Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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The Slimy Jumper

by glaenn - Compo Entry

In this platformer you play a slime-monster who has to increase or decrease his size to finish the level (more levels hopefully coming soon).

The game is written in Java (SE 1.8).

Downloads and Links




GagaPete says ...
Aug 25, 2015 @ 8:37pm

A pretty solid base. You should continue working on it. ;)

El Cabaro says ...
Aug 27, 2015 @ 8:25pm

Cool game, and neat graphics. Your platforming code is a bit wonky but nothing too serious. Were you inspired by

Aaranos says ...
Aug 29, 2015 @ 11:42pm

Solid base, just needs that extra polish.

spindizzyMR says ...
Aug 29, 2015 @ 11:43pm

I think I finished, I saw nowhere else to go after fluking past the blue one for the last red at the top then going down and eating those three big yellows.

glaenn says ...
Aug 30, 2015 @ 8:33pm

Yes, you finished. There was a bug that the message didn´t show up at the end but I fixed it now.

@El Cabaro
I wasn´t inspired by but while I was making the game I thought of too. My very first idea was a platform shooter where you have to absorb slimes to get ammo.

Coac says ...
Aug 30, 2015 @ 9:09pm

Simple platformer game, good gameplay. More levels will be nice :)

Reyn says ...
Aug 30, 2015 @ 9:16pm

Feels a bit too fast here. Might be that you are moving your objects X pixels per frame instead of per second ? I like the idea, I'm sure there are ways to make this more puzzely.

GameQuester says ...
Sep 1, 2015 @ 11:27pm

Good idea an pretty fun game. I thought some chechpoints would be nice, or were there some later? Also I think the y camera movement was a bit annoying. Beside this: Good work!

Jacob123 says ...
Sep 2, 2015 @ 8:05pm

Would be a lot better with a nicer jump mechanic. Took me a while to perfect the jump mechanic. I started about where this game is and got better from there.

HolyBlackCat says ...
Sep 6, 2015 @ 6:26am

Great idea and nice level design! Graphics is ok.
But you should really improve these physics and collisions.

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