Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by Electron - Jam Entry

You found a planet that can sustain human life but there are cute aliens who you wan't to kill for fun and become a monster in this procedurally generated action packed game (note - sometimes the game doesn't make good levels or glitchy levels so just press esc to restart it AND this is our first game)a
The screen shake and the continuous gun glitch is fixed.

WASD Movement
mouse to shoot

Downloads and Links




Aug 25, 2015 @ 9:43am

I couldn't play this for too long. The screen rumbling when I shoot made me feel sick.

Eingya says ...
Aug 25, 2015 @ 9:43am

Yay for screenshake! Also pushing the character back a bit would have further enhanced the game feel.

I wish there was more game that the one level, it's quite fun in a visceral way.

Hjalte500 says ...
Aug 25, 2015 @ 9:46am

Pretty cool game but please a little less camera shake damn. That random generation is pretty nice. Good work!

DoggyDog says ...
Aug 25, 2015 @ 9:49am

It is a bit confused and buggy. But the graphics is quite good.

Vem says ...
Aug 25, 2015 @ 9:51am

First things first: the menu font is near-unreadable.

The aliens are indeed cute.

The game is decent, if dull. I got frequent issues with the gun not firing when I wanted it to.

AzureAspect says ...
Aug 25, 2015 @ 9:52am

I guess you might have some comments about the camera shake (made me feel some sickness too, maybe its feature to stop people from shooting)

Otherwise well done :)

congusbongus says ...
Aug 25, 2015 @ 10:01am

I like the shaking plants when you walk near them, nice touch! Although I guess many have said this already, now I know what too much screen shake is like! :)

Aug 25, 2015 @ 10:01am

Cool little game, had more than a few goes before stopping to write this. The randomised levels mean that some are quite hard, others very simple. Not a bad thing, shakes it up a bit.

The camera shake was a bit much, a good idea but a bit overused, save it for the big stuff perhaps. I like all the particle effects and how everything seems a bit explodey though.

All in all, good fun.

Maramasa says ...
Aug 25, 2015 @ 10:04am

The use of screenshake is a bit overpowering and not subtle enough in my opinion. Found it fairly difficult to read the menu. Game was pretty good though. Good job!

Mister_Melon says ...
Aug 25, 2015 @ 10:07am

I thought this game was not bad but not great either, the whole shoot em' up style of play wasn't really innovative (shoot em' ups can be innovated example: Hotline Miami), the gameplay was repetitive and the camera shaking was hell (I don't want to feel like I'm in a city experiencing an earthquake while playing your game) also the player is pretty slow so navigating around the map is annoying and when you kill all the aliens nothing happens, It suited the theme perfectly in a rather hilarious way and I really liked the cute simplistic art style, but the fonts on the menu screen are really hard to read. It was a really funny concept but the mood was tanked by no audio. Overall I think this game was a nice entry but could really do with some polish here and then, still well done all the same.

gene-z says ...
Aug 25, 2015 @ 10:11am

Interesting, keep working

GameQuester says ...
Aug 25, 2015 @ 10:15am

I think it was everything said about the camera. Beside that it was quite fun to play. Good job!

wesley werner says ...
Aug 25, 2015 @ 10:15am

I killed all the cute aliens and became a monster :D

Electron says ...
Aug 25, 2015 @ 11:34am

Sorry for the whole camera shake , We would improve it in a new version , all at once , Thank you all for playing .

Electron says ...
Aug 25, 2015 @ 11:41am

And as I said it was our first game and needs a ton of polishing

Aug 25, 2015 @ 2:10pm

I was confused but still, had some fun with this

Electron says ...
Aug 25, 2015 @ 2:11pm

The link is updated !

SecularBaron says ...
Aug 25, 2015 @ 2:12pm

Good graphics. The slime violence in this game is against everything I stand for. Truly we are the monsters.

Vaida says ...
Aug 25, 2015 @ 2:31pm

Nuclear Throne much? :p Good job on implementing procedurally generated levels, and I noticed some nice uses of screenshake, particles and movements. It felt satisfying to play! However, the lack of audio can be really felt in a game like this. I was also disappointed that there was only one level, as I was enjoying myself. Overall, I can see that you have the skills to make something great, good luck! :)

Aug 25, 2015 @ 5:31pm

Nice work. Sometimes there are some aliens encaved so that you cant reach them. What kind of procedural generation are you using?

Togimaro says ...
Aug 25, 2015 @ 7:21pm

Feedback are here but sadly there is a slight lack of challenge and the absence of audio make the game a little sad, but overall it's a sympathic game!

Aug 26, 2015 @ 3:05am

I think you got the camera implementation wrong... it gave me a bit of motion sickness

crucknuk says ...
Aug 26, 2015 @ 9:15am

Camera shake killed my brain. For a next version, you should add some audio to improve immersion. Good job!

glerikud says ...
Aug 26, 2015 @ 1:08pm

Man shame there was no sound! Some metal with weapon sounds would totally give this one a fun atmosphere. There were some places where I couldn't move. Anyway, It's good fun for a few minutes, and I liked the camera shake too.

Electron says ...
Aug 26, 2015 @ 2:01pm

Thanks for you all people for playing and commenting on our game , we would update with all bug fixes and sound , and other things , in v1.1 , by the way , Enjoy LD jam

Mantlair says ...
Aug 26, 2015 @ 4:44pm

Procedural generation! Everywhere. Someone throw some procedural generator to me plz. Anyway cool graphic effects. Plants shaking! Good job!

eemmbbeerr says ...
Aug 28, 2015 @ 9:49am

I also had some motion sickness from that camera shake; in a game where continuous shooting is a good tactic that seems a little counter-productive.

kunzbe says ...
Aug 28, 2015 @ 2:44pm

i loved the physic-based animations on the plants. At the end a was constantly shooting at the plants just to see it bend '^^ good job

Aug 28, 2015 @ 3:10pm

The lack of music kind of kills the mood, but it has pretty nice graphics and with some work the game could be a lot more fun.

vikpek says ...
Aug 30, 2015 @ 12:47pm

There cannot be enough screenshake. Never!

reiknight says ...
Sep 13, 2015 @ 12:45pm

Not bad. I found a bug in the map generation in one run (the map didn't have solution)

Oct 13, 2015 @ 3:42pm

Cool game! I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]