Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

The Last Demon

by 9.ar7k - Compo Entry

FULLSCREEN RECOMMENDED

"It's time we take it back." - Lucifer

disable the spawners

destroy your enemies

kill

kill...

------------------------------------------

(Z) ability is hellraise.
the longer you hold down Z the further the spell is cast

(W) ability is a short range area of effect damage spell

(C) ability spawns two minions that try their best to explode your foes

---------------------------------------------

deactivate all the stones to stop the spawner
then destroy the remaining enemies

maybe fight God at the end. If you can get there....

Downloads and Links


Ratings

Coolness65%
#143Graphics3.85
#391Theme3.50
#488Audio2.66
#519Overall3.06
#628Innovation2.74
#700Fun2.68
#722Mood2.57
#766Humor1.85

Comments

Benjaminsen says ...
Aug 24, 2015 @ 1:29am

Quite good!

zanenga says ...
Aug 24, 2015 @ 3:34am

Love the artwork and feel.
With some more polish could become really great!
I don't like the sound fx very much, though.

BortStudios says ...
Aug 24, 2015 @ 4:14am

There needs to be more responsiveness on hitting things, and also it should be easier to hit things. I'm not sure I ever managed to actually hit something

Aug 24, 2015 @ 4:17am

Love the graphics.

kewleus says ...
Aug 24, 2015 @ 4:18am

Some of the audio can be a bit harsh, other than that, good.

namrog84 says ...
Aug 24, 2015 @ 4:37am

Nice game! especially the graphics

mklee says ...
Aug 24, 2015 @ 4:44am

The graphics are really great and it has a really cool theme with the enemies. The attacking is a bit clunky and I wish my own hitboxes were just a tad larger. Still an interesting game!

Aug 24, 2015 @ 4:49am

The game was super difficult, but I eventually got used to it. Interesting use of MOBA combat in a non-moba game. I also love the art style. Bonus points to any game with satan in it <3 Great job!

Halleflux says ...
Aug 24, 2015 @ 4:49am

Rather challenging, but I found myself getting bored after the first two levels. Just not my type of game, to some extent.
Overall, though, it's still a good game. Good graphics, sounds well done.. yeah, it's good.
Well done!

Aug 24, 2015 @ 4:58am

Construct 2 seems to be a good game engine. I like the graphics and feel. but not quite sure if the keys are doing what they're supposed to

GAFBlizzard says ...
Aug 24, 2015 @ 5:34am

Interesting gameplay, reminded me of a MOBA. I wish I had a range indicator for the Z spell though. Predicting where it would hit was tough.

zanenga says ...
Aug 24, 2015 @ 1:12pm

Hey! You commented in my game "Aye The Destroyer".

I'm just making sure that you know that you can move using WASD. I forgot to tell that in-game. It's now fixed and it should take care of most of the difficulty issue. If you could give me your updated thoughts I would be very glad.

Thank you!

conormn says ...
Aug 24, 2015 @ 4:31pm

Love your title screen. Tough little evil game :)

Lynx says ...
Aug 24, 2015 @ 8:15pm

Man that is difficult beyond belief! But I guess with subject matter like that it would have to be.

whalebot says ...
Aug 24, 2015 @ 9:45pm

I dig the art style. Attacking things didn't seem to work too well for me with the first attack, but I like the recharge on the attacks.

n42k says ...
Aug 25, 2015 @ 3:05am

Clearly fun at the beginning. Gets repetitive quickly as levels are only changed very slightly. I love the sound! The enemies don't wander very far from the middle so you can just hide in a corner and slowly kill them all.

vividhelix says ...
Aug 26, 2015 @ 5:59am

Really nice graphics and take on the theme!

team_ftlol says ...
Aug 26, 2015 @ 8:05pm

I beat it, but it was hard. The hellraise spell could use a targeting indicator; it was tough to judge how far its range would be. I used the minions almost exclusively, but their cooldown is pretty long. The area of effect spell's range was a little too short, I think. If I was close enough to use it, I had zero chance of dodging their projectiles.

The graphics look nice, especially the hand-from-below death animation. The color palette feels good. The HUD is very nice. Overall, it feels very complete. Nice work.

-mildmojo

dickpoelen says ...
Aug 27, 2015 @ 5:57pm

Love the art style (in particular the colors), but found it rather difficult to actually hit anything.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]