Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by MrNyarlathotep - Jam Entry

All hail the dread lord Kul'Chkk, risen from his aeons-deep slumber!
Destroy! Consume! For your time in this realm is brief!


My first LD, this observes all of the rules for 'hard mode' except I didn't meet the deadline... so no sound whatsoever *sadface*.

Tools used:
Unity 5 free -
Blender -
Photoshop Elements -
Substance Painter Indie -
Fonts used under the OFL licence:
Amburegal -

in the spirit of GameJamming, I'll be throwing all assets created for this Jam up onto Open Game Art.


I had many, and fixing them was a huge time sink.
The Laser effect is super-temperamental in webplayer builds, which is a shame because its the most fun thing to do. YMMV, but Firefox is least temperamental.

I've now thrown all the assets I made for this up on Open Game Art:

I've linked my mini post mortem as it may be of interest :)

Downloads and Links




terop says ...
Aug 24, 2015 @ 5:52pm

the graphics looks amazing... and the explosions...

Aug 24, 2015 @ 6:03pm

I really enjoyed the concept :) The gameplay was very smooth.

Aug 24, 2015 @ 6:03pm

Nice little game! I enjoyed consuming souls. And blowing buildings up.

Aug 24, 2015 @ 6:04pm

Nice game, although you should try to make the gameplay a bit smoother.

evandaley says ...
Aug 24, 2015 @ 9:13pm

Really enjoyed it. The movement was a little difficult on a laptop. Would have liked to use WASD for controls. Good game though!

Andrew says ...
Aug 25, 2015 @ 2:32pm

I could stare into that laser beam all day. Looks awesome.

iossif says ...
Aug 25, 2015 @ 3:40pm

nice entry for your first LD. keep doing the next ones!

anjack says ...
Aug 25, 2015 @ 7:47pm

Very smooth and and simple gameplay. That makes the game pretty fun. Just need some awesome destruction sounds and screams! :D

AntonyBaasan says ...
Aug 26, 2015 @ 2:08am

People shader outline make it look better

GAFBlizzard says ...
Aug 26, 2015 @ 8:41am

Sorry to hear you had so many problems during development. The laser worked fine for me in Firefox.

I can see why Kul'Chkk's time in this realm is so brief, since he moves so slow. A faster movespeed and building destruction speed could be entertaining, though I don't know how performance would be affected.

Andrew Adams says ...
Aug 26, 2015 @ 2:38pm

Fun Game but I wish the monster moved a bit faster.

jordinuco says ...
Aug 26, 2015 @ 3:44pm

Great graphics, idea and gameplay. What a pity you couldn´t add sound...

Aug 27, 2015 @ 11:33pm

Another Lovecraft lover <3
Great game, too bad you did not make it.
Looks very solid what you did there, I really liked the laser effect!
Maybe you can add some sound to finish it up?

Keep up the good work!

Aug 29, 2015 @ 12:52pm

Thanks for the comments guy - after voting has ended I might throw up a WASD controlled version with sound just for kicks

Jacob123 says ...
Aug 29, 2015 @ 11:57pm

It was interesting. Would've been better with sound though! I enjoyed burninating the people!

JoeProgram says ...
Aug 30, 2015 @ 12:18am

Way to go on your first entry in Ludum Dare! I would have loved clear breakdown of how the monster score at the end was calculated, so I could have divided my time wisely between burning and eating.

UekiShurei says ...
Sep 11, 2015 @ 12:42pm

I like the fact that this game relies on mouse alone. It gets around the keyboard layout conflict. Though I'd have preferred if the monster didn't look like a stock capsule mesh with textures on it (it's understandable, though; making 3D objects requires time and skills, since it's a totally different way of making art).

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]