Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

You Are Not What You Think You Are

by Mister_Melon - Compo Entry

You live a simple existence... playing boring games but will the following events be so boring?
​This game was made in one hour for Ludum Dare 33, with the theme "You Are The Monster", I only had an hour since I only had access to a computer for that long this weekend. I hope it is at least decent and I hope you enjoy it somewhat. The code is mostly from the breakout demo from HaxeFlixel (I only had an hour and spent 40 minutes scripting and retrying the narration) I talked to some people and since they understood my circumstances and that the demo is open source they thought that it would be okay for the compo, I'll still be including the source code and feel free to critique the game harsher for most of the code being from the demo, I would have liked to make a game from mostly scratch but I only had an hour on my PC this weekend and I still wanted to take part. Thanks to Gama11 for all his help troubleshooting on IRC!

Downloads and Links


Ratings

Coolness71%
#350Audio2.97
#491Humor2.66
#558Mood2.87
#571Innovation2.83
#863Theme2.46
#877Overall2.50
#896Fun2.15
#897Graphics1.88

Comments

pta2002 says ...
Aug 23, 2015 @ 11:06pm

Simple, but I like it. I think I will never think of breakout the same way now.

Aug 24, 2015 @ 12:18pm

I really loved this. Such a charming way to make so much from so little. Saw the twist coming from a mile off though.

Aug 24, 2015 @ 12:35pm

So I'm sure you're not expecting any commendation for the gameplay or the graphics, and indeed I did experience some bugs, and cleared the screen before the narration had finished, but I still found myself having fun. It's clear you had fun writing your script, and I'm impressed you found a way to make an interesting and complete game in just an hour!

Aug 24, 2015 @ 1:12pm

Oh no all of them bricks. *kills another brick* nahh, who cares!

ToloaGames says ...
Aug 24, 2015 @ 2:03pm

I like the idea but you should have edited the narration.

Mister_Melon says ...
Aug 24, 2015 @ 2:07pm

ToloaGames, I only had an hour so editing was in no way an option so sorry about that.

nonetheless says ...
Aug 24, 2015 @ 2:52pm

Mate, you need to practice reading aloud ;) Nice concept, I like the idea. Also impressive to do it in one hour.

Mister_Melon says ...
Aug 24, 2015 @ 3:00pm

nonetheless, yeah I had to do it in one take so the stutters may be too intense for some audience members xD.

Andrew says ...
Aug 24, 2015 @ 3:04pm

I was not expecting a narration. I got a narration. There was a bit of stuttering, but I understand time did not permit extensive edits.

DesignerNap says ...
Aug 24, 2015 @ 3:07pm

Nice take on the theme and great for an hours work! :)

Aug 24, 2015 @ 3:07pm

Impressive for an hour's work. I don't think you'll earn a career as a voice actor though ;)

Catquatwa says ...
Aug 24, 2015 @ 5:35pm

I moved the platform and squashed the ball into the wall?

Mister_Melon says ...
Aug 24, 2015 @ 6:03pm

Catquatwa, yeah you might want to avoid the corners I didn't have time for much bug fixes in the hour. Sorry about that.

Tigris says ...
Aug 24, 2015 @ 6:40pm

Great attempt for such a short time!

Jani Nykänen says ...
Aug 25, 2015 @ 11:27am

Interesting... I wish there had been subtitles, now I missed some parts of the narration.

Mister_Melon says ...
Aug 25, 2015 @ 12:19pm

Jani Nykanen, I had wanted to add them but didn't have time so sorry about that (;

Dizzyman572 says ...
Aug 25, 2015 @ 3:15pm

Interesting take on the theme. And yes, you do have a very nice voice. For awhile there you were reading into my thoughts!

cynicalmonkey says ...
Aug 25, 2015 @ 10:32pm

Hey you played my game the other day and left some really positive feedback that I took to heart and upgraded the game I did, my compo entry is the same but if you check out my posts there is a link to the polished version game in there and as it was partly due to your feedback I did it I wanted to share and see if the polished version lives up to what you thought it might

Mister_Melon says ...
Aug 26, 2015 @ 2:21pm

cynicalmonkey I replied on your post-mortem post.

zatyka says ...
Aug 27, 2015 @ 2:49am

Obviously the narration was the best part. I like that you left the stutters in.

Wumbo says ...
Aug 27, 2015 @ 2:50pm

somehow it got addicting

Zeriver says ...
Aug 29, 2015 @ 12:39pm

Whoaw, one hour Ludum Dare, now that's hardcore :)
Interesting idea and good job with narration

Aug 30, 2015 @ 9:00pm

The narration made the game. Good job. I included it in part 11 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/ypxK5QAWPFI

LukeZaz says ...
Sep 2, 2015 @ 10:43pm

Not much to say. Good for what time you had to work on it, was fun to listen to. Kept losing the ball in the corner of the wall, though.

Omiya Games says ...
Sep 11, 2015 @ 3:14am

For some reason, I found the narrative to be pretty funny. It reminds me of the original Super Mario Bros., where according to the manual, all the blocks are actually Toads encased from an evil spell by Bowser. The game had an interesting Stanley Parable vibe to it, especially since the narrator kept insisting on the player to stop playing the game. There were some rewards for listening through the entire narrative, so that was neat.

crucknuk says ...
Sep 13, 2015 @ 11:36am

So little and so much to retain, maybe i shouldn't play this kind of game anymore, feel maybe, dunno, will i sleep well tonight? haha

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]