Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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The Curse of Koomba

by Eldan_Knight - Jam Entry

The Curse of Koomba was born as a little homage to one of the most iconic and sadistic enemies in the history of videogames: the first goomba in World 1-1 of Super Mario Bros. The player incarnates Koomba, an angry mutant mushroom created by an evil necromancer. Koomba must protect his hideous master from the shiny armor knights who are coming to destroy him.

In our brainstorming, we decided it will be fun mixing 2 concepts: platforms and tower defense. The necromancer’s magic shield can endure some hits, but Koomba is too weak for the swords and pikes so he has to stomp over his enemies the old school way. Defeat comes when the necromancer dies or when a knight hits Koomba in his way to complete the Holy Mission.

Controls:
Enter -> Start game
ESC -> Pause/Exit Menu
A / D -> Left / Right
Space bar -> Jump (hold to max. jump height)
Atl + Enter -> Full screen

Notes:

We used Unreal Engine 4 Paper 2D. We had an unexpected problem with textures that make the screen too bright. We applied a postprocessing to balance this, but the overall graphics don’t have the hue / value we wanted for the final game. Also, there is some unwanted screen tearing in the background.

No audio. Seriously? Yes.

We had some power ups in mind but we didn't have enough time to implement them properly. Maybe in a next, improved version! :)

Do you have any question? You can find us in Twitter!

Programming and level design: @apuntoprieto

Concept art and pixel art: @Eldan_Knight

Downloads and Links


Ratings

Coolness64%
#495Graphics(Jam)3.46
#544Theme(Jam)3.43
#657Humor(Jam)2.56
#773Fun(Jam)2.71
#859Overall(Jam)2.83
#871Mood(Jam)2.62

Comments

trashmob says ...
Aug 25, 2015 @ 12:57am

Very cool entry :D

JamesTanm says ...
Aug 25, 2015 @ 1:05am

Cool game, though without sound it felt a bit hollow. Still, great work!

Eldan_Knight says ...
Aug 25, 2015 @ 2:37pm

Thanks! We didn't plan well and at the end we didn't have enough time for musir or sounds. We will make it better next time!

Aug 25, 2015 @ 8:57pm

Not bad at all, but the game is very hard. You should add a life bar to the mushroom, and maybe some power ups.

Controls and handling is very well done (most of games I play the controls feeling are a bit akward).

Eldan_Knight says ...
Aug 26, 2015 @ 12:03am

Yeah, we keep in mind these ideas but we had to simplify a lot to reach the deadline xD We need to adjust the camera and make the collisions less harder. We will improve this entry beyond LDJAM because we liked it as a prototype :)

Once again, thanks for the feedback!

Quadnozzle says ...
Aug 26, 2015 @ 12:10am

I liked it, the graphics were great and the platforming was fun. I couldn't figure out a way to stop the magic projectiles. I like the different kinds of enemies. Good weekends work, guys!

mariti says ...
Aug 26, 2015 @ 12:18am

Good scenery!!

Eldan_Knight says ...
Aug 26, 2015 @ 8:52am

Thank you! Unfortunately, there is no way to stop magic projectiles!

aaronsnoswell says ...
Aug 27, 2015 @ 12:04pm

Good job guys. No sound is a bit sad though. I like your idea and the art is kinda cool. It was annoying that I couldn't see the bottom floor when standing on the lowest platform (so I had to keep jumping down). I couldn't quite jump up to the tunnel on the top right too. Was that a secret zone? Thanks for participating!!!

Eldan_Knight says ...
Aug 27, 2015 @ 4:40pm

Thanks! Haha that tunnel leads nowhere, Antonio put it there wondering if anyone would notice :P But a secret zone would have been great!

SKT says ...
Aug 28, 2015 @ 12:11am

Pretty cool game, I don't know how many times I died... a lot ^^. Graphics are really cool, and I think Koomba is cute and funny (yeah, I love the graphics ^^). Too bad you didn't have enough time for some sound effects and a music.
Nice job !

Aug 28, 2015 @ 12:59am

Hey, you. mentioned in a comment on my game that my game's window was too large for your monitor. In that case, download the "smaller window size" version.

Eldan_Knight says ...
Aug 28, 2015 @ 11:26am

Oh, thank you very much! I will try this version ASAP :)

Artsuom says ...
Aug 28, 2015 @ 5:22pm

Good entry. I liked the graphics style and movement, too bad that there were no sounds.

ZYXer says ...
Aug 29, 2015 @ 3:39pm

Great game idea, I like that you based your idea on Super Mario 1-1 level.

The graphics are awesome. Too bad you didn't have time to implement sound.

Aug 31, 2015 @ 8:41am

Good entry. Only thing I didn't like was the invisible walls and the jump felt a bit strange, but was good when I got used to it.

Eldan_Knight says ...
Sep 1, 2015 @ 10:09pm

Thanks guys! Next time we will try to aim for the music first. We had to put invisible walls to avoid the player entering in the enemy spawn zone. Bad solution, we know, but as always, time was running out :P

HotBoxGames says ...
Sep 2, 2015 @ 8:15pm

Nice idea! I like the idea of a stompy tower defence game. Also, very well presented!

Sep 2, 2015 @ 8:39pm

I'm surprised you made this game in Unreal Engine. That seems like overkill. It needs sound. Good graphics. The shake effect felt a bit too powerful to me. Your game is pretty difficult. Sometimes I would die even when I landed on an enemy. In conclusion, I must say that I absolutely HATE it when games mess with or hide my mouse pointer. It makes me feel very hostile when I lose control of my own computer. \[><]/

Geckoo1337 says ...
Sep 2, 2015 @ 9:52pm

Graphics are great and the platforming gameplay was fun. It could be improved if you continue this project. Thank you ++

Eldan_Knight says ...
Sep 3, 2015 @ 3:32pm

Thanks! We want to improve this prototype and do something bigger in the future :)

@Robot Souls Games if you have this problem with our entry or any other game ever, just use ALT + TAB to minimice the Window. As you said, we have some collision problems in The Curse of Koomba. Sometimes hitting the knights in the head (specially the lancers) gets the player killed anyway. We know it's unfair and we don't want to make the game this hard, but we had not time to fix it. We will try to make it better in a post Ludum Dare version ( >.<) /

Drauthius says ...
Sep 3, 2015 @ 6:40pm

Excellent concept and very nice graphics and animations. The jumping is hard to control and the screenshake is too strong, and as others have said this game would love some sound.

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