Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Prowl

by HThomson - Compo Entry

About
=====
You are a beast from beyond.

Slaughter all the sheep within the shortest time possible but by wary of any trigger happy farmers.

Sheep are easy to catch at first but you will soon run into farmers and avoiding them requires quite a lot of skill and catching every single sheep in the field is a real challenge. I myself have not yet managed to catch them all without dying.

Note:- You cannot kill farmers, they must be avoided.


Further info
============
Created with the flixel game library.
Fonts used: Nervous by anke-art.

Source included on itch.io download page.

#Patch -Added some very small grass sprites to prevent players becoming disoriented.

Downloads and Links


Ratings

Coolness73%
#121Mood3.60
#216Graphics3.60
#234Audio3.20
#320Theme3.62
#354Overall3.25
#440Fun3.06
#554Innovation2.86

Comments

Enrymion says ...
Aug 24, 2015 @ 5:42am

Not bad. Looks and feels great. Movement speed might be annoyingly slow but that also increases the tension a little.

Logan says ...
Aug 24, 2015 @ 10:44am

I think a little in the way of landscape/terrain could have gone a long way. It kinda felt like I was just floating in a void a lot of the time, with only the pinpoint beacons of the sheep markers to judge any movement.

Lynx says ...
Aug 24, 2015 @ 8:23pm

Very surreal feeling without any markers of indication of movement, when I'd change directions I felt like I was float through space ad time.

Overall I loved the concept, very calming and peaceful being a tentacled sheep eating wolf monster that may or may not have been inspired by el chupacabra.
Well done!

marudziik says ...
Aug 24, 2015 @ 9:15pm

Interesting entry. The poem is just awesome. I was going to nitpick about how it would be nice to see how much HP has the enemy and that "Don't meddle in the cave..." part was shown after the voiceover, a little late. But then, I got to the ending. Pretty great. Awesome. Loved it.

marudziik says ...
Aug 24, 2015 @ 9:27pm

Damn, I wrote my comment in a wrong window (I try to rate a few games at a time). Sorry. It was meant for a different game - see @baykush_figtree game if you're interested.

Regarding yours. I definitely like the overall feeling, though I always ended up being shot, not being able to get all the sheep. The mood is great, the tentacles look pretty, the music is pretty neat. It does feel a little like moving through the void, with the sheep moving away - some static graphics on top of the terrain would give a sense of movement. Other than that, I'd really like to grab all those sheep, but I seem to fail miserably. :)

Sorry again for the mistake in previous comment.

HThomson says ...
Aug 24, 2015 @ 9:42pm

Lol thats ok, thanks for the feedback and I think I might check out that other game :)

conormn says ...
Aug 24, 2015 @ 10:31pm

Very creepy, good job!

BuffaloPhil says ...
Aug 24, 2015 @ 10:45pm

Great monster design/movement!

Rocketship says ...
Aug 24, 2015 @ 11:00pm

Like the control scheme, very simple to play but still fun. The movement feels a bit confusing because you don't really feel or see the monster moving, maybe some more feedback would work on that. The graphics are simple but effective. Good game overall!

CrownCity says ...
Aug 24, 2015 @ 11:05pm

The monster looks great! I expected a bit more challenge, but good entry :)

psypol says ...
Aug 25, 2015 @ 10:52am

Nice mood. Movement a little strange, some times annoying. But I like the idea in general.
The avatar is very nice. i guess there should be a bit more ennemies patroling, maybe they could react to sheep sounds. Also the level is very wide which is a bit annoying (maybe dots could change alpha to say how far is the sheep ?)

ArchBang says ...
Aug 25, 2015 @ 9:41pm

Nice aesthetic! The mood is good and the player artwork and heartbeat sounds especially add to it. Feels like this desperately needs just some more content to make it more challenging. Good entry.

JoseArias says ...
Aug 26, 2015 @ 12:12am

The tentacle shadow wolf (scary) looks great!

HThomson says ...
Aug 26, 2015 @ 5:23pm

@psypol I've been thinking about adding something to indicate the distance from the sheep and I really like your alpha idea. I was thinking about implementing some sort of numeric distance counter over the dots but that would clog up the screen too much, however the alpha idea solves that problem and retains the games simplicity, cheers :) I'll add it in a patch before I release the full post-compo version.

Personally I quite like having few farmers as it makes it more of a shock when you do bump into one, especially if you're focused on chasing a flock of sheep. Helps build the tension since you know one could appear at any minute.

Thanks for the feedback :)

tomdeal says ...
Aug 26, 2015 @ 8:10pm

nice game, I did a similar one with a sea monster :-) One thing I noticed, it is quite hard to get away from the enemies once they spotted you.

cbear_wallis says ...
Aug 26, 2015 @ 10:07pm

I really liked this! This game really looks nice ^_^ I would have enjoyed more mechanics that spiced of the gameplay to more than just running after the sheep. Maybe a dash ability etc.

Kep says ...
Aug 26, 2015 @ 10:07pm

Loved the mood of the art and sound design. Eating sheep was fun!

stevenlr says ...
Aug 26, 2015 @ 10:16pm

The game has a nice atmosphere. I really like the animation of the creature. It would be nice to have some kind of limited dash ability.

Moist says ...
Aug 26, 2015 @ 10:42pm

It seems we made two pretty similar games indeed!

Avoiding the farmers is quite challenging, but it pays off when you get to hear the satisfying sound of a sheep being devoured alive. The heartbeat strengthens the mood and adds to the experience.
Oh, and I really liked the tantacles. The tentacles are totally awesome.

DanteDouglas says ...
Aug 27, 2015 @ 1:46am

Sound effects were a little loud in comparison to the rest of the game, but that's less of a harsh critique than just a little note. I loved the way the main character moved... very floaty, very ghosty. Big fan.

Geckoo1337 says ...
Aug 27, 2015 @ 3:58am

Nice movements for the tentacles. I like aesthetic and mood. Well done ++

yuigoto says ...
Aug 27, 2015 @ 9:54am

Whoa! Nice!

Nice work on the main character! The challenge is also pretty good! :)

The dark graphics, together with the audio, creates a nice mood for the game. It's even more intensified by the way the main character moves and the speed. :P

Couldn't avoid any farmer! >_<

FistBumpGames says ...
Aug 27, 2015 @ 10:05pm

Visually appealing monster and setting (had a bit of an "void" feeling) but tiresome gameplay. fifty sheep spaced out over a seemingly huge map made for a quite lengthy goose chase. You could try enhancing the movement speed or shrinking the map - maybe adding some black sheep that are faster/ harder to catch.
And taking into account "Writhe" and its gameplay - your tentacles looked awesome (nice work by the way), but you could have given them some use.

team_ftlol says ...
Aug 28, 2015 @ 6:12am

This is nice! The tentacle animation is great, the gameplay is simple but strategic. The game feels very complete.

I got down to 6 sheep on one playthrough before I got nailed by a farmer. You do eventually figure out how to avoid them, but I don't think my trackpad was precise enough to do it well.

More than once, I jumped when I heard the gunshot of a farmer. Good mood. The sheep dots around the edges worked well as directional indicators.

-mildmojo

Dizzyman572 says ...
Aug 29, 2015 @ 5:33pm

This was a pretty good game. I loved the tentacles coming from the back of the monster, it just looked really cool! Also the sound effects were pretty good. :)

6DownStudios says ...
Aug 30, 2015 @ 3:33am

Really dig the tentacle animation, very creepy, and when teamed up with the visual filters, haunting tune and sounds..the sniffing of nostrils, beating of heart, and bleating of fleeing sheep...well it all makes for a mood of eerie surreal absurdity. Keep it the heck up.

tMalicet says ...
Sep 1, 2015 @ 12:37pm

Cool game! Minimalist but such a great atmosphere. It's 5 stars for me! I can't think of anything negative in this game.

Crowbeak says ...
Sep 3, 2015 @ 7:22am

I love the look of the player avatar, but the game was really slow paced for something intended to be completed as fast as possible. The sheep being so far apart and numerous made it feel drawn-out.

Shaun LeBron says ...
Sep 5, 2015 @ 12:26am

really like the art for the tentacle wolf. wasn't able to dodge the farmers very well. cool radar border btw

LewisChaplin says ...
Sep 5, 2015 @ 11:42am

that was great, very loud gunshots!!

lkpridgeon says ...
Sep 5, 2015 @ 12:21pm

I rather enjoyed the game. It built up tension nicely and the animation of the beast was great. The audio suited what you were after quite well bringing enjoyability to the rather simple mechanics. Volume option?

Larzan says ...
Sep 5, 2015 @ 2:31pm

Great game, good mood with the music and the pulse. You should give the player more than one life though, and smaller levels.
But well done, was fun to play.

Literal Games says ...
Sep 5, 2015 @ 4:17pm

Great mood, tentacles are fantastic, really elevate the game

Slothmachine says ...
Sep 5, 2015 @ 4:47pm

Those tentacles look really nice! Being such a scary beast I feel sad that I could not kill those trigger happy farmers.

Sanju says ...
Sep 5, 2015 @ 9:59pm

Great mood achieved. Nice graphics, and loving how did you add those tentacles. It's going to be very interesting taking a look at your code. Thank you so much.

theBobcatte says ...
Sep 6, 2015 @ 12:12am

The animations of the creature look really nice, but as far as gameplay it seemed really empty

uheartbeast says ...
Sep 12, 2015 @ 10:48pm

Great graphics and great mood. It lagged a bit on my computer. Not sure if that is a normal issue for everyone.

Ninja Garage says ...
Sep 14, 2015 @ 3:45pm

Interesting game, good mood!

Oct 8, 2015 @ 7:19pm

Lovely graphics, neat game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/0AIZTu6ja8E

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]