Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Moon Muenster

by NuDawg - Jam Entry

Moon Muenster

The Story:

The moon really is made of cheese, and inhabited by different factions of cheese beings. The ruling faction, the Swiss have made a financial pact with the earthlings, selling them as much cheese as they can eat. The other factions aren't at all happy with the deal, especially since it really only benefits the Swiss. In an act of rebellion, the leader of the non-swiss factions, called by earthlings the Moon Muenster, has captured several high ranking swiss members and is holding them hostage, demanding a new deal with earth. This has caused all pizza production on earth to seize, and in a uniform cry all earthlings demanded their governments send a rescue party. Bring it on says the Moon Muenster !!!


How To Play?

1. Your weapons are blocks and balls of cheese, of course.
2. Start the game off by selecting your configuration of weapons by clicking the question marks (?) in the weapons panel to view a menu of weaponized cheese options.
3. Once you've chosen all your weapons, clicking on the right most button in the weapons panel, the one that says "Start", will begin the game.
4. Each cheese weapon requires a certain amount of energy.
There are energy balls that come from the hands of the very tall alien statues. Clicking on these energy balls will add to your collective energy. You'll see your energy count grow in the right most button of the weapons panel, which now displays a "Build" icon.
5. Once you have enough energy to build a weapon, that weapon will "light up" to let you know you can build and add to your weapon crates. Positioning the mouse over the build button will show you which crate is the currently active crate. Which is where the weapon will be placed if you click on the build button. To change the current crate simply click on it or on the cannon which sits above it.
6. Weapons are shot from the cannons on the crates; select a crate BEFORE selecting a cheese weapon. Again, note, you select a cannon by clicking on it or on the top of the crate in which it sits.
6. Once you've added a cheese weapon to the cannon, press the Space bar to fire the weapon. Note, for now weapons come in packs of 3. In future versions they'll be many more configurations and packages.
7. Use the Up/Down arrow keys to change the angle of the cannon.
8. In the game you have a helper, he paces back and forth behind the cannons. Every so often he'll warn you of incoming enemy ships, letting you know which zone they will land in. If a weapon can be built at the time of his warning, he'll ask if you want him to ready the cannon. Just click on the bubble to have him do so.

Destroy the disgusting invading earthling astronauts before they tear down your fences and release your hostages.

Good luck and I hope you enjoy!!!

Downloads and Links


Ratings

Coolness55%
#551Humor(Jam)2.73
#859Innovation(Jam)2.55
#904Mood(Jam)2.55
#953Overall(Jam)2.69
#1020Theme(Jam)2.45
#1049Fun(Jam)2.21

Comments

adsilcott says ...
Aug 26, 2015 @ 1:59pm

Wasn't able to play it because I didn't have the bit OS it needed.

OberynMartell says ...
Aug 26, 2015 @ 3:01pm

Took me a while to understand the controls :/
Why did you remove the graphics category? I thought they were pretty good!

Joror says ...
Aug 26, 2015 @ 3:07pm

Could not figure out the controls. Looked interesting, but was not able to do anything.

Please post the controls here in the description!

NuDawg says ...
Aug 27, 2015 @ 4:03am

OberynMartell; I removed the graphics category because it would because I did not personally work on much of the graphics. I purchased 3D assets from TurboSquid.

Aug 27, 2015 @ 5:14am

Interesting concept! It took me a bit to get a hang of the controls though. It'd also be nice if there was a way to see which crate/weapon was selected.
It made me laugh that the astronauts will jump into the ammunition of your loaded weapons, making your weapons more effective when you don't shoot. :P
The backstory made me chuckle and the aesthetics were neat! I'm interested to see the final product. :)

bradur says ...
Aug 28, 2015 @ 5:53pm

The controls were very hard to grasp, but this game had lots of different things going on. The Plants Versus Zombies-esque feel was quite cool!

Dohxis says ...
Aug 28, 2015 @ 6:06pm

Nice one!

Reyn says ...
Aug 28, 2015 @ 6:13pm

I really tried figuring out how to shoot the cannons.
Clicking on the cannon/crate doesn't give any feedback as to if the cannon has been selected. I'm not sure how to select a cheese weapon, is it by selecting the boxes at the top ? After selecting one of the boxes at the top I press space and then nothing happens. Have a look at this video: https://www.youtube.com/watch?v=QCSXEKHL6fc This is by far the weirdest game I'v played. Well done :P

NuDawg says ...
Aug 28, 2015 @ 6:29pm

bradur, yeah Plants vs Zombies is the feel I was shooting for. Thanks for playing.

NuDawg says ...
Aug 28, 2015 @ 6:32pm

Reyn. Yes, to select a cheese weapon you would select it from the weapons panel on top, but it cannot be greyed out. Then click the build button on the right. Hovering over that button should reveal which crate the weapon will be placed in. To select a different crate just hover and click over the crate or cannon. Thanks for playing.

Cosmic5 says ...
Aug 28, 2015 @ 6:41pm

Same as everyone else, I had a hard time figuring out the controls. I think this could be fixed with a quick re-write up of your LD description. The part I found hard figuring out was that I had to select the cannon, select the weapon, and THEN hit the start button to set them up. The start button part was the part that lost me. I thought it was just the button for starting the game. I was also confused when I lost my start button and had to collect more energy to get it back. That threw me off. The games actually pretty fun once you get the hang of the controls.

lycanpoet says ...
Aug 28, 2015 @ 7:11pm

Was a little hard to figure out at first, but got that soon enough, the controls need a little fine tuning as to not feel so clunky.

However really good game well done.

Jakob37 says ...
Aug 28, 2015 @ 7:17pm

Looked very nice! Was quite confused, had a hard time trying to figure out the controls... A shame, as the game seems very interesting!

NuDawg says ...
Aug 30, 2015 @ 3:08am

I worked on the controls a bit. Hoping some of you would try it again. I added a feature; when you're pacing lieutenant warns you of an approaching enemy ship, you'll be asked if you want him to ready the cannon. Clicking on the speech bubble will mount a new weapon onto the cannon.

TsN_RaMPaGE says ...
Aug 30, 2015 @ 4:02am

The game ran slow for me, but I loved the funny little dancing aliens! The concept was funny and execution seemed like it worked but again, hard for me to tell because of how slow it ran.

PowerSpark says ...
Aug 30, 2015 @ 4:16am

This was great once I figured out how to play.
I only played till day 4, I don't if it's infinite or not.

nomand says ...
Aug 30, 2015 @ 3:46pm

the controls seem a bit convoluted, so I didn't really get how to play, but the whole thing looks like a 90's music video, there are even funny dances, and then space suit guys come in and jump around! So I actually just enjoyed watching the whole thing over a few loops XD

bigbuggames says ...
Aug 30, 2015 @ 4:49pm

It's a good game, but it takes long to figure out what to do. When I finally understood it I had good fun with it. It's a pity I cant rate the graphics and music, maybe the models are not yours but the setup is cool!

NuDawg says ...
Aug 30, 2015 @ 7:09pm

@bigbuggames; the graphics are 3d models from turbosquid and the music I still need to credit to the original composer. I didn't think it would be fair to add those categories when they actually reflect the efforts of others. Thanks for playing. I'm still working on making the controls easier to understand.

crucknuk says ...
Sep 9, 2015 @ 12:08pm

Hard to get it at first while it is a bit slow paced but it reminds me some old school game that I quite enjoyed that time.
It needs maybe some explanation and clicking those energy balls gets annoying in the long run. I was thinking when the others would help me out :)
But i think it is ambitious and needs more polishing.
It was nice and i can lots of effort into it.
Some automation would have been nice too.

Keep up!

Druid says ...
Sep 9, 2015 @ 10:35pm

Wow... Simple yet funny gameplay. But.. That art! :D I never seen something like that! Great work!

Polyganz says ...
Sep 10, 2015 @ 1:21am

this so weird but also fun at the same time!

NuDawg says ...
Sep 11, 2015 @ 6:43am

I've made the controls a little more intuitive. For those who had a hard time playing it the first time around, please try again with the new controls and let me know if it's better. Thanks.

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