Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Delicious Ships!

by BaseCase - Jam Entry

In Delicious Ships! you play the part of a hungry sea monster. Get your tentacles around tasty cargo ships to fill your monster tummy. But watch out! Pirate ships are really bad for you. Don't eat those.

This is our first ever LD entry, and also the first time either of us have ever made a game! We decided to play around with PuzzleScript and had lots of fun :)

Downloads and Links




Eingya says ...
Aug 25, 2015 @ 2:02am

While I like the core mechanic the theming makes it a bit confusing at the beginning, as it's not super easy to understand why ships are sinking. After having got that though it's a nifty little puzzle game.

Aug 25, 2015 @ 2:05am

Really cute puzzle game. I'd love to see this worked on further and turned into a mobile game or something.

Saphyre says ...
Aug 25, 2015 @ 2:10am

Very nice idea, and fun game ! GG !

ZzCalvinzZ says ...
Aug 25, 2015 @ 2:12am

game design and mechanics were great and made the game fun, good job

Qaterknan says ...
Aug 25, 2015 @ 2:18am

The mechanic itself is solid. I would like to see more challenging puzzles.

Ellian says ...
Aug 25, 2015 @ 2:29am

"Yeah okay I don't see the... oh you can... OH WELP"
This game is fantastic. Didn't expect the gameplay to step up that much, it's awesome.
Incredible work :D

namrog84 says ...
Aug 25, 2015 @ 2:56am

very niiiceee

Draknek says ...
Aug 25, 2015 @ 11:09am

Really nice job of teaching the mechanics!

JayWoody says ...
Aug 25, 2015 @ 12:31pm

Solid game but the mechanic or 'the reason behind the mechanic' could use some fine tuning.

REally liked the music and the overall feel. The puzzles were also nice after you got use to the mechanic.


Legulysse says ...
Aug 25, 2015 @ 3:26pm

lovely one

Aug 25, 2015 @ 5:26pm

Enjoyable puzzle game.

walaber says ...
Aug 26, 2015 @ 4:35am

great progression of discovery to the different mechanics, and the puzzle design (and sequencing) is spot-on! left me wanting more!

Bocodillo says ...
Aug 26, 2015 @ 4:10pm

Good difficulty once I understood how sinking ships worked. The undo button was invaluable. Loved the humour and music too. Good job!

lemer says ...
Aug 26, 2015 @ 5:21pm

Great game, very well designed puzzles. Well done.

9.ar7k says ...
Aug 26, 2015 @ 5:46pm

great puzzles!

Mathstr0 says ...
Aug 26, 2015 @ 9:46pm

I run into a spot where the ship turns into wrecks and you have to restart the level, and I never really figured out why.

s_jmp says ...
Aug 26, 2015 @ 10:52pm

very engaging game, I always wonder how are these box moving games maps generated? do you write an algorithm to generate them or you think it out??

Aug 26, 2015 @ 10:54pm

Great puzzler. It took me a few minutes to figure out the rules but I got there and I had fun until the end. It all progresses nicely and you did a good job of coming up with different puzzles utilizing the simple mechanics. I would have easily kept going if there were more levels.

Connors says ...
Aug 26, 2015 @ 11:14pm

This is your first game? That's pretty damn cool. I always enjoy learning the mechanics of puzzles like this, and you could absolutely make more levels for it. Well done.

reheated says ...
Aug 27, 2015 @ 1:56pm

Wonderful puzzles with a fun presentation. Great game!

mitkus says ...
Sep 1, 2015 @ 7:15am

Solid idea. Maybe a bit easy overall, but that's just my taste.

Shaun LeBron says ...
Sep 5, 2015 @ 2:25pm

cool mechanics and nice level progression. i love puzzlescript games like this

Beavl says ...
Sep 5, 2015 @ 10:42pm

Puzzlescript fans here (we've made a bunch of games with it). Love this little game. Congrats on the level design, audio and set of rules. Cheers!

ZNCatlaw says ...
Sep 14, 2015 @ 7:51pm

Nice! Very cute Kraken. I found this quite satisfying. I was always able to think about the levels and make a plan in my head, and I never felt like I was just using a guess-and-check approach.

Once note is that sometimes there was too much traversal. You probably designed the level wanting the islands to look like islands, but the result is that sometimes I have to move a lot in order to navigate to a ship. If the islands had been just one or two tiles each, rather than having rather large islands, I bet you could have made all the same levels solvable in less moves. Not a big deal, but since jogging back and forth is not really part of your puzzle, why include lots of jogging back and forth, right? ^o^//

NidzaKornjaca says ...
Sep 14, 2015 @ 8:12pm

Solid mechanics, pretty cute graphics, nice music. Though it would be nice if it looped properly and there werent any of those awkward silent moments. Could use some more challenging levels though.

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