Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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I am Death and Fire

by derr - Jam Entry

Tonight we will feast on delicious human souls, for tonight you may control me: The firebreathing menace of the sky, the infamous black dragon! Burn our enemies to cinder from above. Just watch out for those pesky little wizards - their magic makes me choke. Let's hunt together!

Mouse cursor - Direction of flight.
Left mouse button - Fire!

[Known issues]
Sometimes the "I'm stuffed button" doesn't work. Just hit Alt+F4.

[Important note]
The content is all about hunting and burning villagers and may not be suited for individuals who are offended by meaningless violence.

Unity 5
Visual Studio 2013
FL Studio (Music)
Universal Sound FX (Unity Asset)
GDC Audio Bundle
Thanks for playing!

der_r (Code, Music) -
Phyrexianian (Arts, Design) -

Downloads and Links




terop says ...
Aug 24, 2015 @ 5:47pm

looks good. This is already the 2nd dragon game i've seen today, but looks excellent...

g_o says ...
Aug 24, 2015 @ 5:58pm

Nice and simple game, though very repetitive so I got bored quickly. The first minutes were pure fun though!

chromebookbob says ...
Aug 24, 2015 @ 5:59pm

Great mood, really fantastic animations and fluid movement

mortus says ...
Aug 24, 2015 @ 7:43pm

Beautiful game and very nice and fluid controls, great job! I only wish there were more things to do. I mean... devouring human souls is fun enough, but having some powerups and objectives could be even more so!

Also, sounds of towers destruction!

glerikud says ...
Aug 25, 2015 @ 1:02am

It's a good looking game, but it could use some variety.

BlockyFish says ...
Aug 25, 2015 @ 1:05am

This game has really impressive visuals, especially the animation. Controls well, though could use more variety in the actual gameplay

liquidmedia says ...
Aug 25, 2015 @ 1:14am

Very Good, works well and the controls are nice, I like the theme.

collaboration says ...
Aug 25, 2015 @ 12:34pm

I like this funny game. =)

SelfTitled says ...
Aug 25, 2015 @ 1:14pm

Awesome, love playing as a bad ass dragon :D.
Looks good,
Controls work really well
Decent audio

very strong entry

Aug 25, 2015 @ 4:16pm

Great stuff! Wonderfully smooth gameplay, although maybe slightly too fast for really tactical play. In some ways very similar to my game, in some very different. No vote option for audio? It gets a 5/5 too :)

gillenew says ...
Aug 25, 2015 @ 8:46pm

great graphics, play as a dragon really made me love this game :D

randomhuman says ...
Aug 25, 2015 @ 8:57pm

Fun, but there doesn't seem to be a way to avoid most of the attacks. Even if there were, I think it would still be a bit frantic to be useful. Cathartic though!

Aug 26, 2015 @ 9:24am

Didn't know a hungry dragon would rather burn things than to eat things. The game looks great nonetheless.

DragonGino says ...
Aug 26, 2015 @ 9:25am

wow just wow nice.easy to control.awesome graphics. and a nice quote form the Hobbit.

Pickens Inc. says ...
Aug 26, 2015 @ 9:28am

Something about swooping down and laying down rivers of fire over a village is really satisfying! I enjoyed this.

fraanns says ...
Aug 26, 2015 @ 9:32am

Looks good, great animations, great music

sydream says ...
Aug 26, 2015 @ 9:44am

Nicely executed, fun to play with. Though would have been nice to have more mechanics (i.e. do something when being hit by spears, some audio feedback when destroying things, etc.) Overall a good solid game, love the audio fading in and out depending on the distance!

zenmumbler says ...
Aug 26, 2015 @ 9:47am

Arrows. Arrows everywhere. Damn humans. What were those blue dudes with the haloes doing? Good atmosphere and setup. Nice how the dragon keeps itself in bounds automatically. Very nicely done.

Aug 26, 2015 @ 10:15am

Wow! I absolutely loved flying around and the art is great. And a zillion arrows everywhere. There's a real sense of chaos. Terrific job! This is one I wish I had the source code to :)

Solifuge says ...
Aug 26, 2015 @ 10:20am

The flight mechanics felt really fluid, and the graphics were great! I liked how the music faded as you flew up and away from the chaos. The ambiance and visuals did a great job of depicting a chaotic, burning village.

Nice work!

Kerdelos says ...
Aug 26, 2015 @ 10:28am

This is a great game. More feedback when you get hit more ways to interract with the environment would have been great but great job ! love what you did whith the audio mixer.

Zerkruemler says ...
Aug 26, 2015 @ 10:33am

Fantastic graphics and incredible sound. I want to give you 6 Stars for the sound, but you opted out for audio? Why???
I also like all the details and all the little spears flying around. This is really cool. For Gameplay I am no so enthusiastic. Something is missing like a goal for the level. Or a target to destroy. The endless flying mode is not motivating enough.

camlang says ...
Aug 26, 2015 @ 10:34am

So cool! It's like my game, but in air! Nice visual style, love this game.

derr says ...
Aug 26, 2015 @ 10:34am

Thanks for all the nice comments!

@g_o: Embarrassingly I forgot to scale the health back down. It's still at a value I had for some testing, dragging the game on a bit longer than we intended. Thanks for playing!

@Frozen Fractal: The samples were taken from the mentioned libraries so I opted out of audio voting. I put a ton of effort into the music and the audio mixing, though, so thanks for the comment!

@zenmumbler: Those were the mages. I intended the halos to be shields. The mages are protecting the archers until the shield fades. Also you lose all your ammo when you fly through the shield. But yeah, the mages are pretty weak mechanically in the game and you dont really see them. :/

@GeorgeBroussard: I contemplated publishing the source but it's embarrassingly bad. I could upload it, though! Is it possible to add a link at this point? Otherwise I could just mail or tweet you the download link.

pi_pi3 says ...
Aug 26, 2015 @ 10:35am

1767 on first try. It's awesome

Aug 26, 2015 @ 10:59am

The controls/gameplay were spot on, the action was really good as well. The graphics are fantastic and the sound is well done also. I loved just breathing my fire on those poor innocent peeps. I wish there was more 'cause it's a really solid game!

Strike says ...
Aug 26, 2015 @ 11:11am

Very good game. The flying engine is very pleasant to use. And it goes with nice graphics and good music !

ruerob says ...
Aug 26, 2015 @ 11:44am

Great entry. Somehow I feel like smaug from the hobbit now... Was fun to play this side of the story!

Arche-san says ...
Aug 26, 2015 @ 12:09pm

So many arrows flying EVERYWHERE. They can't defeat me. I'm too strong, too fast, too dangerous for them. I'M A F****G DRAGOOOOOOOON ! HEAR ME ROAR. FEEL MY BLAZING BREATH ON YOUR THIN SKIN. YOU POOR HUMAN, YOU STAND NO CHANCE. YOU GONA FRY LIKE... like... pancakes in butter ! YES, LIKE PANCAKES, YOU LITTLE LEGGED DISHES !!! ... Ow... Embarrassing... They just got me...

DrZanuff says ...
Aug 26, 2015 @ 12:20pm

One of the best entries I played so far! The art, the motion of the Dragon, the subtle touches, like the camera zooming in and out, the way the Dragon make the curve when he dives near the ground or up in the sky... Man, this game rocks!

Druid says ...
Aug 26, 2015 @ 1:20pm

Looks EPIC Cool sounds, cool graphics, cool gameplay. But.. There is no progress :/ Game is boring after while.

Otrora Games says ...
Aug 26, 2015 @ 2:05pm

Tolkien will be proud. Good work!

architect404 says ...
Aug 26, 2015 @ 3:10pm

really lovely art and a great atmosphere, gameplay is a little lacking but still a nice experience. good work!

TijmenTio says ...
Aug 26, 2015 @ 3:29pm

Could use some more visual effects! Btw you should always adjust to screen size, it's too large for my poor lil computer :(

pirate_shell says ...
Aug 26, 2015 @ 5:58pm

Great art and sound design that set a mood that works amazingly well for being a dragon with a lust of death and destruction. The gameplay was also nice, but simple. I feel a few things would have improved it. First of all, a way to regain health. No matter how skilled you are, you will die. I feel for this sort of game where you're a badass dragon it would have worked best with a way to last longer based on skill. Second, I think some more feedback for the player would have been awesome. Especially when you're taking down the buildings and the balloons. Despite those little pieces of constructive criticism, this was a great entry!

Zammalad says ...
Aug 26, 2015 @ 6:06pm

Very pretty game and nicely polished so well done for this in the time scale. Only let down by it being a bit repetitive but has potential for development post LD.

Well done.

jrhee says ...
Aug 26, 2015 @ 6:09pm

Fun- most fun I've had with the 'giant monster' concept this LD!

zuurr says ...
Aug 26, 2015 @ 6:09pm

like it a lot. lots of fun, good art, etc.

my critique would be that the gameplay needs to be broken up more. this might be as easy as lowering the amount of health you have. but maybe also multiple levels. also you need to give more feedback when you get hit i think.

eric777 says ...
Aug 26, 2015 @ 6:13pm

Hands down the best "kill mass humans" game I've played in LD33 yet! Gfx and Audio were outstanding - totally pro. Particularly impressed by the fluidity of the dragon movement.

I can't think of anything to criticize really. Just a minor suggestion: When flying up into the sky to refill my breath, I wanted to see the visual of myself silhouetted against a huge moon before I dive back down for more carnage. The tiny moon at the far right did not afford me this opportunity :)

Super solid! Way to go!

mantis says ...
Aug 26, 2015 @ 6:24pm

Great game, really enjoyed it!

GAFBlizzard says ...
Aug 26, 2015 @ 6:37pm

This runs super smooth and responsive, nice work. The camera shifting focus on direction changes felt a little disorienting and could make some people dizzy, though. I'm not sure what the best way to handle the camera would be.

Nice job capturing the feel of a Smaug attack!

I scored 1249 before dying.

Headmade says ...
Aug 26, 2015 @ 9:04pm

Oh my that is the best looking game I've played this Ludum Dare. This would even be gorgeous held next to a commercial game.
Everything else isn't not to shabby either. It controls well, sounds good and is fun for a short while.

My biggest complaint is the lack in variety and challenge.

Alexbrainbox says ...
Aug 26, 2015 @ 10:19pm

Love the art of the game, the animations are super smooth and feel great! Love the concept of you basically being Smaug from Lord of the Rings burning down towns!

Aug 27, 2015 @ 2:21am

Was fun flying around. Ate alot of souls and then the pesky humans got me. We made a dragon game pretty similar to this concept!

Aug 27, 2015 @ 11:25am

Great Game ! Nice graphics, great great mood and I had a lot of fun with the gameplay. It's awesome, dude :)

kidando says ...
Aug 27, 2015 @ 5:22pm

$@%#$%. This is freagin awesome!!! My hat off to you!! This just the first 5 seconds told me this was going to be epic. The dragon and background graphics are superb! You have won in my book!!!

01101101 says ...
Aug 28, 2015 @ 2:28pm

Tons of polish and details in this! I love the absolute mess of bolts and arrows that's on the screen, the sounds and music that adapts to where you are/what you do, the flying (floating) enemies... Really nice work!

Razoric says ...
Aug 28, 2015 @ 2:37pm

Just saw this game on Newgrounds. I love it! One of my favorites of the competition.

veoviscool12 says ...
Aug 28, 2015 @ 8:18pm

I really liked this one. Graphics and audio were excellent, and I had a wonderful time seeing everything go up in smoke. xD I'd love to see more! With upgrade, or different forms, as the dragon says in the end. Great stuff!

chuckeles says ...
Aug 28, 2015 @ 8:38pm

Muhahaha, so much fun. I like the effects.
I got 1458 souls.

Niebule says ...
Aug 28, 2015 @ 9:20pm

Looks great! quick and nice gameplay, nothing I'd play again, because of the limited appeal (as is with most Dare games, so no shame in that). befitting soundtrack as well.. yeah, like it over all :)

t4u says ...
Aug 28, 2015 @ 10:08pm

I was like WAAAARGHH! and humans were "0h no!" and then I was like "pew, pew DIEEEE!"

The only thing Im missing is dashing through the baloon with my head.

High on everything

euske says ...
Aug 29, 2015 @ 8:27am

Nice graphics and atmosphere. But sadly you can't see much of the details because it's constantly moving.

MrMordem says ...
Aug 29, 2015 @ 10:09am

Awesome, feels really polished, the controls are very responsive, the art is fantastic, and the music really fits, i really like the way you built the dragon sprite and flame effects they look amazing

crucknuk says ...
Aug 29, 2015 @ 12:12pm

Simple and great!! sometimes the best things are just ase simple as yours! well done and congratulations on your newgrounds leaderboard! :)

Aug 29, 2015 @ 7:11pm

This is actually basically the game I was aiming for when I did Spiral Wings. Just ran out of time xD

Aug 30, 2015 @ 9:18am

Great entry! Loads of fun, looks great, sounds great and has a good feel to it. Definitely reminded me of Luftrausers in the way the new enemies were introduced. Would be awesome with little missions and also would work nice on touch devices I reckon

Geckoo1337 says ...
Aug 31, 2015 @ 11:33am

It's really fun to burn all people and things. The mechanics are good enough. Maybe it could be more interesting to create a world more big. It's a good project. I am fire! Thank you ++

Rocketship says ...
Aug 31, 2015 @ 6:14pm

The movement of the dragon is super smooth and feels really nice to control. The actual gameplay is quite simplistic but the controls and the epic music make it feel much more fun that it might have otherwise. I had a lot of fun playing this entry, good job!

guoboism says ...
Sep 1, 2015 @ 8:42am

The best fire dragon game on LD33! Super cool to fly!

Sep 1, 2015 @ 1:50pm

Wow... this is really impressive. Love the art style and the mechanics. I wish there was a way to control your speed though. It was hard to target the balloons with how fast I was moving.

walsh9 says ...
Sep 1, 2015 @ 2:51pm

Fun game! The art is great and the movement works really well.

WizzardMaker says ...
Sep 1, 2015 @ 3:06pm

Well, I just killed 1536 People and I think I feel great about it, fabulous game!

Ovidios says ...
Sep 1, 2015 @ 3:07pm

Really nice and fun entry! The graphics were wonderful but looking closely at the dragon's wings you notice they're just being resized. Animating them manually would've really improved that!

UncleChris says ...
Sep 1, 2015 @ 3:13pm

It was game, love the graphics. Very fluid movement. I does suffer for me from a "goal" and pretty repetitive, back and forth. Loved all the different enemies. :) We had similar ideas, I like what you did with yours.

HappyHour says ...
Sep 1, 2015 @ 3:25pm

Fire and dragon yessssss.
It is very satisfying to fly around with these controls.

Mase says ...
Sep 1, 2015 @ 4:22pm

The final score ranks (i.e. "Dreaded Deathbringer" etc.) are a nice touch.

Sep 1, 2015 @ 4:25pm

I liked this a lot, the controls felt great and the particle effects and chaos generally felt really satisfying.
My biggest problem with this game is that it feels like there's no way to avoid taking damage. In order to burn things in the city, I need to get within their attack range, which leads inevitably to depleted health. If there was some added layer of skill that would allow players to survive longer based on how they navigated volleys of arrows, this game would be vastly more enjoyable.

dvdking says ...
Sep 1, 2015 @ 6:29pm

really epic! I wish there was some goal though. And I think there should have been more explosions!

rogberth says ...
Sep 1, 2015 @ 9:02pm

It's the same concept as my game, only you guys made it way times better! Congrats. I only miss more flying enemies... the sky is a bit empty.

Finn says ...
Sep 1, 2015 @ 11:48pm

The game is very pretty and controls very well, it's been polished to a mirror shine. It's just a shame it's not very eventful, there's not much to it.

Lukbebalduke says ...
Sep 2, 2015 @ 2:28am

I scored 1711. Impressive gameplay and art! Amazing entry, everything was really well made. Overall, 5/5!

Sep 2, 2015 @ 3:36pm

Really fun, and good looking game. Nicely done. :)

dregamr says ...
Sep 2, 2015 @ 6:13pm

Wow, Impressive!! I liked it very much!! Very good work!! :)

Ithildin says ...
Sep 3, 2015 @ 9:30pm

Controls and flamethrowing worked flawlessly and felt amazingly rewarding. As it is right now I was having plenty of fun by just soaring and burning everyone down, but I agree a bit with some of the other comments about a potential lack of more things to do in the long term (Considering the time restrictions and imagining the amount of work it took you guys to polish mechanics and aesthetics as much as you did perhaps that just wasn't feasible). Good news is...the game offers a lot of promise in terms of possible additions for a post-jam version if you're up to it.

Amazing job, congratulations!

Simonaiso says ...
Sep 4, 2015 @ 9:03am

Good game! Really nice dragon art, and exciting atmosphere. Is not very hard though, so no real challenge. Loved to see with what the humans came up with to try and destroy me.

CtrlAltTea says ...
Sep 4, 2015 @ 11:07pm

Great animations, nice music and solid mechanics, impressively polished game!

bigbuggames says ...
Sep 5, 2015 @ 10:53am

Felt like Smaug for 10 minutes, that's awesome! The graphics are very nice and the gameplay feels epic. Good Job!

Omiya Games says ...
Sep 11, 2015 @ 2:31am

Very beautiful game, and well animated. Thought that the game was on the easy side, although part of that was my inability to tell what hurt me the most, and what didn't. Some sort of obvious feedback indicating massive damage would have helped.

I really liked the detail where the music volume would tone down as you went up higher into the sky. Made for a nice change of pace.

Selzier says ...
Sep 11, 2015 @ 4:56pm

I devoured 1594 souls!

bombjack says ...
Sep 12, 2015 @ 10:06am

very polished game. good job!

VDZ says ...
Sep 12, 2015 @ 4:25pm

I will be back as a Harbinger of Death and Fire! (High score: 3189 souls devoured)

Excellent game. Everything about this game is done well; the gameplay provides an excellent high score challenge with plenty of variety, and the graphics and audio work together to truly make you feel like a dragon bringing about death and destruction.

Because this game is good enough to replay over and over again, two balance flaws stood out to me, though:
- Balloons are too difficult to destroy. They dominate the airspace, and with how hard they are to destroy it is better strategically to remain close to the ground. It would add a lot of depth if coming up to destroy them would be a viable (hell, required for a good score) tactic.
- Wizards aren't effective enough. You can just fly through their barrier, and immediately start breathing fire again once you're out of the barrier. Your breath regenerates fast enough that by breathing in short bursts, you can still deal more than enough damage consistently even if your breath is reset to 0. It might be better if wizards stop or slow your breath regeneration in addition to slowing it (or if breathing in short bursts is nerfed entirely).
Due to these two issues, staying close to the ground and breathing in short bursts (using continuous breath against towers) seems to be easily the dominant strategy for getting high scores, which doesn't feel like the right way to play a dragon.

But that's nitpicking. For an LD game, this is beyond excellent.

VDZ says ...
Sep 12, 2015 @ 4:36pm

Any part of the entry details, including its links, can be changed by clicking 'edit' on the front page or 'edit entry' on the games listing. After LD33 voting ends, those buttons will be unavailable, but you can still edit your entry through . (Replace the number for any of your earlier LD entries; I can even still edit my LD22 entry (from December 2011) if I want.)

I strongly disagree with the idea of regaining health. Games like these work only because your health only ever goes down, never up; if it can go up and you're good enough, the game would become endless.

You can't avoid all damage. (Again, this is good; if I could keep avoiding damage it would takes ages for the game to end.) However, you can minimize the amount of damage you take by killing enemies quickly enough and maneuvering well. It makes a huge difference, so the amount of damage you take really is affected strongly by skill.

derr says ...
Sep 13, 2015 @ 3:47pm

Thanks for the hint, VDZ!

We're working on a post-compo version and playing around with a few different ideas. I thought about adding some type of "Armor" that is quickly depleted but regenerates. I want to keep the mechanic that avoiding some sort of damage is unavoidable, but a regenerative armor rewards skillful attack and retreat patterns. I'm not sure tho, because it also feels like a hack on the other hand.

VDZ says ...
Sep 13, 2015 @ 8:22pm

Regenerative armor could work, it works very well in Tyrian for example. In Tyrian, you have your 'Shield' (regenerative armor) and your 'Armor' (health); your Shield automatically regenerates quickly (assuming you have enough power - on power-intensive ships you need to stop firing for a bit to have enough power to regenerate your shield), but Armor damage is permanent (well, until you get a repair block).

However, for this game personally I'm a bit concerned about such a mechanic leading to endless games. For high score challenge games, you need to kill fast and die fast. It gets really boring in games like this if runs take 15+ minutes once you're skilled enough.

derr says ...
Sep 14, 2015 @ 4:48am

@VDZ: We accidentally left in a high amount of health I had setup for testing purposes. We wanted the gameplay to be shorter than it is now in the jam version.

Sep 14, 2015 @ 3:40pm

Really fun game! I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

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