Shadow Nightmare, or a nightmare of shadows.
You play as a shadow lurking behind unsuspecting souls waiting for the right time to turn them mad. If you can avoid their flashlights and make them truly insane then you may just be able to win.
Look out for chain reactions. Raving lunatics can make even the most sane people mad.
Move along walls and jump between them to get closer to your prey!
Controls:
Move - Arrow keys
Spacebar - Jump between close walls
E - Attack a targeted person (must be within range)
ALT and Enter - Toggle fullscreen
Tools Used:
Engine - GamerMaker Studio
Audio - BFXR
Art - GIMP 2.8
Developer: Andrew Severs
Twitter - @AndSevers
Special thanks to my brother Ben (@bsevers18) for helping with art questions and tips. Ben also entered the compo with his entry "Where is my Hat".
Downloads and Links
Ratings
![]() | Coolness | 81% |
#274 | Innovation | 3.31 |
#304 | Mood | 3.23 |
#365 | Overall | 3.24 |
#405 | Theme | 3.49 |
#416 | Fun | 3.10 |
#455 | Audio | 2.74 |
#720 | Graphics | 2.56 |
Comments
Once I figured out that I was stuck to the wall it was way more fun. Not sure how you could make it more obvious.
I think a highlight on the wall that you are currently attached to could have made the central mechanic more obvious.
Good Game! Way better than mine haha. Did you use the free version of GameMaker? If so ill use it next time.
@Somfin - Definitely. I focused on other stuff and it was a bit too late before I attempted to fix that issue. I tried modifying where the player was and that just didn't work (or broke too much).
@haloguy397 - Yep, free version.
Neat! Controls feel a bit wonky - if instead I kept moving along the the same wall around a corner as long as continued holding a button, it might feel really smooth.
Really innovative idea, and pretty well balanced! I feel as though the game moved a little slow -- speeding player and enemies up might not be a bad idea, and the game started to drag near the end (especially as it's a bit too easy right now). Soundtrack really got on my nerves, but the sound effects were good.
Intresting. Harsh images and style, but also have a lot details made like the fail sound, all the little animations.
The game could be better is have some focus, like a powerful pickup somewhere or a critical enemy.
I like the mechanic of the chain reaction, it wasn't necessary to use, but was a nice addition. I would love to see some level designs were you had to think through the level layout and use the chain reactions specifically to hit all the humans (for example, placing a human far enough out of range that the only way to attack is through a chain). Other than that, the controls and gameplay were smooth, though if you play cautiously it's a fairly easy game. I will admit though, balancing a game with this small an amount of time is super hard.
It took me a bit to get used to it but it felt satisfying when I finally got them all. Good work.
I was confused at first. But once I understood the objective, i found very interesting. Metal gear meets stuff of nightmares. Nice. Congrats on submitting your entry!
Nice. I concur what dalbinblue says about level design. Could be a great action puzzler. Thanks!
I really loved the mechanics for movement, hugging the walls is a really cool way to move around. A slight increase in player speed and the ability to continue moving around a corner while holding a button would just give that little oomph to controls. All in all a really cool idea & game.
Very fun game! Unique mechanic, and very well executed! Jumping is a little tricky at times, and takes some trial and error to get to the correct wall. Overall I enjoyed this entry, 5/5 for fun.
It also took me a while to notice that I am on one side of the wall xD
Keep up the good work!
I'm not really sure I understand what's going on, but it sure is mechanically interesting.
Pretty cool idea! Really makes you feel like you're playing a shadow :)
A bit easy maybe, but besides that I really liked it!
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Nice entry! Jumping from wall to wall is an interesting mechanism
Wow! Concept is strong with this one! :D I feel like playig combination of some king of "spreading disease" game and jumpscare simulator. Neat. I spend almost whole hour with this one! (i tried to make best "combos")
I liked being forced to move along the walls. It made me carefully strategize on how to approach the enemies. I think the game was a bit on the easy side. Maybe the e-attack range was a bit generous. Either way, had fun!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Fun game! lost once, but got it the second time :D It's so satisfying when you get a good chain reaction!