Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Disastris

by TerraCottaFrog - Compo Entry

Control the monstrous power of Mother Nature in Disastris!

Disastris is a game of strategy, experimentation, chance, and watching things explode. You have control over each of the four classical elements: Water, in the form of a powerful tsunami; Air, in the form of a tornado; Fire, in the form of a fire-bomb; and, last but not least, Giant Monsters from Space! (In the form of a giant monster from space.)

Blast your way through five unique cities on your campaign of destruction, experimenting with each disaster in your arsenal to create maximum destruction. Try for a high score, or simply experience the cathartic thrill of crushing mighty civilizations into dust!

INSTRUCTIONS:
* F toggles fullscreen
* Select disasters from the bottom bar. The number underneath them is how many you have left to use in the level.
* Purple houses give more points than orange houses, and large buildings give many points.
* Trees are easy to ignite, while roads are quite difficult.
* Each disaster has special properties, strengths, and weaknesses. Experiment to find every disaster’s best use in each level.
*Tornado and Tsunami are aimed by dragging in the direction you want them to move
* Try for that high score, and have fun!

Downloads and Links


Ratings

Coolness99%
#51Fun3.90
#69Overall3.83
#97Innovation3.70
#170Audio3.39
#179Mood3.47
#193Humor3.35
#213Graphics3.61
#377Theme3.52

Comments

dustinaux says ...
Aug 24, 2015 @ 2:28am

Impressive work! Brings back fond memories of Sim City :) I like the audio a lot.

Mattress says ...
Aug 24, 2015 @ 2:33am

That was probably one of the best games I've rated so far! Good job!

TimWright says ...
Aug 24, 2015 @ 2:34am

Very interesting. Nice to destroy some stuff.

Korso says ...
Aug 24, 2015 @ 2:43am

This is the best game I've played today. Cool mechanics, good use of particles (although the game slows down form me when using multiple tsunami) and very fun.

Aug 24, 2015 @ 2:50am

Awesome! Super satisfying. The monster is epic

Gravity Games says ...
Aug 24, 2015 @ 2:55am

I had a lot of fun playing this entry. Each disaster reacted differently, and while it took some getting used to, I had a lot of fun trying each of them out to learn how they work. I could actually see this expanding out rather well into a full game! If I had to complain about something, it would be that there's only a few maps, but this is a game made in 48 hours, so it's understandable.

Aug 24, 2015 @ 3:23am

very neat. The different disasters all feel unique and satisfying to use, although I felt it was a little unclear how they worked at first. A few tutorial levels might be nice, as well as a quick in-game explanation of how to switch between them and use them. I found that unclear until I glanced at the description on this page. Once I did, though, I found this to be quite a lot of fun.

VampyVampire says ...
Aug 24, 2015 @ 3:47am

Cool!

Sam Twidale says ...
Aug 24, 2015 @ 3:49am

This also brings back Sim City-like nostalgia for me, pretty funny too.

sepharoth213 says ...
Aug 24, 2015 @ 3:57am

Brilliant work! I love the aesthetic and the matching music. I sat around listening to the calm undestroyed-town music for a while lol.

The biggest disappointment of this project to me was all of the potential that we didn't get to see for this compo. Things like disaster fusions (tornado + fire = ????), puzzle levels, mitigation teams (firefighters, etc.) all are begging to be a part of the game, but as it stands, it's wonderful for 48 hours.
Great job, and congrats on the entry!

cgmorton says ...
Aug 24, 2015 @ 3:58am

Haha this game is great! Great music, great feel, very satisfying. The fire/monster was a bit random at times, and the fire could take a while to go out - but that's the only criticism I can think of. Cheers!

micdoodle8 says ...
Aug 24, 2015 @ 4:21am

The satisfaction of destroying cities hasn't gotten old since 1993. Nice entry :)

Jelinib says ...
Aug 24, 2015 @ 4:34am

Just like the others, this takes me back to my Sim City days of summoning all the disasters I could--but without the extra hassle of having to fix everything afterward! Absolutely genius. The disasters are very satisfying and mesmerizing to watch! You sure worked some magic with those pixels!

Oh, hahaha. I left the game idle on the title screen, and now the giant monster is just flipping out in the middle of the screen. He must be suffering destruction withdrawals already!

This is a really fun game! Please add more to it later!

guoboism says ...
Aug 24, 2015 @ 4:41am

Great game. Polished in such short time!

markoburzan27 says ...
Aug 24, 2015 @ 5:03am

very fun love it coul;dint stop playing 5/5

Aug 24, 2015 @ 5:06am

This feels really polished! The variety of the disasters is great, though I wish there were a little explanation of which each one is at the very beginning. Maybe a level select/restart level functionality to make it easier to experiment?

And I wish the monster had more than one frame of animation to make its movement a bit more interesting. Even a two-frame with it moving its claws up and down would help.

All in all, though, this is great!

KhaoTom says ...
Aug 24, 2015 @ 7:34am

Wonderful!

Kahztein says ...
Aug 24, 2015 @ 8:11am

A brilliant and fun game, you defiantly deserve top 100!

TwixtorTitan says ...
Aug 24, 2015 @ 10:17am

Impressive! looks really interesting.

chromebookbob says ...
Aug 24, 2015 @ 10:54am

great in all respects, I love the particle effects

qkerguelen says ...
Aug 24, 2015 @ 3:35pm

Great job, i really liked the graphics and it was really fun to destroy everything!

Elenesski says ...
Aug 24, 2015 @ 5:09pm

Surprisingly addictive. Great concept. Awesome job.

pighead10 says ...
Aug 24, 2015 @ 10:17pm

Extremely satisfying. Fun game.

Deadpan-Gamez says ...
Aug 25, 2015 @ 10:09pm

Really fun little game, music was amazing art the controls great job :)

jodizzle says ...
Aug 26, 2015 @ 2:34am

What a great entry! I loved this game, definitely one of my favorites so far. It's great to see a game embellish one of the funner sides of the SimCity genre, and embrace the ld33 theme with style. Plus, the audio was just about perfect; definitely a highlight.

There are some features missing that I would like to see eventually: opportunities for disasters to combo (this might require a greater set of available disasters), a greater diversity in level challenges, and the ability to shoot water up and down, not just left and right (this one was more inexplicable -- was I just screwing something up?). But, all in all, it's an amazing compo product. Congrats.

APC says ...
Aug 27, 2015 @ 7:14pm

I thought it was really good. It was a creative idea that went with the theme. I really liked the was the tsunamis looked (even if it did slow down my computer lol)

Joror says ...
Aug 27, 2015 @ 10:29pm

Ah CGA-ish simcityscaping... cool! Took me a little while to get the controls down. A 'target' high score or even a percentage of total score would have been cool to add. :)

dalbinblue says ...
Aug 27, 2015 @ 11:33pm

Definitely reminds me of SimCity, specifically what I would do to my brother's cities when he wasn't looking. Definitely a nice laid back game. I got through all the levels without a problem, which either means I'm amazing at it, or more likely there isn't a fail condition. Quite fun, and funny to see the mother explode for no reason. Also one quick question. I noticed in the fourth screenshot the tsunami is moving right, but I only ever got it to go left. How do you change the direction of the attacks?

Aug 28, 2015 @ 12:25am

You change the direction of attacks by using the mouse. An arrow appears, but I should have made it clearer. I edited the description to point that out. There is no fail condition. You just try for the highest score you can.

Druid says ...
Aug 28, 2015 @ 2:13pm

Probably most catchy game gere! Amazing idea, ultimate gameplay and neat graphics! All 5 for you sir!

redzero says ...
Aug 28, 2015 @ 2:35pm

Awesome game!

voidstar33 says ...
Aug 28, 2015 @ 4:50pm

Very engaging game. Fun particle effects and tsunami is awesome. Excellent work. Did not understand the scoring system though. Felt random. If you could add some challenges, it will be even more awesome.

freaknarf says ...
Aug 29, 2015 @ 1:40pm

Great game :) the best part of sim city exploited...
That was fun and very destructive, i loved the very well done old school design and blastbeating music... The only bad point is that it lakes a bit of difficulty but crushing cities for high score is fine too ! Nice job !

mubox says ...
Aug 31, 2015 @ 1:36am

Interesting. :]

bodsey says ...
Sep 1, 2015 @ 5:47pm

Yeah I can see the inspiration from the early Sim Cities XD it's a nice idea and a solid execution. I wish I had more info about how things work, I'm a bit confused

MrTwister says ...
Sep 3, 2015 @ 12:48am

Incredibly fun game! Loved the whole look & feel. It was like playing the "random" disasters in SimCity.

SFXs were a bit too loud for my old ears I guess, but it didn't take away from the fun of destroying cities.

Awesome entry indeed. Good job!

Drauthius says ...
Sep 3, 2015 @ 6:29pm

Really good entry. Would have been nice if each level had a goal, like X% destruction or X number of points.

Sep 6, 2015 @ 1:19pm

Nice game. I included it in part 19 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) http://youtu.be/bouSnGLQUcs

Mubox says ...
Sep 14, 2015 @ 11:12pm

We have fixed our game, if you want to see it again. ^^
Thank you.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]