Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Alien Bombardment

by Tigris - Compo Entry

You are part of an evil Alien Race, steer the heavy bombs past earth's defenses to cleanse the earth. You monster!



Controls: Arrow keys to move the rocket.
Goal: Dodge human nukes, your bomb will detonate when close enough to the city.
Levels: Endless.


My first ever finished Unity3D project.

Used for this project:
- Unity3D
- Photoshop CS6
- Audacity
- FL Studio 10

Everything was made in a period of 38 hours, total working time: about 20 hours.

The graphics are made up of mostly rounded rectangle / oval tools in CS6 + cut/mirror/paste. I have made most objects in halves and pasted the other half over it. The starfield was procedurally generated.

The image of Earth's continents was taken from a flat (free) texture, recolored and modified heavily, thus making it a good derivative.

Every voice in the game has been generated using TTS and (heavily) enhanced using Audacity's filters and tools.

All songs in the game has been made within the deadline using FL Studio and synthesizers, no samples have been used in the songs, even the alarm is generated using oscilloscopes. The explosion sample is generated by sfxr.

The source code is in C#, included in the archives. No external assets/libraries were used that are not part of the Unity3D default installation.


The game:
First comes the intro, once the ship appears, you can use the cursor keys to dodge nukes. Once you come close enough to the city it will detonate and the next level will start. Levels are endless but do not expect to get much farther than level 8..


I have kept every PSD and most Audacity solution files in case of doubt.
Phew, there was much more I wanted to add, but lack the time and energy.
I am personally pleased with my achievement knowing that I have very limited art skills.

Downloads and Links


Ratings

#75Audio3.64
#455Mood3.00
#521Theme3.32
#619Overall2.96
#700Fun2.68
#776Graphics2.44
#864Innovation2.16
#1362Coolness46%

Comments

Hyoga-3D says ...
Aug 24, 2015 @ 4:34pm

Aliens... haha Very fun man xD

hobblygobbly says ...
Aug 24, 2015 @ 4:41pm

I like the voice overs :D

Jani Nykänen says ...
Aug 24, 2015 @ 4:45pm

Not bad, although it was a bit too slow-paced. Maybe a faster tempo would make it more addicting?

razavidn says ...
Aug 24, 2015 @ 4:47pm

Really, really strong audio design.

TiByte says ...
Aug 24, 2015 @ 4:51pm

It works fine on Linux.
Audio works too, and is very loud.
I like the Idea, but I do believe in skippable intros.

architect404 says ...
Aug 24, 2015 @ 5:24pm

the audio is great, gives it a lot of atmosphere. the art is simple but effective. lacks depth but good effort

snooze82 says ...
Aug 24, 2015 @ 5:26pm

The right mood, nice sound samples :)

nili says ...
Aug 24, 2015 @ 5:27pm

I love the intro, the sound and the atmosphere.

I wish the dodging part was more interesting, and i feel restarting at level 1 on failure is a bit harsh.

Mizipzor says ...
Aug 24, 2015 @ 5:27pm

Funny intro, made me chuckle, seems like a lot of effort went into it. Sadly, it seems the gameplay suffered for it. Simply avoiding obstacles in a endless-runner fashion wasn't enough and it needs some unique mechanic in there.

smotko says ...
Aug 24, 2015 @ 5:28pm

Nice audio and opening sequence, but the main gameplay can get a bit boring. Ability to hit random things (like birds) for bonus points would make this more fun. Currently there is very little movement required to beat the levels.

kidando says ...
Aug 24, 2015 @ 5:28pm

Hey. You could publish to mobile. The concept would work very nicely. Plus, I don't think I have seen a top-down game like this. Otherwise, nice entry. Congrats on submitting a game.

Mister_Melon says ...
Aug 24, 2015 @ 6:02pm

I liked this game overall, on a side note (why would they stop missiles with nuclear missiles because if they want to go out they want to go out with a big bang?) The concept was innovative and unique and the gameplay was fun overall but could have done with a speed up in tempo to make it more addictive. It suited the theme perfectly in a unique way and I LOVED the cutscene and the slightly-cartoony graphics style, I loved the audio which created an awesome mood and vibe for the game, overall good but could use some polish in the areas I mentioned well done on this entry!

Reallysketchy says ...
Aug 24, 2015 @ 6:07pm

The audio's great and so were the voice overs. I think it would be a bit more intense if it was faster-paced, but otherwise, great game!

Aug 24, 2015 @ 7:53pm

Good stuff - Hopefully real aliens aren't so vile!

gnuwilliam says ...
Aug 25, 2015 @ 5:04pm

haha, nice game! Great sound!

ceosol says ...
Aug 26, 2015 @ 2:33pm

The comm chatter was a nice touch. I think the game would have been better if you made faster spawn rates instead of faster spawns. It got to the point where it was impossible to dodge the missiles.

Aumni says ...
Aug 28, 2015 @ 12:23am

Simple but very fun game! I really liked all the small details you put in for that intro. It shows that you worked hard for it. Very nice work!! :)

Sep 12, 2015 @ 3:24pm

Sounds great, Very funny!

Tanton-H2X says ...
Sep 14, 2015 @ 5:33pm

wonderful audio design~~!
the trialer can be more dynamic!
but you really build a strong atmosphere★

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]