Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Mash

by packetpirate - Jam Entry

In Monster Mash, you are a Necromancer who has been shunned by his community for his foul practices. Show them how foul you really are! Show them the might of your undead army and destroy their communities!

Controls:
WASD - Movement
Left Mouse Button - Cast Spell
Mouse Wheel - Cycle through spells.
1-8 Keys - Select spell.
P - Pause the game.
Escape - Quit game.

Downloads and Links


Ratings

#652Overall(Jam)3.06
#696Mood(Jam)2.88
#746Fun(Jam)2.76
#798Theme(Jam)3.06
#842Innovation(Jam)2.59
#857Graphics(Jam)2.65
#1897Coolness32%

Comments

RiverAndRun says ...
Aug 25, 2015 @ 2:33am

Nice setting. You should make the character move slower or the same speed as the farmers because you can outrun them and just go in circles until you beat them. Still nice setting and simple yet delightful game play. Good Job :D

Pusty says ...
Aug 25, 2015 @ 6:11am

Yeah I like the idea but with some music I would have played longer. Good Job anyways :D

packetpirate says ...
Aug 25, 2015 @ 7:11am

Pusty, I didn't have time to get to the sound, and I even had to leave out some other features. You may have noticed that the villages don't progress very quickly and the enemies spawn rates and difficulty stays the same... I only had an hour left when I was about to start working on that, so I didn't bother. Maybe if I hadn't taken so many breaks...

Muush says ...
Aug 25, 2015 @ 9:30pm

Fun idea. Having an army of corpses feels good :D

Aug 26, 2015 @ 8:44pm

Nice mood and setting. Nice take on the theme. More content and sound would have made this more fresh and enjoyable.

superfreak says ...
Aug 28, 2015 @ 9:06am

Cute idea that with some more polish and work on the sound could be a really fun, addictive game. Solid entry in any case!

games-placeo says ...
Aug 29, 2015 @ 4:42pm

Very cool game

radmars says ...
Sep 7, 2015 @ 7:17pm

The concept was good and it played well. Some tweaking could go a long way.

I liked the idea of level + ability progression.

The lighting made it really difficult to see, to a point of breaking the immersion rather than adding to it. The summoning of zombies was difficult to trigger, it wouldn't always fire right away ( it may just be that the lack of visible / audio feedback reinforced the feeling of it not working). The zombies themselves were hard to tell apart from the humans. The lack of environment obstacles made all the levels ultimately the same. I played for a few levels and didn't get most of the skills shown in the screenshots, if they are there, perhaps they should be introduced sooner.

For such a short timeline, this was a good idea and fun!

MercuryXGames says ...
Sep 14, 2015 @ 9:04pm

Nice game! Keep it up!

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