Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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You came in peace

by CADmiy - Compo Entry

The idea is that you are an extraterrestial form of life which came to earthlanders in peace. But they think you are a monster and attack you.
You have no weapons but your hypnotizing beam with which you turn the people to your little minions and make them fight for you.

Controls:
UP/DOWN/LEFT/RIGHT buttons move the UFO
Space bar - hold to shoot the hypno ray
Different enemies need different time to get hypnotised (e.g. you should shoot more to get the tank hypnotized)

The original idea was turning people to monsters to fight for you.
Sorry for the awful graphics and the rest unfinished things, I've been more busy with game logic (and the engine) than graphics/level/audio design.

Tools:
Written with C++ using MSVS.
Game engine of my own design (not really good by the way).
Used bare WinAPI graphics for output.
Used GIMP for graphics.
Used http://www.bfxr.net/ for sound generation.

Downloads and Links


Ratings

Coolness85%
#459Theme3.41
#570Humor2.46
#580Audio2.41
#644Innovation2.71
#666Graphics2.69
#736Fun2.62
#753Mood2.48
#833Overall2.64

Comments

dosmaen says ...
Aug 24, 2015 @ 6:12am

I didn't think that the graphics were that bad, and the concept was interesting. What tool did you use to make this?

CADmiy says ...
Aug 24, 2015 @ 10:10am

Added info about tools to description.

Aug 24, 2015 @ 4:01pm

Why everybody explode ? xD

KingGames says ...
Aug 24, 2015 @ 4:41pm

Cool game, but do you just let them kill you?

Cosine says ...
Aug 24, 2015 @ 4:53pm

Cool concept! I found it kind of difficult to understand at first (who was working for me, what are the controls) but I think I figured it out.

CADmiy says ...
Aug 24, 2015 @ 4:59pm

Yeah, I wanted to add some kind of aura around hypnotized enemies, but there was just not time.

Updated info about controls

inurashii says ...
Aug 24, 2015 @ 5:04pm

Cute! Lack of feedback made it hard to determine my progress -- who had I hypnotized? How was I doing? Score? But it's not a bad effort at all, and the concept was clever.

CodeNMore says ...
Aug 26, 2015 @ 12:55am

It would be much better if I could see my "hypno ray" energy or something, but the concept was neat if only it had a bit more polish to it!

MechanicMoon says ...
Aug 26, 2015 @ 11:12am

The game is fine, not so impressive but perfect for a jam. Nice work :-)

congusbongus says ...
Aug 26, 2015 @ 12:49pm

Interesting idea, it's a shame that it wasn't fully shown in the game - the beam just makes people randomly explode, or so it seemed. The bullets don't stand out against the blue background. Otherwise it's pretty good!

Aug 26, 2015 @ 1:39pm

I like the look, the idea, and the fast pace...but I couldn't figure out how to play it at all. Even after I read the description. Some feedback for hypnotizing someone would be great.

Nichii says ...
Aug 26, 2015 @ 2:01pm

Fun and simple game, graphics were in unity so they weren't bad. Could use more enemies and more levels. Good luck with future games.

Frozen Ninja says ...
Aug 26, 2015 @ 5:36pm

Well done, interesting mechanic, could have helped with a scoring mechanic. but the concept is really nice. Good job! :)

Artsuom says ...
Aug 26, 2015 @ 5:40pm

I liked the idea and style of the game, would have been nice to have a health indicator of some kind, score, seeing my own actions more concretely. Nice effort!

Biruts says ...
Aug 30, 2015 @ 1:38pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

glerikud says ...
Aug 30, 2015 @ 5:35pm

It's a good concept, shame for the unfinished part, but the idea is good.

Biruts says ...
Sep 2, 2015 @ 1:07am

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

marvalgames says ...
Sep 2, 2015 @ 5:03pm

Finish this up - post compo :)
It left me wanting more.
I liked the game play and the graphics were simple but clean.
Of course as you know it is incomplete even for Compo. Still good.

PokeyOne says ...
Sep 2, 2015 @ 5:51pm

i didn't really understand how it worked. people were just exploding with out me doing anything

Sep 2, 2015 @ 6:16pm

I really like the idea, I think it's a good take on the theme. I had the same problem as other commenters where I wasn't doing anything, nobody was firing and everybody was exploding. It would've been nice if there had been an indicator showing who had been hypnotised as well. It was a great concept though, and a difficult one to implement so I think you've done well in the time!

sorlok says ...
Sep 10, 2015 @ 3:42am

A neat concept; wish there was more visual indication that you'd turned a particular person. Good job!

Sep 11, 2015 @ 5:27am

- bullets need to be more visible, make them larger and brighter
- if you really want peace, why not just leave the planet when people get hostile?
- it's hard to tell if I'm doing anything when I shoot the hypno ray
- graphics are good enough but feels very stiff
- sound is a bit of an overload, not sure what is causing what
- needs some kind of score or win condition

sergicollado says ...
Sep 14, 2015 @ 6:12pm

It's really fun. congratulations!

DalaiLlama says ...
Sep 14, 2015 @ 6:14pm

Great concept, but a bit lacking on the execution. Wish you could have done more of this, would have been a lot of fun!

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