Hell Wars XVIII: Soul Harvestby quill18 - Compo Entry
Hell Wars XVIII: Soul Harvest
Created in 48 hours by Martin "quill18" Glaude
The End Times of the End Times are upon us. The ruler of hell has been slain, and now all the Demon Lords fight for control over the souls of the fallen.
As one of these great and terrible Demon Lords, you must collect as many souls as possible and use the power they contain to build defenses for your realm, for soon your rivals will come calling...
Build chambers that match the colours of the lost souls!
The souls of the fallen will regularly appear from a portal -- build the correct soul chambers to contain them and draw power from them.
Every 30 seconds a Demon Lord will appear and try to steal your souls to damage your portal. Defend your soul chambers with turrets and improve them with boosters and upgrades.
You lose if your portal is brought to zero health.
You win if...well, why don't you try to unlock all of the upgrades?
Move Camera: Click and Drag with Mouse, or use arrow keys.
Use toolbars or 1-9 and QWERTY to build Soul Chambers, Turrets, and Boosters.
NOTE: Unity 5.1 has a bug where if you run full screen in a non-native aspect ratio, the mouse will be "offset" some distance. Either make sure you have the correct aspect ratio or run the game in a window.
CTRL-SHIFT-Z: Gain one million bucks!
SHIFT-D: Instantly spawn a Demon Lord. (This is the opposite of a cheat, I guess.)
Created in 48 hours by Martin "quill18" Glaude
http://youtube.com/quill18 -- Gaming Previews, Reviews, and Let's Play
http://youtube.com/quill18creates -- Unity 3d Programming Tutorials
A huge thanks to everyone who watched me livestream the entire creation of Hell Wars XVIII and a double extra special thank you to the subscribers and donators who continue to support the channel. I'll see you in hell!
P.S. Also super lotsa love to all my awesome and amazing moderators who kept the chat (mostly) sane during this weekend.
Names of Demon Lords and Lost Souls are from Twitch subscribers and supporters. As far as I know, they are mostly non-offensive, but be warned that something may have snuck through.
- Removed .git repo from the source submission, shrinking the download size by 80%.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.