Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Lifes Decisions

by squarepug - Jam Entry

This is a story based game, designed to target real life emotions, the dialogue is arguably more important then the gameplay with something like this I feel.

I decided to use the theme of 'you are the monster' to create something a little different to what other indies were doing, so I used a popular game called Thomas Was Alone as my inspiration. Obviously I have got nowhere near that level of quality, but I feel for such a short amount of time I am pleased with the effort.

The aim of it is to help you question yourself about the decisions you make in life, and consider the subsequent effects they have on other people. We always think other bad people are the monsters, but maybe you are the monster too?

Please play it all, it will take you less than 5 minutes so you can rate honestly. Thanks for your time, game on players.

If you don't want to play it there is also a video: https://www.youtube.com/watch?v=bydMPIotKR8

Change log:
Aug 25th - Ported to windows (plays much better then the flash experience!), fixed a few major bugs, gameplay is identical tho.

Downloads and Links


Ratings

#73Mood(Jam)3.94
#257Innovation(Jam)3.37
#313Overall(Jam)3.47
#471Theme(Jam)3.53
#1268Coolness48%

Comments

glimaleite says ...
Aug 25, 2015 @ 4:20pm

Right in the feels! I loved the fact that you focused on decisions, and how being a monster is also a choice. Great job!

Aug 25, 2015 @ 4:28pm

If I use a die to choose the decision, am I a monster...? Great game, anyway.

Gamepopper says ...
Aug 25, 2015 @ 11:05pm

I like the amount of morality displayed in this game, the monster is your own ethics...

squarepug says ...
Aug 26, 2015 @ 9:20am

Thanks for the comments guys. Im glad you all "get" what the game is trying to do, I found it very difficult in the short amount of time to try and make a game like this where it is about the story and the emotion, not the graphics, so Im pleased it has worked on some level.

McFood says ...
Aug 26, 2015 @ 11:36am

It was a great use of the theme. It felt a little in your face in parts, but the ending text tied it all together well.

Something about the deadly text obstacles seemed off to me. They didn't feel solid or deadly enough at first. And the rhythm needed to stay on the ceiling felt clunky.

Great experience overall!

Aug 26, 2015 @ 11:38am

The mood is really nice, with the dialogue and the music. I think I would've liked if you were able to click something when you've finished reading instead of that being decided already. It can be a bit annoying having to wait for the text to disappear I felt.

Interesting 2D Platformer that lets you jump infinitely though, and like I said, the music set a great mood. The Thomas Was Alone inspiration is also pretty obvious, but that's not a bad thing.

jeapple says ...
Aug 26, 2015 @ 1:05pm

This is great, although you used future tense
which means you will possible be a monster and
you are not monster even never be.

wg_phancock says ...
Aug 26, 2015 @ 1:37pm

I like how you make people decide to be the monster.

Nichii says ...
Aug 26, 2015 @ 1:39pm

Good message to give us all, although to be honest, ive seen this many times before but you managed to portray it in a unique way. Good design choices. The dialogue could be skippable at times since seeing the same ones over and over again can be kinda boring. Good luck with your future games :)

Aug 26, 2015 @ 2:08pm

Downloaded the Windows version, unzipped, ran "PLAY Lifes Decisions.exe". Got error "Could not load module std@get_env__1".

Flash version works though. I think your game is better written than mine. And considering I just did something in Twine, that's either something you should be proud of or something I should be ashamed of. Maybe a little bit of both.

geckojsc says ...
Aug 26, 2015 @ 2:50pm

A solid entry! Personally I couldn't relate much to the story or characters, but I still found the game quite thought provoking, and you managed to achieve a nice atmosphere :)

In some cases it felt like I needed more information to make a good decision (for example, I could donate money at the start but I have no idea what else I might need that money for later, because the game didn't tell me enough about my character)

Btw, I noticed it's possible to farm coins by dying on the first stage over and over, or by jumping over the exit warp.

Dizzyman572 says ...
Aug 26, 2015 @ 3:06pm

This was a good entry. I really liked the moral choices I had to make as the money added another perspective that you have to examine these problems with. For instance, I actually ended up refusing to give the homeless guy money who was asking for 15 buck because I was thinking more about my family. I was all like, "Dude, I only have 31 dollars that I picked up from the street to feed my family, let alone pay the bills." If there was some other way for me to have helped him, or if I had enough money, I would have, but if it's a choice between my family and a stranger I would pick my family every time.

ceosol says ...
Aug 26, 2015 @ 5:03pm

The flash was very laggy. Seeing as the graphics were small, I think you used the 4x, 3x, 2x graphics to make it 5 MB. It should be around 0.6 MB. Go into setting, display and uncheck all of the high-res graphics. Then do run>clean project and debug>cleanup unused files. Close and reopen the game and it will be a lot smaller. This should improve performance.

I see where you were going, but it is not always that simple in life to make these kinds of decisions. Plus, the green guy seems to be making a lot bad choices on his own when he only has $100 to his name (which was given to him by the wise one) and keeps getting his lover pregnant.

Saf says ...
Aug 26, 2015 @ 7:19pm

Games like these make me happy :) Great work

t4u says ...
Aug 26, 2015 @ 9:09pm

I liked the audio but I felt there was too much narrative in the balck field instead of putting in the game itself.

LMT says ...
Aug 27, 2015 @ 3:12pm

That was so awesome. The music and atmosphere are so fitting. It also reminded me of the pretentious game.

Grahhhhh says ...
Aug 27, 2015 @ 11:26pm

I was captivated and compelled to prove you wrong and to not be the monster. While I was hoping the ending would have a deeper reprecusion, it felt as though I could've made any decision and simply self-reflect, which isn't bad either. The music was crazy spot on to move the point forward, overall nice game.

Aug 28, 2015 @ 9:08am

Well done, quite an engaging little game. And nice to see there are no "wrong" decisions and it all seems to be a matter of subjective interpretation.

Karai17 says ...
Aug 30, 2015 @ 4:10am

Interesting game, but maybe a bit too over done on the emotion?

dregamr says ...
Sep 2, 2015 @ 6:07pm

Lovely game, from the beginning until the end. Good work!!

Sep 12, 2015 @ 8:08pm

Very nice! This seems like an excellent start to a longer game. I hope you are able to take this further after LD. :)

Darkflint says ...
Sep 13, 2015 @ 12:25am

Very deep. It make you wonder about a few things in life.

Oct 8, 2015 @ 12:45pm

Really nice story. I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/smH_qgd8pMY

Dec 1, 2015 @ 4:30am

I also included your game in an article of my favorites from this jam and added a trophy to your Ludum Dare profile!! :) http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-33-part-2-jbncejqm

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]