Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Rage Against The Princess

by Leopoldine - Compo Entry

Rage Against The Princess

Objectif : Catch the princess.

How to play
Q or A : Move left
D : Move Rigth
S : Move Down (Don't forget that key !)
Space : Jump
R or Enter : Restart the current level

Downloads and Links




klianc09 says ...
Aug 23, 2015 @ 5:53pm

This is really hard, the end of the second level just seems impossible. I enjoyed it, but I have some nit-picks that could be improved on ;)
Because of the instant respawn it's rather hard to press the move key at the right instant and therefore you lose a few meters at the start most of the time. Would be cool if it started only once I pressed a button.
Controlling the jump by having a fixed jump height and having to press another button to end the jump early seemed a bit unintuitive. Compared to the alternative of just having the jump height/duration depend on how long one holds down the jump key.
Jumping from platforms while they are falling down did not seem to work reliably, also "wall jumping" seemed more like a bug rather than a feature.
I hope it doesn't seem like I'm only complaining. I actually liked the level design and the ideas that went into it. Good job!

rd127p77 says ...
Aug 24, 2015 @ 12:33am

It's so hard. :) I love a bit of a challenge. Rock on!

peterthehe says ...
Aug 24, 2015 @ 10:33am

This reminds me of the last level of Braid. GOOD JOB :3

bombjack says ...
Aug 24, 2015 @ 11:11am

Very hard but fun!

cmayhem says ...
Aug 24, 2015 @ 11:16am

This is very good, challenging but still makes to want to try again and again. Countdown timer or something at the start would be helpful.

dusho says ...
Aug 24, 2015 @ 4:49pm

whoa.. little countdown at start would be nice :)
hard as hell

gingerBill says ...
Aug 24, 2015 @ 8:21pm

This is a very difficult game. The main problem I had was that I was holding down [D] but it didn't move on respawn until I pressed it again. This really made it difficult to replay.

Apart from that, the puzzles were well thought out.

MegasDragos1 says ...
Aug 24, 2015 @ 8:47pm

The character design remind me of Super Meat Boy :) But I think this is a more special version because there is more rage. This game is worth to note to play again later!

conrad123 says ...
Aug 25, 2015 @ 9:47am

Very hard.

Caspila says ...
Aug 25, 2015 @ 9:51am

Super Meat BOOOOOY!

That was fun, but the beginning is a bit unfair. You should at least count down. If it starts with the button pressed down the player doesn't run until you release the key and press it again. I guess it was a bit too hard.
Also another thing that pissed me off is that it might happen that the player to go off the screen in the upper part sometimes during jump + collision.
It's more frustrating the hard I'm afraid. Couldn't see how it fits the theme either.
Great job for a jam nonetheless!!

oostap says ...
Aug 25, 2015 @ 10:16am

really too hard :D

Aug 25, 2015 @ 2:39pm

Your project breaks the Compo rules.
You cant re-use copyrighted images, i didnt look at the code source, did you also copied the sources code of that game game ?

Dejvo says ...
Aug 25, 2015 @ 3:17pm

it's really hard and unfair. you have to let the player know in advance where's the right way. and also not start immediatly and never let the game follow other character than yours. that's bad game desing. but, you've made a game and that counts too.

Leopoldine says ...
Aug 25, 2015 @ 3:24pm

You're wrong.

My comment on your game clearly offense you. But what did you expect ? You make a ctrl+c ctrl+v of an existing game and re-use copyrighted images ...

Strike says ...
Aug 29, 2015 @ 10:06am

If only there was a countdown. Very, very hard game. I appreciate your support for azerty keyboards ;) Finally I found one game that does it ! \o/ One extra star for that one ;)

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