

Score as many points as possible by infecting humans within the time frame. Be wary though, if a human catches you out of your disguise they will explode in horror... which can sometimes be a good thing! Exploding humans get you a quick burst of points, but don't generate them over time. Manage your limited resources properly by exploding corrupted humans near the time limit for a bonus.
Controls:
WASD / Arrows / Left Joystick: Movement
Keyboard "J" / Gamepad "A": Transform
Keyboard "K" / Gamepad "B": Infect nearby human
** When time runs out you can hit the Transform key to generate a new map for you to infect. **
CREDITS: (In-game is slightly outdated)
Stefan Lopuszanski
Daniel Jung
Geoff Tenney
Jesse Whitworth
Ernesto Rojo
Kate Kelly
Alon Kaplan
Downloads and Links
Ratings
![]() | Coolness | 62% |
#221 | Audio(Jam) | 3.48 |
#455 | Theme(Jam) | 3.55 |
#731 | Humor(Jam) | 2.38 |
#739 | Innovation(Jam) | 2.74 |
#823 | Graphics(Jam) | 2.74 |
#850 | Overall(Jam) | 2.84 |
#888 | Fun(Jam) | 2.55 |
#909 | Mood(Jam) | 2.54 |
Comments
Graphics and animations are nice, simple concept executed well. Good job.
I liked making people explode the most. My score was: 235 IDK if that is a lot?
Good job!
Web version keeps freezing when time reaches 0, it didn't affect playing the game, though. I like the mechanics. Was able to score 335, then with 10 seconds left there were no more humans. Congrats on the entry!
It would have been great to have a new map generated automatically when time reaches 0 instead of freeze. Though it's nice, funny and the game worked well!
great music! It would be cool to have a "replay" button when the timer reaches zero ;-)
Hey guys, easy to miss, since it's not mentioned in the game, but when time reaches zero you can hit the transform button to start a new level.
Sound and animations were excellent. Loved the crunchiness when the humans exploded. Music was very good too.
Music is lovely. Animations were really sweet. Congratulations
A nice set of mechanics, the clean graphics add to the experience. I know how challenging it can be to keep a vision of a game constant with such a big team. I like how the design of the stage is procedural as well. (Or seems so at least)
The goal was to keep it procedural but we ran into technical issues so I just fudged it. It was really difficult managing a large team that was mostly remote -- especially when our times didn't sync. I really wanted to get what you see here done in the first 48 hours so we could spend the next 24 polishing it, but live and learn. Thanks for all the comments so far. =)
Interesting idea, I had to play a couple of times to understand how it worked. But overall it was a fun experience.
when the time up ,it always be stop for long time...
Not until read the [readme] had I known I nedd touch J-key to restart~~
time is too short ToT
super love the Explosion-Effect!
BGM and the big map is cool~~
Animation was nice and there is some idea in there :)
definitely worth checking out.
The sounds were nice too, good job :)
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The animations were pretty cool and the sound/music was awesome.