Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Super Boss

by Daukan - Jam Entry

This game is a twist on the classic concept of a plattform game. A hero is invading the castle of a dragon and it is your job to see to that the defences hold and the Super Boss keeps on bossing. Use your cunning in strategy and of fighting.

Downloads and Links




Daukan says ...
Aug 24, 2015 @ 7:23pm

Totally Awesome Game Bro!!

LordKawaii says ...
Aug 25, 2015 @ 7:55pm

I really like the idea. I would love to see a more fleshed out version of this with a lot more control over how you design the level before the boss fight.

tigerrenko says ...
Aug 25, 2015 @ 8:12pm

Great idea, however I didnt undrstand what kind of strategy player needs to deploy... could use work and be a great twist on a genre, as intended.

danidre14 says ...
Aug 25, 2015 @ 9:09pm

Really liked this game. Nice entry.

Meta-link says ...
Aug 25, 2015 @ 9:20pm

Nice idea, and the game is easy to understand ! Next time try to improve a little bit graphics and gameplay feeling and your game will be cool !
And the boss sprite is really awesome :D

zenmumbler says ...
Aug 25, 2015 @ 9:22pm

Interesting idea with the 2 phases, just that the hero AI is somewhat lacking :) And what is Bowser doing in there…

AlexPGilbert says ...
Aug 25, 2015 @ 9:29pm

I love the idea! It's a hard design to pull off. After the third level I started to just not place any defenses. They all seemed pretty useless. The "enemy" can be killed pretty easily once you figure out how to walk backwards.

I really did enjoy the time I spent playing this game! It was fun watching the "enemy" run through the level and walking backwards as Bowser is hilarious!

jlnr says ...
Aug 25, 2015 @ 9:31pm

Ha, took me a while to figure out the controls for the trap placement screen. Interesting concept!

Aun says ...
Aug 25, 2015 @ 11:58pm

I liked the idea. Maybe you can improve the graphic part even if it gives a style to the game. You can also change the amount of money you earn between the stages. There is also a problem with the hitboxes when the boss does fire.

Gravity Games says ...
Aug 26, 2015 @ 1:07pm

Reminds me a lot of the game that I did for "You are the Villain". IMO it needs to have a lot more variety, such as more obstacles and more control over the level layout. The Hero AI also needs to work smoother, but to be fair, this was made in a short amount of time, so it's understandable. Also, it got boring really quickly, but fun at first. It could actually be a really great game with some more polish and variety.

Aumni says ...
Aug 29, 2015 @ 2:05am

I really liked the design of the game. It's a cool idea to design a level and to play the bad guy. I could even see this being a multiplayer game where one player plays the hero and tries to go through the bad guy's traps. Awesome work, keep it up!!

Sep 2, 2015 @ 11:09am

Excellent concept and use of the theme. Well implemented for the time that you had. Would definitely like to see a more developed post-jam version of this.

Sep 2, 2015 @ 12:07pm

Nice idea. My main problem is that in the boss fights, the hero just ran from one side of the area to the other and back, so I just stayed behind him and flamed him to death.

glerikud says ...
Sep 5, 2015 @ 6:29pm

Great concept, though I had a little problem undertstanding it, there could be a bit more instructions in the trap placing stage. Other than that, it't not bad

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