Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Greetings, Human

by boardtobits - Compo Entry

Humanity are not the monsters, and it's your job to prove it. Inspired by games like "Papers, Please", and themes of first contact and cultural dissonance, "Greetings, Human" is a race against the clock to adapt to the cultural norms of 10 alien councilors before they vote on the fate of humanity.

After 10 encounters, the council will make its final decision. There are 3 levels of difficulty for more of a challenge.

Controls:
Use the mouse to interact with your codex and to choose the appropriate gestures.
When in the Codex you can click the button at the top right to meet with the current ambassador.
When meeting, the top right button will bring you back to the codex.

Made with Unity.
Font is Uniform Condensed by Miller Type.
Audio generated with SFXR and Otomata.
Graphics designed in Adobe Illustrator and Photoshop.

Downloads and Links


Ratings

Coolness100%
#123Innovation3.62
#176Mood3.48
#197Overall3.52
#241Humor3.23
#275Graphics3.46
#397Fun3.12
#467Theme3.40

Comments

Aug 24, 2015 @ 1:13am

Funny intro story, really cool idea to do a game based on logic and mapping. Don't know how you did it in 48 hrs. Kind of hard but I love these turn-based games. Very different from the platformers and typical collision-based games (mine is a platformer)

bbqbaron says ...
Aug 24, 2015 @ 1:20am

Simple and elegant concept; just the right size for the compo. Kudos on your project management.

JayWoody says ...
Aug 24, 2015 @ 2:00am

I really liked the minimalistic touch mixed with the grandiose setting of it all.

The game taught itself pretty quickly so that's a very good sign.

I couldn't quite get how I'm suppose to tell male from female but I guess that was the whole point to introduce some uncertainty?

I would've liked some more difficulty in the later rounds and not keep it the same the whole game through.

All in all a very nice bite size game. Kudos!

Aug 24, 2015 @ 2:29am

was able to make me feel pressure! good job!
like the art style.

Aug 24, 2015 @ 2:32am

Like the background and setting a lot. Very different game play--having to speed through your notes like that felt really authentic. Not much else to it, though. Would loved to have had a second reason to check. Some sort of second part to the encounters. Overall, good!

walaber says ...
Aug 24, 2015 @ 3:32am

Really cool idea! The mood is great, and overall it puts you in a stressed-out frame of mind as the clock ticks down.

great work!

keyle says ...
Aug 24, 2015 @ 3:47am

I loved it but I'm not sure you're such a monster?

swizzcheez says ...
Aug 24, 2015 @ 3:48am

Nice idea, took a bit to work out how hard should go though.

Dizzyman572 says ...
Aug 24, 2015 @ 3:49am

Well done with this game! Loved the music and the character art. Also, very innovative mechanics!

thatwhichis says ...
Aug 24, 2015 @ 3:55am

now the song is IN MY BRAIN good news everyone i got us the votes :-D

FerraWare says ...
Aug 24, 2015 @ 4:24am

Really cool!

Pros:
-Visually stunning
-Really polished
-Cool story

Cons:
-Pretty repetitive
-Easy on Normal, Impossible on Hard

Halleflux says ...
Aug 24, 2015 @ 4:24am

I like it. Very like Papers Please, which I also liked. Having longer talks with each of the ten members, while having to keep in mind you manners throughout would improve the game, in my mind.
All in all, well done.

krasus says ...
Aug 24, 2015 @ 5:04am

I really liked it, it got quite challenging towards the end. Very polished and visually has a nice art style. Nice work!

orukinawa says ...
Aug 24, 2015 @ 5:44am

I love how you wrapped a simple memorizing mechanic into such a broad environment/lore and it really fits the theme!

P.S: The votes do not reset when I start a new game, is this done on purpose?

Aug 24, 2015 @ 7:35am

Ha! Insulting the aliens simulator!

frokes says ...
Aug 24, 2015 @ 8:37am

The story is kind of funny and the gameplay is too, but i would love to see a button to instantly go to the meeting, instead of the codex.

drakekin says ...
Aug 24, 2015 @ 10:29am

Won on easy and medium, tried hard a few times and bugger is it hard :D. Really enjoyed the game, regardless.

OadT says ...
Aug 24, 2015 @ 12:58pm

Cool idea, also nice audio and graphics. A simple but also polished game

Komradus says ...
Aug 24, 2015 @ 1:48pm

Really nice UI design, beautifully done. The game was cool but rather easy once you get the hang of it. Also, the text sometimes seemed to cause weird artifacts...on Windows x64 running the WebGL game in Chrome.

peterkirk says ...
Aug 24, 2015 @ 2:51pm

I thought it was a clever take on the theme. There is nothing wrong with it I can see. Solid entry.

andreymust19 says ...
Aug 24, 2015 @ 3:04pm

Sorry, can't play. 'Out of memory' message.

moty says ...
Aug 24, 2015 @ 4:04pm

Solid game, nice design and presentation. Music gets annoying after a few minutes, but other than that, really nice entry!

pixzleone says ...
Aug 24, 2015 @ 5:04pm

Very cool artstyle and idea! Impressive! Good job!

ZzCalvinzZ says ...
Aug 24, 2015 @ 6:08pm

nice and polished...really liked the concept...didn't find it that fun though...overall good job!

ruthiepee says ...
Aug 24, 2015 @ 7:17pm

Wooooow what a great all-around game! The graphics are very stylish and well organized, the concept is completely solid and the gameplay is unique and fun. The music has the right mood despite being a really short loop, haha. I'm impressed with the scope of the game-- different difficulty levels, tons of different names and greetings... EXCELLENT game!

Jod says ...
Aug 24, 2015 @ 7:23pm

Wow, that's very well done!

I love your clean, cohesive art style! The music and sfx is well done, too.

Found something though: I decided to do another playthrough, but it remembered the votes from my first playthrough. :D

scriptorum says ...
Aug 24, 2015 @ 7:31pm

If you play a second game, it does not reset the votes or the codex from the previous play through.

KPapaGeorge says ...
Aug 24, 2015 @ 9:48pm

very good concept and mood
the game play gets a bit repetitive

boardtobits says ...
Aug 24, 2015 @ 10:11pm

Thanks all for the feedback! I'm am fixing the "second play" bug now. As far as the repetition of play goes, I agree 100%, and have more interesting plans if I continue to expand this game (unexpected schedule changes, small talk, negotiations, possibly even a mistake or two on your assistant's part). For LD33 though, I'm happy so many of you have enjoyed the game, soon with one less bug!

tanjent says ...
Aug 24, 2015 @ 10:41pm

Very stylish and nice entry. I was a bit confused at first on what to click and what the countdown timer meant. I randomly clicked on the large notes board and then a guy popped up and let's just say I didn't really further our relations! I think it's a bit easy to miss the name of the ambassador and it might be good to have a blocking timer to preventing one to click by the presentation dialog :)

Perkovec says ...
Aug 24, 2015 @ 10:54pm

I like it! It makes you think. I want to know what will be the end, but the ending a little disappointed. If you make a good scenario - i will buy it)

mcccclean says ...
Aug 24, 2015 @ 11:20pm

Oh my gosh, I LOVE this. The idea is genius (I'd say a cool twist on Papers Please), it's got a great tension to it, the theme's awesome. Absolutely delightful. Oh man.

I'd say if you were to keep working on it, add more space for the player to mess up - like, earlier meetings have greeting/farewell, but later ones include extra interactions in between, like the diplomat tells a joke and you're expected to show appreciation for it, or something like that? Just my thoughts though! Great work!

Aug 24, 2015 @ 11:24pm

I like games that function on their own internalized rules. Similar to Papers Please, learning the rules and applying them the game is good fun and a central component of the game. This one's short and sweet, and functions on a good idea. A lot of humor comes out of the absurdity of the interactions.

Where it falls slightly short is in the repetition of the gameplay and the lack of animation, and the soundtrack is a little too short to be looped ad nauseam.

Otherwise I think it's a neat idea, and a fun game. Impressed that it's a 48hr submission.

Arcadonauts says ...
Aug 25, 2015 @ 1:02am

Really interesting idea. The timer ticking down while I sort through my notes really kept engaged. The music added a lot to the mood, and the backstory felt very real to me.

I would have liked for there to be something more to the interactions (aside from hello/goodbye). Also, I was a little surprised to discover that gender is a universal constant.

ZacharyD says ...
Aug 25, 2015 @ 3:50am

Fun! Simple, but difficult. Good job!

Pusty says ...
Aug 25, 2015 @ 7:14am

Fun to play! Great idea

DruhinM says ...
Aug 25, 2015 @ 10:14am

That was a really good concept

Muush says ...
Aug 25, 2015 @ 10:22am

Good music, good graphics, really clever idea. Good job!

peterthehe says ...
Aug 25, 2015 @ 10:35am

Interesting concept, excellent execution. Slightly too easy, even on hard.

Acerio says ...
Aug 25, 2015 @ 10:40am

That was neat. I liked it.

Unept says ...
Aug 25, 2015 @ 5:21pm

Great job on this. Very innovative and unique take on the theme. Reminds me of Papers, Please, which is a great thing.

David Yates says ...
Aug 25, 2015 @ 8:24pm

That's a really cool take on the theme. I'm also very impressed by the simplicity and elegance of this game, as others have said. It's perfectly sized and perfectly executed for this kind of event.

I managed to get the council to vote in favour on hard mode, but it was quite stressful. The main challenge of the game was finding the name of the species in the giant, non-alphabetical codex: once I'd got that I had no trouble remembering and executing the greetings even for both male and female. The one time I upset a diplomat it was only because I'd clicked on a similar but wrong name and tried the greetings for that.

This game could also very easily be extended in many interesting ways. You could have longer conversations with each diplomat, you could have alien species with six genders like in an Ursula Le Guin story, and you could even make part of the challenge identifying whether the diplomat was male or female or whatever by their appearance.

OFF says ...
Aug 25, 2015 @ 8:24pm

Really interesting interpretation of the theme, the difficulty seems well balanced. It's really a matter of speed and not a puzzle as i did understand but it's really efficient, and tricky.

snakezito says ...
Aug 25, 2015 @ 11:20pm

A very interesting idea with very good execution. Great graphics.
Good job!

vividhelix says ...
Aug 26, 2015 @ 3:50am

finished with 8/2, interesting idea!

fafastudio says ...
Aug 26, 2015 @ 9:05pm

I loved play that game ! I just wish the difficulty would have growned with time, but since you made it in 48 hours, i'm impressed ! :D
Well done !

yuigoto says ...
Aug 26, 2015 @ 10:07pm

Nice storytelling, pretty interesting concept for a game! :)

The time required to play and have fun feels just right and the challenges are really nice too!

Feels like a mix of Papers Please, memory games and a "Where's Waldo" feel when you gotta search for the cards with greetings.

Really elegant, well thought and, btw, nice logo. :P

Shaw says ...
Aug 26, 2015 @ 10:21pm

A wonderful original idea, great graphics and a awesome opening clip. Excellent work.

glerikud says ...
Aug 27, 2015 @ 12:09am

Nice, unique idea, fun and surprisingly atmospheric gameplay. Reminded me a little of a card flipping memory game. Maybe it could use some more diverse alien art.

Aug 27, 2015 @ 4:54am

Nice game! it's very good for memory training.

Flygamer101 says ...
Aug 27, 2015 @ 1:17pm

Pretty cool, nice game.

30dogs says ...
Aug 27, 2015 @ 3:19pm

Really cool take on the theme, very unique, nice compo entry. Not a great amount of depth to the gameplay but I can see where it could go with a little more time. Imagining the weird greetings/farewells was hilarious.

Aug 27, 2015 @ 10:09pm

That was a great concept. The game itself was quite fun.
Great entry!

Blobo says ...
Aug 28, 2015 @ 12:04am

Really well done. there is so much pressure when talking to an alien, because you need to remember 2 - 6 things about them. amazing work.

Aug 28, 2015 @ 2:15am

I liked this one!

COol concept

Challenging yet simple

Cool looking aliens

niiiiiiiiiiiiiice one

Razoric says ...
Aug 28, 2015 @ 12:26pm

Played through the whole thing, great game!

DaanVanYperen says ...
Aug 28, 2015 @ 5:46pm

Very cool idea!

Hobopants says ...
Aug 28, 2015 @ 7:25pm

Excellent take on the papers please idea, while sticking with the theme! Great Job

HappyHour says ...
Aug 29, 2015 @ 7:48am

Charming designs for the numerous alien races. This kind of genre isn't my forte, but I definitely see potential for the title to be expanded post-jam.

Kalkatos says ...
Aug 30, 2015 @ 3:13pm

Interesting.
But it got a bit repetitive when I realized whats going on.

fistmaker says ...
Aug 30, 2015 @ 6:19pm

Clean and functional game. Interesting concept.

carle13 says ...
Aug 31, 2015 @ 7:03am

I really liked the idea of this game

jcwelgemoed says ...
Aug 31, 2015 @ 8:41pm

Nice entry. a bit different from the rest. Liked it very much

guoboism says ...
Sep 1, 2015 @ 8:39am

Great game! It's fun to meet all those aliens each with each own rule to interact! Great concept

Josh Riley says ...
Sep 3, 2015 @ 4:48am

Really cool game mechanic, I could definitely see this being expanded on.

Crowbeak says ...
Sep 3, 2015 @ 6:49am

I really like the premise, but as someone living and working in a country not the one in which I was born, having it boil down to greetings felt like a serious let-down.

shawn42 says ...
Sep 4, 2015 @ 8:04pm

Neat little game. Lots of polish and the audio was great.

Wekid says ...
Sep 5, 2015 @ 7:17pm

Awesome game, a great take on cultural awareness.

ManuelGF says ...
Sep 8, 2015 @ 2:59pm

Original concept and polished game. Nice work

Stending says ...
Sep 9, 2015 @ 7:26pm

Wow, really nice concept, and awesome execution! For a compo, that's really awesome, congratulations! =)

Ptolo says ...
Sep 10, 2015 @ 3:10pm

Fantastic idea! :D I enjoyed the quick-fire information hunting style to the gameplay. I'm impressed with all the procedural text and graphics in this. Ten ambassadors is rather a lot, perhaps let the player win once they get a majority? I think this game is my favourite of the whole contest :)

bombjack says ...
Sep 12, 2015 @ 10:01am

very original gameplay.

MikeEnoch says ...
Sep 14, 2015 @ 12:22pm

Nice take on the theme, and I like the protocol based idea for the gameplay - good job! Kinda like an alien take on Papers Please :)

Mubox says ...
Sep 15, 2015 @ 12:31am

Good concept. :]

PS: We have fixed our game, if you want to see it again. ^^
Thank you.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]