Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Bar the Door

by Rose - Jam Entry

Keep the villagers safe from the monster within you in this action block-puzzle game! You'll have to make good use of the daytime to cover the door as much as possible, because once night falls, the wolf will be trying to get out!

Instructions:
- Drag pieces of furniture/blocks from the left onto the door to place them.
- Click/tap pieces to rotate them.
- Drag pieces onto the trash can icon to delete them.
- Try to cover the whole door before the day ends, or the wolf will be able to get out!

Known issues:
- No music or sound effects
- Not all pieces have illustrations yet.

Downloads and Links


Ratings

#2355Coolness0%

Comments

OccamsRazor says ...
Aug 24, 2015 @ 8:39pm

Really cool entry! I love the take on a classic, tetris-like gameplay, and an excellent use of the theme.

It may just be a little too unforgiving, as if you fumble even a little bit, you wont have enough time to get everything up.

Valon says ...
Aug 24, 2015 @ 8:59pm

Really cool concept! Didn't manage to ever kill 0 people tho but it might be me being bad. (probzbly)

LukeZaz says ...
Aug 25, 2015 @ 6:22am

Nice, but its difficult to get zero nights seeing as it seems you almost always have to perfectly fit pieces in in order to do so. Additionally, the game gets harder too fast seeing as bad luck with pieces can end your streak just as much as a faster timer can.

Shinmera says ...
Aug 25, 2015 @ 8:15am

A very nice, basic idea.

While the core mechanic of the game is fine, it seems needlessly unforgiving and could definitely be expanded by quite a bit still. For example, it's almost completely up to the game's RNG as to whether you have any chance at barricading properly since the pieces you get are random and you need perfect timing to get it right.

The game also loses its touch rather quickly. It would be nice if it were mixed up a bit further by introducing pieces with a special effect such as filling a certain hole perfectly or damaging the monster in some fashion.

It could be further mixed up by, say, dropping multiple pieces on the side continuously and allowing the player to pick which ones to use. This could be made even more interesting by introducing a proper 2D physics engine that makes the pieces interact with each other, thus making things fly around if you try to barricade too hastily.

Biruts says ...
Sep 2, 2015 @ 2:32pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

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