Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Chomper

by PokeyOne - Compo Entry

This is a simple downloadable java game that you can download and run right out of the box. literally just download and then run. All the source is open for you to look at on github.

in the game you are a monster that eats other monsters, but only if they are smaller than you. if they are bigger, you must jump over them.


on github the source is updated to post competition. you can still look at the source from the competition by looking at release v1.1.

I am currently working on an iphone/iPad version but by the time it gets approved, the competion will most likely be over

Downloads and Links




Arcadonauts says ...
Aug 24, 2015 @ 2:32am

Would not open. "A Java Exception has occurred."

Aug 24, 2015 @ 2:42am

kudos for java submission :)

donaldm says ...
Aug 24, 2015 @ 3:05am

I could not run this game :(.

dalbinblue says ...
Aug 24, 2015 @ 3:07am

It looks like you are missing some files: Specific error on run: res\ (The system cannot find the file
at Method)
at Source)
at<init>(Unknown Source)
at<init>(Unknown Source)
at com.pokeyone.ludum33.Game.loadScores(
at com.pokeyone.ludum33.Game.<init>(
at com.pokeyone.ludum33.Frame.<init>(
at com.pokeyone.ludum33.Frame.main(

namrog84 says ...
Aug 24, 2015 @ 3:07am

when doing "java MonsterChomper.jar"

Error: Could not find or load main class MonsterChomper.jar

Somnium says ...
Aug 24, 2015 @ 3:07am

It seems that your jar-file contains the contents of your res-subfolder in the root of the jar-file, which causes an error when running the game.

It can be fixed by copying the files from the root of the jar into a subfolder called res in the jar-file (or taking the res-folder from the source, and copying it into the jar-file), f.x. by opening it in 7zip and fixing it from there :-)

TerinHD says ...
Aug 24, 2015 @ 3:07am

Double clicking on the jar will not allow it to run... :(

Windows 7, 64-bit, Java 1.8_60

Phil Strahl says ...
Aug 24, 2015 @ 3:14am

Sadly, doubleclick on .jar file does nothing (Windows 10 x64)

PokeyOne says ...
Aug 24, 2015 @ 3:21am

sorry, I updated the download to have proper resources

Pusty says ...
Aug 24, 2015 @ 3:21am

After opening the .jar file then putting everything exept the META-INF and com in a "res" folder then putting it in the .jar file again , I was able to start it and it was quite good, I like the fact that you did it from scratch! :D

PokeyOne says ...
Aug 24, 2015 @ 3:28am

you should be able to download the game as a zip now and just extract to a folder a run it.

thanks to anyone who rates and plays my game

guoboism says ...
Aug 24, 2015 @ 3:53am

Simple and has some potential

JayWoody says ...
Aug 24, 2015 @ 4:03am

Nice little game. Maybe a bit too simple for my taste, but a nice little game nonetheless.

keyle says ...
Aug 24, 2015 @ 4:10am

I liked the leader board it made it addictive for me. #591 was my highest :)

Artefale says ...
Aug 24, 2015 @ 10:01am

jump . jump .. jump dead AAAAAH x) it's game so funny.

just jump ? okay

Aug 24, 2015 @ 3:02pm

This game is very fun, I love games with simple graphics! Well done!

someone9999 says ...
Aug 24, 2015 @ 3:13pm

Nice endless runner. The size mechanic has some nice potential. Would be cool if the monsters grew to match their size.

Leaderboards were a nice addition. Always fun to try and beat your high-score.

PokeyOne says ...
Aug 24, 2015 @ 3:40pm

I was going to make monsters grow physically with size but ran out of time! power ups were also in the idea pool

ajopart says ...
Aug 24, 2015 @ 3:51pm

Nice little game !

dalbinblue says ...
Aug 24, 2015 @ 9:35pm

Okay, followed the other commenters posts and got the game working. Nice simple, somewhat educational game. My highscore was 2140.

My suggestion here is that the game doesn't seem to ramp up fast enough; it went super slow until about 180. Additionally at about 1200, the numbers were so blurry that I had to rely more on pattern recognition that reading the actual number to continue playing. Despite this well done on what I'm guessing is your first entry (you have no blog posts so I can't see your profile to see if you made any other games).

PokeyOne says ...
Aug 24, 2015 @ 11:30pm

dalbinblue, you are right about this being my first entry, and it does seem to ramp slowly. I will try to fix this in the future, thanks for the advice!

CodeNMore says ...
Aug 26, 2015 @ 6:15pm

It was pretty neat, if only it had more of a difficulty curve further into the game, but good nonetheless!

StaNov says ...
Aug 26, 2015 @ 6:24pm

Yeeey, after one thousand I've stopped playing and the score climbed up to 1843 all by itself :)

The graphics are sufficient, the mechanics are minimalistic, but why not. My wife said it can be good to teach kids math :)

LegacyCrono says ...
Aug 26, 2015 @ 6:40pm

Cool concept! Needs some variation to keep things entertaining, maybe some jumping baddies or power-ups. It has a very slow start, but then it gets fast and twitchy when you reach ~3000 size, making it hard to read the numbers. Not quite sure how to improve the readability of a number moving at that speed, though... The graphics are pretty simple, which is good to keep the player focused in the action. Overall, a pretty fun and solid game, nice job!

My highscore is 9178 =D

Ryusui says ...
Aug 26, 2015 @ 9:03pm

971 before I got too cocky and got taken out by a 990.

This actually got more enjoyable the longer I played it. I just wish it had sound effects. And maybe some nice juicy gibs for when you eat a monster.

jsmars says ...
Aug 26, 2015 @ 10:24pm

Simple yet fun concept, would be nice if it was a bit more to the mechanic tho, like having inverted numbers, multiplication, etc

dalbinblue says ...
Aug 28, 2015 @ 12:24am

@PokeyOne balancing a game is very difficult. If you can get someone to play the game while in progress (like a sibling or friend) it really helps.

Gaga says ...
Aug 29, 2015 @ 12:39pm

Jumping felt off.
Looked nice.

Biruts says ...
Sep 1, 2015 @ 7:55pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

PokeyOne says ...
Sep 1, 2015 @ 9:12pm

biruts, It says you don't even have an entry

Nurbs says ...
Sep 4, 2015 @ 12:24am

Useful to learn numbers that are bigger or smaller than other numbers.

cyrixd says ...
Sep 4, 2015 @ 8:59am

Solid little entry. Controlled well but could've used a bit more variation. Would've been cool if monsters were sized according to their size; could try to make jump height inversely related to size for balance?

shawn42 says ...
Sep 6, 2015 @ 7:25pm

Had fun with this; even made the high-scores with my terrible attempts. I think the jumping mechanic needs a little tweaking, but I like the comparison thing. I wonder if making the size of the characters change would make it more intuitive. Nice entry.

Omiya Games says ...
Sep 13, 2015 @ 4:09am

So I played LD version and version 1.2. I'm sure you already knew, but LD version had sticky keys issue, so I had to go with version 1.2. In there, I quickly discovered that up to some point, around 400 size or so, the game becomes very generous with the monster sizes, that I rarely had to jump. Past 600, I didn't even have to move, and the numbers would start increasing rapidly. So I think the game has some balancing problems (I have 6000 kills so far, in fact).

The jump physics was also really awkward. I was expecting a parabolic path, but the jump and fall are both linear. For someone raised by Mario games, that just feels weird.

Grahhhhh says ...
Sep 13, 2015 @ 4:17pm

You didn't score no 1000 points, pic or it didn't happen! JK, there's a lot of directions this could go, it's the cornerstone of a project!

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