Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Hunting Treasure

by Arachne - Jam Entry

Hunting Treasure is a single-screen game where you play as a mimic who wants to fool a silly adventurer. Adventurers are greedy and lurk around for money.

=== Instructions ===

If you can tempt the adventurer, you'll get to munch on some bones for supper. Walk onto the teleporters to get to new rooms, but DON'T let the adventurer see you move!

Use the arrow keys to walk around.

=== Tools ===

Hunting Treasure is written in straight-up from-scratch C++ and WebGL. It uses Emscripten to compile this into asm.js which is a JavaScript subset that is reasonably performant.

The pixel art was made in Pro Motion 6.5

We didn't have time for audio :(

=== The team ===

Programming: Hans-Kristian Arntzen (@Themaister)
Art: Agnes Heyer (@agnesheyer)

Downloads and Links




Aug 24, 2015 @ 11:26pm

Great fun! It would be awesome to see further levels with multiple adventurers to hunt and avoid. That and maybe adventurers using portals. Love the artwork

tylorlilley says ...
Aug 24, 2015 @ 11:32pm

I wish it wasn't so short! But I liked what there was of it, especially the graphics!

Bsevers18 says ...
Aug 25, 2015 @ 12:34am

Enjoyable game! Wouldn't run in chrome, but it worked in Firefox :)
Nice art, could be more challenging if the adventurer were faster. Fun!

Ellian says ...
Aug 25, 2015 @ 3:22am

It lacks a bit of content/gameplay (like multiple adventurers at the same time, that would get more and more challenging?), but the execution is great.
Awesome art. :)

collaboration says ...
Aug 25, 2015 @ 12:33pm

Funny game, good idea, but I don't understand how to finish this game...)

jrhee says ...
Aug 25, 2015 @ 3:02pm

Fun, feel like the mechanic can be taken much further after the jam!

steve says ...
Aug 25, 2015 @ 6:37pm

Clever idea! The teleporters definitely added a nice element to the challenge, shame you didn't have time for audio!

cbstegeman says ...
Aug 26, 2015 @ 12:36am

Great idea and cute graphics! Would like to see more levels with more challenges!

Unept says ...
Aug 28, 2015 @ 3:05am

Hey great job. Very clever take on the theme. There's potential here; you could delve deeper into the game mechanic of doing things to create attraction while avoiding revelation. Interesting idea!

01010111 says ...
Aug 29, 2015 @ 6:37pm

It was fun to play, but even with 40 gold I couldn't seem to attract the adventurer's attention!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]