Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Murderers

by Gammel - Compo Entry

Action game. Play as one of two different vampires who will battle humans for their life.

Tutorial included.
(Source included in the download)


Notes:
- No sound & no music (sorry)
- Only 2 skills per hero (sorry, my intention was at least 3 different per hero)
- FIRST SKILL IS MELEE RANGE!

Dev Notes:
- There might be problems if not running on windows 7 (32 bit prefered)
- You can also play it installing ruby and gosu lib. Copy paste source folder contents to main folder and then run game.rb


Made in Ruby & Gosu.

Thanks for playing

Downloads and Links


Ratings

Coolness61%
#579Theme3.22
#636Graphics2.75
#690Fun2.69
#697Innovation2.63
#799Mood2.35
#849Overall2.59

Comments

Aug 24, 2015 @ 3:01pm

Simple yet good graphics!

Phil Strahl says ...
Aug 24, 2015 @ 3:45pm

First: Thanks for providing fullscreen/windowed options :)
Simple graphics but nice atmospheric backstory. Like the choice of special skills in the characters.

razavidn says ...
Aug 24, 2015 @ 3:46pm

Like the intro short story, like the "use health as a resource" mechanic - both innovative and fits the mood! Needs a little feedback, graphically, when I use my primary attack. I didn't realize it existed until I checked the tutorial.

andreymust19 says ...
Aug 24, 2015 @ 3:57pm

Error after running:

---------------------------
rubyw.exe - Entry point not found
---------------------------
Entry point in procedure _gmtime64_s not found in library DLL msvcrt.dll.
---------------------------
ОК
---------------------------

Give me correct 'msvcrt.dll' please.

Gammel says ...
Aug 24, 2015 @ 5:48pm

Are you running windows xp? I tested it on a XP machine and got the same error. Windows 7 works fine for me.

gene-z says ...
Aug 24, 2015 @ 6:47pm

Very Nice game, congrats

bodsey says ...
Aug 24, 2015 @ 7:29pm

No Mac version ><

GameQuester says ...
Aug 24, 2015 @ 7:30pm

Nice story and fun game. Good job.

Deadpan-Gamez says ...
Aug 24, 2015 @ 8:13pm

cool game! loved the art style!

daveh says ...
Aug 24, 2015 @ 8:13pm

Really liked the teleport/mirage ability on the second character. Are the vampires in love? I like to imagine they are. :-)

frokes says ...
Aug 24, 2015 @ 9:13pm

A nice little monstery game. I like the character select function. The level has a somewhat steep difficulty curve and the melee-combat feels a bit inaccurate beacause of the lacking attack feedback (would need an animation).
Overall a simple yet good game.

Flygamer101 says ...
Aug 25, 2015 @ 1:38pm

Nice simple art style. Very well done. Love the art :D. the only problem is no sounds ;(

NineBears says ...
Aug 25, 2015 @ 6:22pm

I liked the special skills, but the primaries could use some sort of indication of their range. I also liked the use of your health to cast your special

jlnr says ...
Aug 25, 2015 @ 6:38pm

The primary skill really needs an animation - even after reading the Tutorial I didn't know if I had to click *on* enemies or just in the general direction of them. It didn't help my confusion that enemies can take two hits :)
I enjoyed the visual style and the menu before starting the game.

pkenney says ...
Aug 27, 2015 @ 1:11am

I had to come read the comments to understand how to do the primary attack (click on the head of the victim, I think) but after that it was a lot more interesting. I liked the simple graphics, and the variety of enemies was my favorite part.

shawn42 says ...
Aug 28, 2015 @ 6:48pm

I really liked the pixel graphics. I agree with jlnr's comments above. Fun game, just needs some polish.

xvw says ...
Aug 31, 2015 @ 12:48am

Oh, a Ruby/Gosu game! :)
Nice work!
I'm sad playing the games without sound, by cons!

Louspirit says ...
Sep 2, 2015 @ 8:07pm

Good idea but I think that primary attack does nothing. And I died too quickly.

Arnage says ...
Sep 4, 2015 @ 4:58pm

Fun game, but quite hard.

Darkflint says ...
Sep 6, 2015 @ 5:41pm

Perfect fit for the theme. Look nice and movememts are fluid. I only miss sounds and a description of the skills.

cyrixd says ...
Sep 13, 2015 @ 2:03am

Nice idea, I appreciated the different skills and play styles between the characters. More feedback from using abilities would've helped though, since it was difficult to figure out when I was hitting or being hit.

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