Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Minion, I have to take a leak.

by fistmaker - Compo Entry

The boss has to take a leak. I guess he left me in charge.
Hope nothing stupid happens while he is gone...

Defend the Boss's stuff! Or Else!
Be the BOSS! (At least while he's taking a leak)
Hope you don't get fired!

Downloads and Links


Ratings

Coolness65%
#220Graphics3.59
#222Theme3.76
#440Mood3.03
#453Overall3.14
#457Innovation3.00
#460Fun3.03
#460Humor2.70

Comments

Cosine says ...
Aug 24, 2015 @ 9:52pm

It was pretty fun, but it was so hard!! I also felt like I didn't get better at the game, I just sort of always lost.

Aug 24, 2015 @ 9:54pm

Enjoyable!

I was a little confused when I started though. And then I thought I was still playing even though I was dead...

But once I got the hang of it it was cool!

Nice graphics.

Wish the difficulty ramped up slower.

Thanks!

whalebot says ...
Aug 24, 2015 @ 9:56pm

Not bad. It would be nice to be able to move through your own fire columns to collect the souls it destroyed, but overall, I enjoyed it.

Aug 24, 2015 @ 9:56pm

Cool game, tough boss!

Multiplexor says ...
Aug 24, 2015 @ 10:03pm

Nice game!! It took me a bit to understand what I had to do, but in the end i figured it out :)

1 Good Thing: The boss fight was quite cool
1 Bad thing: The "Power ups" look like an enemy

Good job and keep up the good work! ;)

cxsquared says ...
Aug 24, 2015 @ 10:04pm

Pretty fun. I really liked the bullet effects on the final boss. The art was really good. I did find the bug where you can just keep playing after you health goes to 0. Good work.

vividhelix says ...
Aug 26, 2015 @ 6:30am

Cute take on the theme, even if a bit too hard!

raducumiczzz says ...
Aug 28, 2015 @ 12:57am

The game is a little hard and a little bit confusing. Once you start playing a little more you start to get the hang of it. Graphics are sweet. Congratulations

Empyrealhell says ...
Aug 29, 2015 @ 3:16am

I like the concept, and the movement and attacks felt really good. I think it could have benefited from more player feedback though. It was hard to tell what was going on most of the time, and I'm not sure if that final snake is supposed to be beaten, but I peppered it with fireballs for a solid two minutes and nothing seemed to be happening. That said, it was an interesting concept, and fire walls added a nice strategic element.

magenta says ...
Aug 29, 2015 @ 4:28pm

Nice concept! There were small issues with collision when firing near the main treasure chest and I wasn't sure if I was killing the knights until they became ghosts. Wish the boss would hurry up with the leaking and join in :}

Aug 29, 2015 @ 9:34pm

Super hard! First time, I was straight up against the big snake guy, the next he spawned on top of me :D
Favourite part: setting up loads of fire whirlwinds then blasting into them to have a mega chain reaction

El Cabaro says ...
Aug 29, 2015 @ 10:15pm

The game was very difficult and you can just keep playing with your health into the negative. The graphics were nice thoeugh.

MAnimal says ...
Aug 30, 2015 @ 11:08am

The game is hard to play, but fun. Nice artstyle ;)

Jeasonfire says ...
Aug 30, 2015 @ 11:23am

Quite a hard game.

Aug 31, 2015 @ 4:24am

That was fun! Couldn't make it past the first level though.

fistmaker says ...
Aug 31, 2015 @ 8:47pm

Hey everyone! Thanks for playing! Working on the Post compo version now. Fine tuned a few things and made it a little easier to survive. Thanks for all of the feedback!

danidre14 says ...
Aug 31, 2015 @ 9:35pm

WOW this was hard. Cool graphics though. Nice entry.

Sep 3, 2015 @ 7:27pm

So hard but pretty good gameplay!

Sep 5, 2015 @ 2:19pm

Really great for your first entry!
It was fun to play trough it. At first it was not quite clear to me that the blinking are enemies have taken damage but after I realized that I was having a blast!

So one recommedation from me: Add more feedback. Players are stupid and will only get things if you use lots of different methods to convey what is going on in the game.
In you case maybe a sound if an enemy gets hit would be a great start. Also some kind of screenshake when you get hit could be a nice idea!

Btw. I loved the wobble effects of the fireballs of the boss! It looked great to see them warping around the big chest!

Keep up the great work!

wooltech says ...
Sep 7, 2015 @ 11:49pm

Fun, but a bit confusing to figure out what's what at first. Graphics are great.

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