aug 26, 2015 @ 4:39pm

Excellent game. Good graphics and animation and audio. Everything moves smoothly. Terrific work for the time-frame.

bitdecaygames says ...
Aug 26, 2015 @ 4:46pm

That is an awesome game! I really like your comment about focusing on making a FUN game before you make a good looking game. I feel like I've fallen into that pit more than a few times. Great job!

Serch says ...
Aug 26, 2015 @ 4:54pm

Great game nice graphics and good game play, congrats good job

Wevel says ...
Aug 26, 2015 @ 4:56pm

Love the animation on the dragon, great game

Aug 26, 2015 @ 4:57pm

Very smooth animation - and the decision to go with silhouettes and a sunset did a good job setting a dark mood to the game. Definitely had a bit of a learning curve, at least for me - it might help to have lower hills towards the beginning, and have them go higher up in the later levels, since I think part of the difficulty was not having enough room to fly. That might also allow players to learn the gameplay at a more gradual pace. It was very fun though, and destroying houses and archers was extremely satisfying! This was a hard game to stop playing. Great job.

Aug 26, 2015 @ 5:01pm

@warlorddreadful: Great idea about the terrain. If I develop this further (which is likely) I'll definitely include that.

Literal Games says ...
Aug 26, 2015 @ 5:14pm

Fun! Liked the art style. Tiny thing, not really an issue but something that confused me at first: space is attack and click is flap. Took a couple of goes to get used to, only becuase traditionally it would be the other way round. Had a nice sense of progression!

01101101 says ...
Aug 26, 2015 @ 5:14pm

Cool game, loved the dragon movement, the smooth chaining of levels and the fact that the arrows stuck to the dragon :)
Nice work!

Mantlair says ...
Aug 26, 2015 @ 5:17pm

Very neat. Just too complete for a compo entry. Well done!

Grhyll says ...
Aug 26, 2015 @ 5:18pm

Came here after reading your post-mortem :)

Very nice game! Pretty without a doubt, interesting in its mechanics (the balance staying close to the ground/flying high), it's great :)

pirate_shell says ...
Aug 26, 2015 @ 5:18pm

Nicely done. It's simple but works. Reminds me very much of a mobile game. The graphics were smooth and the gameplay was simple and to the point. Overall, good entry.

Aug 26, 2015 @ 5:26pm

@Literal Games: There are keyboard controls (space, up arrow) and mouse controls (left click, right click). I wasn't anticipating anyone trying to use both at the same time, sorry :)

Aug 26, 2015 @ 5:41pm

the clever way you created the dragon animation is amazing, i really like the look and feel, would love to see this on a mobile platform

Deity says ...
Aug 26, 2015 @ 5:54pm

Graphics, controls and gameplay were all well done.

Also loved your post-mortem writeup. Keep it up!

Multiplexor says ...
Aug 26, 2015 @ 6:12pm

Superneat! I love the graphics and i love the gameplay!

Keep up the good work!

kgabis says ...
Aug 26, 2015 @ 6:39pm

I like the concept, but game would be much more fun to play if it was faster and aiming would be independent from movement.

LeafThief says ...
Aug 26, 2015 @ 6:53pm

It always felt very close and a bit too slow but also very rewarding. I had good fun with this so thanks :)

jwin says ...
Aug 26, 2015 @ 7:02pm

Very good game! The mechanics seem simple, but aiming and flying at the same time provides a good challenge.

vanderZwan says ...
Aug 26, 2015 @ 7:42pm

Don't listen to kgabis - balancing aiming and moving while they work against each other is part of the fun!

Hippomancer says ...
Aug 26, 2015 @ 10:42pm

Great gameplay. Great graphics :)

Aug 27, 2015 @ 9:44am

The control is not really easy. I could not have the dragon fly at the altitude I want.

popcorn897 says ...
Aug 27, 2015 @ 5:26pm

This game is awesome! It's an epic feeling to be flying over destroying everything with the beautiful sunset in the background. The dragons movement feels heavy and majestic, which really fit the game. You made a "Destroy and Kill" game but also a "Landscape with a majestic beast" game. Excellent work!

Dizzyman572 says ...
Sep 1, 2015 @ 2:23pm

Loved the graphics in this! And the gameplay felt very nice and fun!

bombjack says ...
Sep 2, 2015 @ 6:36pm

nice graphics and fun gameplay.

Drauthius says ...
Sep 4, 2015 @ 8:23pm

Very nice game. Was a bit laggy on Firefox, which was a big shame since the game is a lot of fun. Would have been nice with a "thud" sound when hitting the ground, and it took a while to figure out that I had to collect the hearts.

walsh9 says ...
Sep 5, 2015 @ 5:45am

So fun! It felt like there was a nice balance of risk/reward in going for the hearts, combo kills, etc. Wanna divebomb guys don't wanna crash. Great game.

treeman says ...
Sep 5, 2015 @ 8:17am

Very nice. Polished, beautiful. Controls felt slightly off, but nothing really major.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]