Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Basket Case

by Quij - Jam Entry

This was made for the Ludum Dare 33 72-hour game jam, with the theme "You are the Monster."

Dodge and strike back to prevent any points from being scored for 60 seconds.

I've been teaching myself Unity the past few months and I'm happy to see something come to life! This is my first game jam and my first public game. The experience had its ups and downs, but I'm glad I was able to deliver something resembling a game, even if I had to cut a lot of corners ?

I'd consider this a prototype, and I may come back at some point and try adding real graphics to it. That said, feedback is always appreciated!



Downloads and Links




madalaski says ...
Aug 25, 2015 @ 7:07pm

The Windows version of the game doesn't work because you didn't include the data folder. =/

AdayMC says ...
Aug 25, 2015 @ 7:20pm

This was really fun!

I liked that gameplay you made and it was solid, no bug found at first glance (well in web browser, the mouse goes away from windows and its a little bit odd, but I could play anyway)
I was some time smashing capsules, the sound of splashing was addictive :P

It has nothing to do with theme but if this is your first Unity trial, you really made it nice. Keep working on it, it could be a nice proposal ;)

SKT says ...
Aug 26, 2015 @ 5:51pm

Nice fun game, that's really good for a first game. Just a little bit of music and some nice textures and your are all set ^^

UrbanHelsing says ...
Aug 26, 2015 @ 6:23pm

Great idea! But annoying that I can press outside the screen and lose control

Slapunas says ...
Aug 26, 2015 @ 6:28pm

It's a cool idea for a game and fun to play (even if a bit chaotic at the end). You could've added some story like having a monster possess the basket (a monster basket?!) to make it suit the theme more.

Quij says ...
Aug 26, 2015 @ 7:09pm

Thanks for the heads up, madalaski! All fixed now.

Looks like's having trouble with their file uploads at the moment, so I put the fixed Windows version in Dropbox.

fafastudio says ...
Aug 26, 2015 @ 7:09pm

I liked this but it's a bit difficult on the web version, not to get out the screen !
Well done though ! :)

fubenalvo says ...
Aug 26, 2015 @ 9:23pm

Where is the monster theme? Don't understand it :/

Koneke says ...
Aug 26, 2015 @ 9:37pm

Simple but pretty unique gameplay idea, and definitely not what I'd associate monster with, so bonus points for that :) Pretty fun (splat splat splat!), but it was very difficult to play with the lack of mouselock.

KevinWorkman says ...
Aug 26, 2015 @ 10:10pm

Congratulations on finishing a game, that's what Ludum Dare is all about! You've got all the pieces connected, now you "just" have to polish it up and make it more obvious what's going on: are the balls hurting the player?

I also wanted to say thanks for your comment on my game, I think you're the first person to really understand what I was going for with the theme!

yuigoto says ...
Aug 27, 2015 @ 9:15am

*splat* *splat* *splat*

First of all, congrats on fnishing your first game! I hope you'll keep making and participating on LD! :) My Unity skills are just as good as my latin knowledge (none) so, for me, a first game made in Unity is quite a feat. :)

The idea is pretty nice and being the dude who always prevents people from making points, is really a monstrous idea (I know because I've been called worse for doing it ;D).

I don't know if you played it, but this has that "fly swatter game" feeling from Mario Paint, which I think is quite nice. :D

It would be a good thing to work on this game and improve it, as this can be even more fun. Like, include an upgrade system, power ups, double swatter! :P

Anyway, cheers! And congrats! :3

Pantoufle says ...
Aug 27, 2015 @ 12:19pm

I remember my first jam after learning about Unity...
I wish I made something this good!
Great work man!

NuSan says ...
Sep 3, 2015 @ 4:49pm

That was fun, maybe add some blood effects when the capsules are squashed :D

Xanjos says ...
Sep 4, 2015 @ 1:48pm

Apart from the obvious slowdown that you get when you instantiate so many gameobjects in one go (btw you should look into object pooling concepts), the mechanics were actually pretty interesting. Not bad for your first Unity/game jam/LD game.

handkor says ...
Sep 4, 2015 @ 7:58pm

That white projection on the ground was a good idea, really helped to align your strikes.

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