eat some cream crackers and shot some fireballs with evil papagali
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commands
ASDF -> Moviments
Space bar -> Jump
left CTRL or left Mouse Button -> Shot
Downloads and Links
Ratings
![]() | Coolness | 67% |
#684 | Audio(Jam) | 1.50 |
#894 | Humor(Jam) | 1.96 |
#979 | Graphics(Jam) | 2.18 |
#1051 | Mood(Jam) | 1.77 |
#1057 | Innovation(Jam) | 1.61 |
#1092 | Fun(Jam) | 1.94 |
#1093 | Theme(Jam) | 1.91 |
#1128 | Overall(Jam) | 1.94 |
Comments
thanks for play and comment @Zerkruemler
i stay working for improve this game play.
@EmanP yeah some tiles have a colider per 32x32 tiles, and this make stuck. i fixed in 85% of map, but some places happens this. i stay working for fix all map.
Thanks for play and Comment!
I didn't get far enough to know if there are enemies to shoot. The controls are not very friendly though. I'm sure some polishing will give you a foundation for a good platformer
It's a simple game. Not bad, but it can be much better.
Anyways, it made me laught, just for the title. Good job.
Controls are nice, but the movement speed makes you slide easily making jumps hard.
Cool game and cool parrot! :) A bit hard that the parrot get stuck in the grass so easily, keep up the good work!
Nice start! Fix the controls and the sliding and you could have a good game here!
Really hard level you have there!
I had to try like 20 times to make it and i was not even able to collect all crackers!
Yet I still have to find out why the parrot is evil...
Keep up the good work!
Graphics looks good, but contols are strange and I don't see how this game fits the theme.
thanks for play @Literal Games @Team Klappermann and @DarthThomas
Hi folex!
Thank you for your comment!
Can you try again? I added a dropbox link. But I have no problems using the other link.
Have a nice day =)
The controls are a bit floaty; I love the main character design, very cute!
The parrot was cute but I think that the game was better if jump was more efficent
Decent graphics. But controls need to be tighter... my parrot is going all over the place. There are some sections where my movement is prevented even though there is no tile on it. Also, not clear why I'm shooting? Are there enemies later on?
thanks @martymon for play this! I still working for improving this gameplay!
Finally beat it.
What can I say?
1. Add some friction on physics material of platforms or papagaii. This is actually what makes jumps so hard - papagaii slide for 3-4 squares after jump if not stoped.
2. Remove rigidbodies from crackers. Maybe change their colliders to trigers (or not, if shooting at them is some gameplay mechanics).
3. Add some enemies. It's not that hard.
@MrKOHCEPBAHT and @NoWandStudios thanks for play and comment! Im glad for this feedback
obrigado por jogar @amortus
pensei em colocar a musica junto com o jogo mas fiquei preocupado com os direitos autorias kkkk
valeu!
You are not a monster, you are an adorable bird. There are some bugs in the columns and the kinematics are a bit weird, but with more work can be a good game.
I totally agree with MrKOHCEPBAHT
That's a good attemps that could make a good game once all these details are improved. Congrats !
Agreed with everyone, that's really nice for a first try! Keep it up!
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Controls are totally wierd. It is not possible to jump accurately. This is a no-go for a jump-and-run game in my opinion.