Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Boblar's Ascension

by AzureAspect - Jam Entry

Most helpful tip: PRESS SPACE TO CONTINUE DIALOG

My first Ludum Dare and first "finished" game I've ever made. Let's just hope that it works on other computers (didn't have much time to test if it does).
The game is basically very simplified sim city style game where you need to connect houses to factories to generate income. I also wished to make annoying fat rich guy as your partner in crime. So Boblar will be "assisting" you in the game.

Thanks to Olive-Elmo and Panda for art work on the game. I had more time to focus on the programming and gameplay with their help!

Minium requirements: (at least some of them)

screen size: 1024 x 768
opengl 3.3 (core functions only used, many laptops will probably have problems with this requirement)

Added some DLLs to the rar file (have to do proper testing next time, thankfully we are allowed to upload bug fixes!)
Thanks for the comments, I'll try to fix the problems as they arise if I can!

Downloads and Links


Ratings

Coolness100%
#558Innovation(Jam)2.98
#595Humor(Jam)2.67
#799Fun(Jam)2.68
#910Graphics(Jam)2.48
#920Mood(Jam)2.52
#935Overall(Jam)2.72
#945Theme(Jam)2.73

Comments

pighead10 says ...
Aug 24, 2015 @ 9:24pm

Not much of a challenge, but a more unique concept than most of the games.

kingpirux says ...
Aug 24, 2015 @ 9:47pm

i can't run the game :(

cameronpenner says ...
Aug 24, 2015 @ 10:09pm

I can't run it :/ it says "The program can't start because OpenAL32.dll is missing from your computer."

Gil4 says ...
Aug 24, 2015 @ 10:47pm

Sorry bro, OpenAL32.dll missing. I've developed with SFML two years ago, iirc it's quite easy to include stuff like this .dll into the project folder. I recommend you test it on some PC with no special software for game development installed to see most of the .dlls you should include, then you can update your submission with those (the rules allow it anyways).

triplefox says ...
Aug 25, 2015 @ 12:25am

This one sucked me in a little more than I thought it would, I think because of the time limit of "how long will the planet last."

DruhinM says ...
Aug 25, 2015 @ 7:24am

Nice game

Coruja says ...
Aug 25, 2015 @ 1:56pm

i can't run the game too :(

Silverfyre says ...
Aug 25, 2015 @ 2:09pm

Can't run the game..

fdslk says ...
Aug 25, 2015 @ 4:53pm

Much better than I expected!

Infininete says ...
Aug 25, 2015 @ 5:01pm

what in the fuck. I just get a repeating dialogue about cum farts and rolling up my sleeves. What?

Big Cow says ...
Aug 25, 2015 @ 5:44pm

Couldn't run because 'sfml-audio-2.dll' is missing from my computer :(

raducumiczzz says ...
Aug 25, 2015 @ 6:08pm

Unique concept! Great work on the game. Congrats

UrbanHelsing says ...
Aug 25, 2015 @ 6:58pm

Can't run the game...

danidre14 says ...
Aug 25, 2015 @ 9:41pm

Really innovative concept.

Jod says ...
Aug 26, 2015 @ 9:17pm

Well done!

crucknuk says ...
Aug 27, 2015 @ 9:54pm

I'd like to play this game, but it doesn't work on my computer :/

sorlok says ...
Aug 27, 2015 @ 11:25pm

Game fails to start on my computer (with no useful diagnostics). Does it rely on anything like .NET? (I am running Open GL 4.4)

MasterZenith says ...
Aug 28, 2015 @ 1:17am

Game does not run... Sorry :(

Team Myopia says ...
Aug 28, 2015 @ 1:47am

Can't run it :/

AzureAspect says ...
Aug 28, 2015 @ 8:20am

Hmm...I also had problem on one of the computers were the game would not give any error but nothing would happen either (task manager shows it is running but...)

Here's list of libraries I used in the game in case someone knows better what could be wrong:

SFML-2.3; glew-1.12; glfw-3.1.1-WIN32;
I used visual studio 2013 community edition to compile the build

AzureAspect says ...
Aug 28, 2015 @ 10:03am

I think the problem might have something do with 32 and 64 bit OS running it in wrong manner. Probably have to make different versions for x86 and x64

Dizzly says ...
Aug 28, 2015 @ 12:42pm

Best Fun, Best Humour, Best mood... GREAT JOB!

freaknarf says ...
Sep 2, 2015 @ 7:05am

I have an APPCRASH at launch, on win 8.1 :/

cyrixd says ...
Sep 11, 2015 @ 11:51pm

Application crashed while loading on my Windows 7 laptop.

Sep 12, 2015 @ 1:41pm

Can't run.
---------------------------
boblar_ascension.exe - Application Error
---------------------------
The application was unable to start correctly (0xc000007b). Click OK to close the application.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]