This is a fast paced, top down action game in the vein of PAC-MAN
You are trying to make your way through a power plant to shut off power to the city, leaving it defenseless.
- Eat all the guards on a level to progress, but don't get hit by any lights or you die.
- Turn off Generators to shut down lights.
- Be careful, the generators wont stay off forever.
Downloads and Links
Ratings
![]() | Coolness | 51% |
#88 | Audio | 3.60 |
#98 | Mood | 3.67 |
#183 | Innovation | 3.48 |
#196 | Fun | 3.44 |
#237 | Overall | 3.44 |
#303 | Theme | 3.65 |
#553 | Graphics | 2.92 |
Comments
Interesting idea, but gameplay felt too much 'like pacman, but' to really grab my attention. It may just have been me though.
Simple but effective art style and the music worked well.
Nice idea, I found it to be very difficult indeed.
Gives fatal error when all the lives end, pretty fun overall though, good job bro.
Interesting idea. That one spiral quadrant in one of the maps was impossible to deal with.
Music really sets the mood. There are a lot of "stealthy games" for this LD, but the power mechanic really adds a great new twist. Found it incredibly challenging.
Not bad for a prototype, but it still has room for improvements.
Pretty interesting mechanics, it's kind of like a stealth Pac Man lol
Wow, extremely clever! Very cool mechanics, required advance planning and strategies, you even worked in good level design. Really impressive. The controls/physics didn't feel very good, so if there's any way to improve them, that's my only suggestion.
The game fun and bug-free, but too difficult for my tastes. Good job though!
Nice stealth game, good mechanics although not really a fan of permadeath gameplay. It is hard to play as you die immediately if spotted but otherwise a nice game
The music is awesome, really sets the mood, I like the stealth aspect, and it was quite fun to play.
Great concept! Music and graphics really sets the mood!
The lighting is very necessary but it made me a bit confused with so many areas. The characters could be a bit bigger, I often missed the guard because I was just a bit too high...
Also too difficult for me, couldn't finish xp I guess maybe make the light come back a moment later than the generator (like when you cut the generator off) or being able to attack the guard form behind would make things a bit easier.
Other than that great work!
Really interesting, creative idea. I would love to see this developed into a more complex product, perhaps with a shallower learning curve, although it did crash on me.
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Rather interesting idea!) Great work!