Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Don't get caught!

by nmrsmn - Jam Entry

My first LD entry... I'm still kinda noob, but have learned allot the last 72hours. The idea is that because you are a monster you shouldnt be seen by NPC's wandering around and get to the other side of the map to your target..
It's still a bit buggy, but I plan on finishing it after I get some good nights sleep..

Levels are procedurally generated (seeded, so level 1 will always be level 1), which makes it possible to have infinite number of levels (and a chance on bugs and crashes since I only played the first 25levels)

I used the sprites and the audio from the opengameart.com website.

Audio: http://opengameart.org/content/hoverwhip
Tiles: http://opengameart.org/content/the-field-of-the-floating-islands


Comments and feedback is appreciated!

Downloads and Links


Ratings

#675Humor(Jam)2.53
#677Overall(Jam)3.04
#686Mood(Jam)2.90
#695Fun(Jam)2.84
#734Theme(Jam)3.16
#875Innovation(Jam)2.52
#1268Coolness48%

Comments

Aug 25, 2015 @ 1:40am

Great graphics!

Shaw says ...
Aug 25, 2015 @ 10:30am

Music and controls are great.

D3giler says ...
Aug 25, 2015 @ 10:35am

Loved the Retro graphics and the running animation is so cute, sometimes you almost wish you'd never escape xD Great Job, lots of fun!

FiSilva says ...
Aug 25, 2015 @ 11:22am

Very nice, I like the idea, controls feel good.

allinlabs says ...
Aug 25, 2015 @ 11:28am

Having no minimap and being lost was part of the fun, but having some kind of indication of which direction is the exit would have been nice. Even if it's only at the very beginning of the level. The exit itself can easily be mistaken to something else and is easy to miss. But enough with my complains. It's an incredible first Ludum Dare entry, with replayability, good graphics (even though it's not yours) and a nice take on the theme. Well done

WASDMagician says ...
Aug 25, 2015 @ 11:30am

Very nice graphics, a like the music as well.

Gameplay was fun, only problem I had was occaisionally I glitched onto platforms I couldn't get down from.

gnuwilliam says ...
Aug 25, 2015 @ 5:34pm

Awesome art!

anjack says ...
Aug 25, 2015 @ 7:44pm

The graphics and music were great!

Vaiaphraim says ...
Aug 26, 2015 @ 12:09am

It's really fun to run through these worlds - it's just really hard to tell where the "exit" is. Congrats on the procedural map gen!

wg_phancock says ...
Aug 26, 2015 @ 10:13am

Controls were solid, and the concept was fun, especially with the infinite levels. Art is nice, though I know that wasn't done by you.

I wish there were a compass pointing me in at least the general direction to go or something. I get that you want to feel lost, but some direction would have been nice. Also I got stuck a couple times on raised platforms after coming off of a bridge.

nmrsmn says ...
Aug 26, 2015 @ 11:30am

Thanks for all the feedback! I'm defo gonna continue and make a post-LD version with atleast a compass which points you in the general direction ;). Maybe add some other features too that I had planned but didn't made it to the game yet..

SKT says ...
Aug 27, 2015 @ 11:42pm

Great game and nice idea.
A compass would be nice, and maybe the enemies' vision (you know, something red or blue or whatever to see where they're watching... I don't really know how to explain it).
Good job !

Aug 30, 2015 @ 2:52pm

Found a bug where I managed to walk up onto a higher platform, and then I couldn't leave. Several times actually, in different places.

Nice with the procedural generation though.

Sep 1, 2015 @ 3:34pm

Very nice. The music really sets the tone well in this game. However, several times I ended up stuck on a platform after crossing over from a bridge. No apparent way to get down, and the bridge was no longer accessible either.

Biruts says ...
Sep 1, 2015 @ 4:36pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

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