

ATTENTION! If the keyboard input doesn’t work in the embedded window (on this page) - please, click Fullscreen button in right down corner of window or open the direct link to the Web Version below.
CONTROLS:
Movement:
- WSAD/Arrows
Jump:
- Space
Protect yourself with a little Fire, who occasionally got into the Ice Kingdom, where habitants consider him as a nasty destroying monster! Use your only chance to escape. Save the force and confirm their fears! Let your rage explode and put these ice morons in place!
Also, you can get it on Google Play - https://play.google.com/store/apps/details?id=com.datnotmygame.fireapocalypseeverseen
Downloads and Links
Ratings
![]() | Coolness | 100% |
#93 | Graphics(Jam) | 4.36 |
#108 | Audio(Jam) | 3.74 |
#261 | Overall(Jam) | 3.53 |
#296 | Fun(Jam) | 3.39 |
#344 | Mood(Jam) | 3.36 |
#347 | Humor(Jam) | 3.13 |
#462 | Innovation(Jam) | 3.08 |
#471 | Theme(Jam) | 3.53 |
Comments
The audio is fantastic. The graphics are lovely. And you've already managed to package this and release on Google Play?
Congrats.
omaha, yes, we already did it, try it here - https://play.google.com/store/apps/details?id=com.datnotmygame.fireapocalypseeverseen
We’ve found a problem with our project: if you’re on the game page and play the Embedded Version, keyboard input doesn’t redirect to the Web Version.
The Web Version can be opened by direct link (Web link on this page), there it works fine.
Wow. Fantastic entry. The concept, graphics, sfx, and music were all seemingly well thought out and executed. I was confused initially, but once I got past the *weird* controls and figured out how to stay on the platform, that became clear. The only things keeping this from a 5 star rating overall are the totally wacky and unfortunately clunky feeling movement mechanics, and the fact that I had no idea how long my beast mode fire kill everything buff lasted. Really great job!
This was an enjoyable entry! The tie in with the theme was great, but the movement controls were a little sticky, and the repeating gameplay loop could've maybe benefited with an added mechanic to add some variation. Great work :)
So I died and died and died... And then figured out how to kill enemies! And then fell out of level.
Love the way how you presented your game especially the graphics!
Tnx for all!
Now If you can't control the character, click the Fullscreen button in right down corner of game window
Awesome job! I laughed so hard when i read "We require more minerals"! Also i like the color palette a lot, it's very cool.
Love it! very well made, great music and fun to play! Also difficult enough to keep me interested... sweet.
Wow! I love that intro cinematic. The graphics are hella' adorable as well. :D nicely done. The movement physics / friction feel a bit off to me, and I wish there were some additional enemy types. Maybe show the enemy that has a key visually somehow? Really nice job! This is cute and fun~
The graphics were awesome! I liked the boss fight at the end, to see who was the better monster. :)
Towards the end of the boss level, the camera would be angled a little low, which didn't happen in the other levels. The player also had a little too much momentum, so it was a bit hard to move, but I did eventually get used to it.
Nice work!
It's the best looking game I have played at ludum dare. Congratulations!
Great art and audio. And fun gameplay. Like pacman, situation is reversed when energy fills. Great!
I loved the graphics and audio but the gameplay itself was meh. If there was sliding, and better controls, it would have been more fun :)
Amazing graphics and gameplay was nice! Although it was quite laggy for me.
This game was fun! My only complaint is that the controls weren't very responsive. I found myself falling off of the level or getting stuck on things without feeling like it was my fault.
The game is super fun and looks really really good. My only complaint would be the controls feel a bit stiff and unresponsive at times. Overall great work.
And don't include *.pdb files in build. They not need for players, just more space occupy.
Graphics and audio are some of the best, Graphical style in particular is gorgeous, an excellent submission! fantastic work.
A really fun game of avoidance and short offense. The character movement and control felt appropriate given the icy surface. I like the rendering of the stylized graphics. Very cool game!
Thank you for your opinion) Post-Mortem is coming soon. Few days, a lot of work.
Fun little game, the graphics are nice and the background music fits the game very well. Sometimes I got a bit stuck in the walls with the monster form of the fire dude but it's just a small minus. Solid game.
That was a neat game. The graphics were really cool and ambient. I really dig low poly stuff.
really cool idea! the movement is really choppy, though, to the point that it is difficult to play.
+ 3D models
+ sounds
+ Comments of characters
+ Boss
-camera
-repetetive
Graphics are really nice! The soundtrack is beautifully made and the concept behind the game is really great!
It feels a bit too short, could have more arenas, but it feels great to play it, though I feel some explanation for the power-up could be a good thing. :P
Nice work, you really made a beautiful game here! :)
I love this graphics, it's beautiful.
Controls are a little bit too hard.
Fun game, graphics are so beautiful and I love the music ! The intro is cool too. Congrats, really good job !
Nice idea and visually very good. The controls are mediocre.
Almost a perfect score from me. Lots of fun and well polished. Yes please.
Nice way to set up the story in the intro. It was fun to discover the mechanics through trial as well. Great work
Excellent game! I simply loved the graphics in this game! The way the spikes turned red every time I become too hot, the subtle animations on the character, the cutscenes! Very cool game, and I'm adding it to my list of favorite game in Ludum Dare 33. :D
Looks great! Plays a little clunky and I got a bit confused at first but realised quickly what to do next.
Fun little game where all I had to do was run in a circle and occasionally collect a key or two. Nice idea and well executed.
This sort of feels like pac-man boiled down to its core essentials
Nice music, but it's a little hard to move without fall.
Good graphics as well. Good work!!
Lovely artstyle and good core gameplay. The controls are a bit too floaty for my taste since it was difficult to change direction.
im in love with the art style, the The hud looks amazing, i would have liked it if i could have decided when to use my attack,
Amazingly pretty graphics, the humour was fun, but the movement felt a bit jerky.
Great product with wonderful graphics and audio, but no gameplay hook to get me interested, and the strange responsiveness of the avatar made me feel out of control.
Incredible mechanics and concept! audio and graphics are fantastic too! congratulations!
nice catch me if you can gameplay. music is fun and graphics are nice.
Really polished graphics, and fun and interesting gameplay! It was a little hard controlling the fella on Android, though.
Hahaha ok i love that one. Poor little missunderstandet thing. xD Nice music, nice idea, nice intro. Well done.
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
This is a fun little game! At first I was confused about how to kill enemies, but it didn't take too long to figure out. It seemed like the keys were tied to the score, it would be nice to know when they would drop. The 3d text was a nice touch!