Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Nipper Nosher

by AlgorithmicsAnonymous - Jam Entry

Classic platformer with an obscene setting.
You are an orc that must eat(and mutilate for bonus points) babies.
Pretty monster-ish of you right?

You must avoid the police droids.
Also includes bonus drops to discover for yourself.

Controls :
left/right keys to move sideways
up key to jump
Considerable skill, that's all your control options.

Game ends at the door, aim for the highest score.

A bit about us : 3 Friends on our first Ludum Dare, only free for about half the jam. Started completely unprepared & only goal was to have something submitable.

*It sometimes takes a long while to load first run particularly if your browser isn't WebGL compliant(falls back to canvas). But as long as you have a reasonably modern browser it should run(it's just HTML5/Javascript) - just wait a couple of minutes, after that it should be cached and load instantly.

Downloads and Links




Aug 24, 2015 @ 9:17am

very NES plat former feel, the art of the main character does not match the rest of the art in game also A death effect would be great instead of just straight to gameOver

Aug 24, 2015 @ 9:21am

Yes sadly we we're very short on time, only free for a limited amount of the jam. So some things didn't make it, including those 2 items, and more levels. But overall we were happy to get this much into our first Jam. Thx. for the feedback.

ireal says ...
Aug 24, 2015 @ 9:21am

So diffucult, definitely oldschool by that standard :D

Aug 24, 2015 @ 9:35am

Yes that was very much the intention, difficult(not quite as bad once you get a feel for it's quirks) but very possible :)
When those babies cry out it in a tight spot it can really mess you up.

jorgemoag says ...
Aug 24, 2015 @ 9:46am

back to the past time <3

mat1er says ...
Aug 24, 2015 @ 11:07am

That game is hard!

Chronodrax says ...
Aug 24, 2015 @ 12:58pm

What does the bonus item do ?
I got to ~6500 points then suddenly the robots became intelligent and jumped on me from all sides :< (nice AI done in 48h by the way!)
There's a camera bug if during your jump you get stuck against a platform and still try to move in that direction : the camera will go away without you XD

Aug 24, 2015 @ 1:15pm

Yea was aware of the bug, but not major, and ran out of time to fix it lol.
The bonus drop clears aggro from all enemies, which sounds awesome but is actually very situational, since if you are still in sight line/range they will immediately regain aggro. But there are moments it can be helpful, just need to get inventive with timing of collections.

Aug 24, 2015 @ 1:25pm

This is hard :) I like the sprites and animations, although they don't fit well together. The sound is also a bit jarring. But I'm sure that better players than I are going to have a blast with it :)

ZzCalvinzZ says ...
Aug 24, 2015 @ 3:11pm

overall not very's really difficult, but not too buggy...good job!

BSODDevTeam says ...
Aug 24, 2015 @ 4:03pm

NES-like platformer, such cute, much old-style!

peterkirk says ...
Aug 24, 2015 @ 4:24pm

You die too easily; it seemed like each round was ogre before it started.

Aug 24, 2015 @ 6:21pm

Nice pun. And yes you die easily, it's intended, but once you get used to the mechanics it's much easier(but not easy :) )

MegasDragos1 says ...
Aug 24, 2015 @ 8:37pm

It reminds me of the old classics nes platformer games! Good times!

Vaida says ...
Aug 24, 2015 @ 8:59pm

Definitely a very steep learning curve! The enemy sprite was nicely animated; the orc did feel a bit wobbly. Also, the sound effects are a bit too disturbing!

ovenchips says ...
Aug 24, 2015 @ 10:27pm

Crikey, that's difficult! But I kept coming back for more! :) Good job!

Benjaminsen says ...
Aug 24, 2015 @ 11:37pm

Woh that was hard!

madameberry says ...
Aug 25, 2015 @ 12:13am

definitely hard.

vividhelix says ...
Aug 25, 2015 @ 3:51am

really tight jumping space...i kept trying for maybe 10 minutes, got to the door but I was at the bottom :(

interesting entry!

Aug 25, 2015 @ 8:06am

yea there is a point where the bottom becomes a trap. If you haven't got up by a certain point, there is no way back. It's intentional :)

Acerio says ...
Aug 25, 2015 @ 11:27am

Felt like an older retro game. Very bloody, great game! I love this. :O

Aug 25, 2015 @ 12:19pm

He is quite the monster! Cool game. I included it in part 1 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Aug 25, 2015 @ 12:53pm

Awesome thanks Jupiter_Hadley

Aug 25, 2015 @ 1:20pm

Just watched the video good job btw

BoskoSokolov says ...
Aug 25, 2015 @ 9:56pm

very nice game :D

rudra says ...
Aug 26, 2015 @ 6:33pm

Good one :) Though found it a bit hard for me, but well done

RougeRogue says ...
Aug 26, 2015 @ 10:07pm

The concept had a lot of potential; the game, however, albeit decent, could use a lot of improvement. I can see from the comments that you were out of time though, so that makes sense. Just nitpicking here, but I wanted to point out that the hit boxes are a bit messed up with the enemies. Pretty nice game overall, though!

Aug 26, 2015 @ 10:13pm

yea it's done in phaser using Arcade physics which puts hitboxes on the transparent parts, needed to use a different physics choice, but was too late to change it throughout when we realised(was out first time making anything in HTML5/JS.. let alone using phaser). We are planning to take it further at some point, and will revisit that issue then. Glad you enjoyed it!

Aug 27, 2015 @ 5:49am

It played well and it was nice to keep trying to best your score. It was solid gameplay and I liked it when the enemies jumped, it felt cheeky! Overall good!

Slothmachine says ...
Aug 27, 2015 @ 7:20pm

Oh the brutality. These babies make me hungry.

crucknuk says ...
Aug 27, 2015 @ 11:01pm

This game is.. a little weird? I finish the game, it was hard but it reminds me the old good day on retro game.

guoboism says ...
Aug 29, 2015 @ 12:09am

I like the music. Hard work!

Aug 30, 2015 @ 5:07pm

The game is fairly straightforward, although jump physics are a little floaty (that may be intentional since it's set in a very space-y location). I feel that the enemies are way too overbearing; I can hardly land on a platform without one already positioned exactly where I will be, not to mention their hitboxes are huge and I die without visually touching an enemy. This coupled with the floaty physics makes it dangerous to even jump. I get that the game is supposed to be hard but tighter controls, better hitboxes, and predictable enemy movements will keep it challenging and add replay value.

Good work nonetheless!

bombjack says ...
Sep 2, 2015 @ 4:28pm

I can feel what you wanted to do with this game but currently the controls are not responsive enough. And that deeply hurts the gameplay.
Don't feel bad about that. The first LD is always harder :)

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