Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Dragon's Horde

by KunoNoOni - Compo Entry

Dragon's Horde
A Ludum Dare 33 Compo Entry by KunoNoOni
Theme: You Are The Monster

******NOTICE******NOTICE******
THERE IS NO RAPID FIRE! YOU MUST PRESS THE FIRE BUTTON OVER AND OVER AGAIN TO SPIT FIREBALLS.
******************************


You are a Dragon and must defend your horde from King's Alonso's men. The men will come in groups of 30 and there are 5 waves of them. Each wave is the men will have more and more armor, so they will move slower and be able to take more damage before they will die.

You can only move Up and Down. The keys for movement are Up/Down/W/S/Joystick 1

You spit fireballs at the king's men to destroy them. You can use the 'C' key or the Joystick Button 0.

The game is easier if you use a joystick but is not required.

You will notice if an enemy gets beyond your head it will block your movement. THIS IS NOT A BUG! Think of it as being attacked from the side :)

I appreciate all of your feedback and hope you enjoy playing Dragon's Horde as much as I enjoyed creating it.


**Update**
You will notice there is an exit button on the main menu. This was meant for the standalone versions of the game. When I tried a standalone version during testing I notice that if the game was played in a resolution higher than 640x480 the buttons wouldn't work correctly.

Not sure how I didn't notice this but you can use the Left Mouse Button to shot fire balls with.

Downloads and Links


Ratings

Coolness59%
#234Theme3.74
#308Audio3.07
#320Fun3.23
#410Overall3.19
#432Mood3.04
#436Humor2.79
#773Graphics2.45
#845Innovation2.23

Comments

Aug 24, 2015 @ 1:35am

Pretty awesome! I noticed that you can also use click to shoot, for future comers.

lowercaserho says ...
Aug 24, 2015 @ 4:38am

Now my hand hurts from mashing c. :(

Simple but cute game, and I do like the mechanic where the guards that pass you block your movement. It leads to some interesting about risk and reward.

loadsofmana says ...
Aug 24, 2015 @ 6:15am

could definitely use a hold to fire option.

Integershift says ...
Aug 25, 2015 @ 12:10am

Cool game! I played the hardest mode right at the start and was able to get up to wave 5!

Wontonz says ...
Aug 25, 2015 @ 12:31am

Playing on very hard was super fun with the speed. I think it would have been nice if the guards moved a bit more to dodge shots though. Otherwise tougher ones were just a matter of mashing c while standing still.

Perkovec says ...
Aug 25, 2015 @ 12:31am

Space Invaiders: I miss you so much XD

KunoNoOni says ...
Aug 25, 2015 @ 1:14am

Thanks for the feedback! The difficulty in the game comes from the age of your dragon. An ancient dragon will have a much bigger horde than a young dragon.

djfariel says ...
Aug 25, 2015 @ 1:30am

Finally, all those hours spent playing minecraft have paid off! Great idea to go with a physical challenge limitation for the game. The Player screams at the screen "But there are so many guys! How do I kill them all? I just can't shoot them fast enough!" and the game responds "You should click faster." I really enjoyed it. Well done.

Reallysketchy says ...
Aug 25, 2015 @ 9:35pm

I found a trick where If there was a line of enemies that were blocking me, I could just keep trying to push them and eventually I'd get in front of them. It was really helpful because even on the second easiest mode, I was doing pretty badly. Great game, though!

Multiplexor says ...
Aug 25, 2015 @ 9:44pm

Hey, nice game! Maybe as you mention, rapidFire would be nice, and also limit the maximum shooting rate. Maybe some more habilities would be nice too :)

raducumiczzz says ...
Aug 25, 2015 @ 10:44pm

Smashing is my kind of thing. Good work . Adapted the theme very well!

crucknuk says ...
Aug 25, 2015 @ 10:58pm

I've lost my index to this game

Aug 26, 2015 @ 1:37pm

I do enjoy this type of game, so good work putting it together! I know you mentioned that autofire wasn't able to be added, but I feel I should point out that it wouldn't just make the game more comfortable for players, but also limit their maximum firing speed. I noticed that by pushing both C and clicking at the same time, I could shoot twice as many fireballs, which made even the hardest level a cakewalk...

Aug 26, 2015 @ 2:37pm

Fun little shooter :)

Biruts says ...
Sep 1, 2015 @ 7:53pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

squirrelbot says ...
Sep 2, 2015 @ 10:10pm

I won with one pile left! Lucky me. The game was fun to play, and the audio fit well. I also enjoyed the difficulty selection screen. (I picked adult)

collaboration says ...
Sep 5, 2015 @ 1:09pm

Ok, my left hand is hurt now, my C key is broken, I guess, so - what does it mean? It's awesome! I really love it! Also, love the sound fx!

Big Cow says ...
Sep 13, 2015 @ 3:41pm

Simple but fun! Loved the sound the soldiers made when you killed them. really liked the music too. good job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]