Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Escape

by KPapaGeorge - Compo Entry

Source code is in link

Downloads and Links


Ratings

#600Audio2.33
#617Humor2.35
#674Theme3.04
#843Mood2.14
#862Fun2.32
#870Innovation2.12
#897Graphics1.88
#945Overall2.15
#1314Coolness47%

Comments

KPapaGeorge says ...
Aug 24, 2015 @ 9:49pm

I forget to mention that to E key is to press button

Andrew Adams says ...
Aug 24, 2015 @ 10:11pm

I found the game a bit difficult, but once I figured out the controls it was okay. Controls felt a bit floaty though.

PixelPerfect says ...
Aug 24, 2015 @ 10:12pm

When you lose and play again, the message to press esc stays on screen. You may also want to make the web version link directly to the html file so it is easier to play.

Aug 24, 2015 @ 10:48pm

THis was challenging!

I like the creature!

mantis says ...
Aug 24, 2015 @ 11:47pm

Jump, frogman! Jump!

KPapaGeorge says ...
Aug 25, 2015 @ 12:44am

@mantis I should rename it mutated frog

boardtobits says ...
Aug 25, 2015 @ 2:53pm

Fun platformer with a hint of stealth. I enjoyed it.

There were some places you could wall jump and "escape" the level permanently.

TLansdale says ...
Aug 25, 2015 @ 7:43pm

It seems to be hard to get a "high" jump, is there something I'm missing? Nice idea though!

Chrisp196 says ...
Aug 25, 2015 @ 7:50pm

Nice game, I enjoyed it a lot. :D

KPapaGeorge says ...
Aug 25, 2015 @ 10:39pm

@TLansdale the code to determine when to jump is determined by the OnCollisonEnter function ( if your not familiar with unity you won't understand what I am talking about);When you touch a block you can jump. But to jump again you need to re-enter the block to jump. The trick is to do that in midair.

AAGH Games says ...
Aug 27, 2015 @ 10:03pm

Interesting concept, but I had trouble with hit detection, judging when I was or wasn't going to contact one of the sensor bars.

flokitall says ...
Aug 28, 2015 @ 6:54pm

A fun mix of platforming and a bit of stealth, well done! The controls could be a bit tighter, as it sort of feels like you're floating whenever you jump, although multi-jumping was still fun to try to get right.

I must admit I had the most fun trying to escape the level by continuously wall-jumping and then bypassing all of the traps.

nili says ...
Aug 29, 2015 @ 6:28pm

You have to discover it pretty early, but it took a while to figure out that wall-jumping was a possibility.

I got the feeling that since failure wasn't instant after touching a laser, there was some way of avoiding capture, but i couldn't figure it out.

Still, i kind of liked it.

Stechas says ...
Aug 30, 2015 @ 2:27pm

Overall nice impression of this stealth like game, sometimes I have struggled to make the frogmonster jump but eventually it obeys my commands :)

OadT says ...
Sep 6, 2015 @ 2:32pm

Its a bit unclear where to go. At the beginning I was walking completely around the intended path without noticing. Also the controls are a bit weird, but after I understood them it was nice, just a bit hard

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