Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Jeremy the Destructopus

by bladesatoshix - Jam Entry

Play as Jeremy the Destructopus, a giant sextopus (he lost two of his tentacles in the great war) who's mad at people and decides to take it out by destroying a city! Move over buildings, people and cars to crush them.

There's no score system and everything in this is very basic as this is my first jam and first solo made game. Everything was created by me minus the audio (music is by Eric Skiff.)

WASD and Arrow Keys to move.

Downloads and Links




BlockyFish says ...
Aug 25, 2015 @ 1:44am

Hey! I think you go to Abertay, right!? Nice game, seen your screenshots (Won't name drop). Relaxing and looks cool.

Nurbs says ...
Aug 25, 2015 @ 2:04am

I like the gameboy style graphics, games a bit light though!

Warxen says ...
Aug 25, 2015 @ 2:16am

I like how this reminded me of old gameboy graphics.
Some powerups would have been nice tough, good job nevertheless. On a sidenote, try changing the filter mode on your sprites setting it to "Point" might get rid of those burry edges.

djfariel says ...
Aug 25, 2015 @ 2:17am

Not a bad start. I did test the limits of the world map and found that I could venture out of the game area. I thus sailed for a time in the endless blue of the Unity sea. Great was to start off Ludum Dare! Clever name as well; the Destructopus.

bladesatoshix says ...
Aug 25, 2015 @ 2:19am

Thanks for the feedback everyone! I'll be continuing this on and improving things. I found the venturing issue probably about half an hour before submission but nothing I did could really fix it so I'll look into that more in the future along with adding powerups, AI, scoring systems, etc.

Thanks again everyone!

FZeroRacer says ...
Aug 25, 2015 @ 2:24am

Graphics are pretty good!

Phoenix Smith says ...
Aug 25, 2015 @ 2:39am

Overall a nice game for a first try. I am guessing a majority of the time went to learning unity and getting art completed. Next Ludum Dare look toward smaller play areas to help focus more on win conditions and progression. Looking forward to more games!

Aug 28, 2015 @ 7:59am

Ok here is a few tips for u. First, if you make 2d pixelated games, set the texture import to Pixelated instead of Bilinear. That would make them look the way they should.
Second, make sure the level has colliders, because now you can get out of the map with ease. Third, fix the trigger enter scripts, because there is 1-2 seconds dely on the destructin of a building/car/man. Other than that I had fun :)

mokujin says ...
Aug 29, 2015 @ 11:41am

feels like absolute unstopable evil =)

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