Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Demon Dash

by Avalanche Games - Jam Entry

[WASD keys to move, AA or DD to dash]

Demon Dash was created in 3 days as a submission for the Ludum Dare 33 game jam weekend; with the theme of "You are the monster". After playing the game you will quickly realise that being a monster is an extremely fun and button mashingly exhausting task.

Play online with your friends, against other players or just go solo! Hope you enjoy it and please tell me what you think! Should I carry on working on this game? Create more maps? LET ME KNOW!!


Demon Dash was created by one developer, @OfficialWoaka from @AvalancheGames_



edit: I created a timelapse video of me making Demon Dash, here's the link
https://youtu.be/zJzi_YRE_iY

Downloads and Links


Ratings

Coolness64%
#155Audio(Jam)3.62
#336Fun(Jam)3.32
#444Theme(Jam)3.56
#500Overall(Jam)3.24
#503Graphics(Jam)3.44
#544Mood(Jam)3.09
#670Innovation(Jam)2.82
#697Humor(Jam)2.47

Comments

fdslk says ...
Aug 25, 2015 @ 5:03pm

Moar maps pls! I like this one!

Aug 25, 2015 @ 10:38pm

:D Thanks for the comment!

I really want to work on this more. More maps and maybe more content to multiplayer!

Crefossus says ...
Aug 26, 2015 @ 12:57am

Nice juice.. the soul collect text lerp and screen shake is working nicely. Polished art and nice music/sfx too.

I like how landing on hordes of them from above works more efficiently than dashing into them from the side. That's pretty fun.

I was hoping for win or lose conditions, but finally figured out I had infinite life. I guess that's "being a monster is an extremely fun and button mashingly exhausting task", but kind of doesn't work for me as a player.

gv1351 says ...
Aug 26, 2015 @ 11:23am

I like your art style

Aug 26, 2015 @ 11:29am

@gv1351 Thanks :3

Aug 26, 2015 @ 11:30am

Really fun!
Especially satisfying stomping on people hehe.
Great art and music overall :D

ChrisFagan says ...
Aug 26, 2015 @ 11:39am

The art was nice and I enjoyed the music. I wasn't a fan of the gameplay, there wasn't a clearly defined win or lose condition, I could just stand there forever and nothing happens, which was a shame for me.

I can see the appeal for players that love to be powerful and unkillable though.

Aug 26, 2015 @ 11:46am

I like it, it just seemed like as long as I kept attacking stuff I could never die.

Also, if anyone's having trouble with the big guys, just jump at the flying things on their shoulders until you kill them, then jump at the big guy and keep pushing towards them - you'll stay off the ground and just keep attacking.

parsia says ...
Aug 26, 2015 @ 12:14pm

fun gameplay, love the music!

Aug 26, 2015 @ 2:26pm

@Brainfreezeman @ChrisFagan @Slashee the cow @parsia, thanks for the comments!

Aug 26, 2015 @ 2:27pm

@Slashee the Cow, Well done for finding out how to defeat the big guy! :D

I was hoping someone would comment and explain how to beat it.

SKT says ...
Aug 26, 2015 @ 2:34pm

I love that music ^^ ...loading time was a bit too long for my liking but then again, I have a shitty connetion. Great work !

Chris Olsen says ...
Aug 26, 2015 @ 2:40pm

There is something strangely satisfying with hoarding them all in the corner and sitting on their heads :)

Aug 26, 2015 @ 2:42pm

@SKT Thanks hope you enjoyed it! Sorry about the long loading times. It could be because of the file size as well, there's quite a few assets with the build.

@Chris Olsen, finally, someone who shares the same interest as me. Sitting on heads.

Joror says ...
Aug 26, 2015 @ 2:46pm

Very fun! Although I had the idea that I could not die..? Got up to 1000ish souls and the game lagged down. (physics stack?)

Mister_Melon says ...
Aug 26, 2015 @ 2:54pm

I liked this game, I didn't find the style of gameplay hugely innovative but it was good, the gameplay was fun especially when it got intense when those big guys came in, but was a little repetitive when you first start playing. It suited the theme perfectly and the art style was really nice. The music was really good and helped set an excellent mood (along with the lighting) I think this game was nice overall but could really do with some improvements in gameplay but that's just my opinion, besides good job all the same.

Aug 26, 2015 @ 2:54pm

@Joror, Damn 1000 souls? More than I ever got [I didn't have much time to play it]

Yep could be the physics stack slowing everything down... I literally didn't have enough time to optimise it much ):, thinking back I should have destroyed the arrows after a time frame and maybe set a limit to the number of possible enemies spawned at a time.

Aug 26, 2015 @ 2:56pm

Apologies for the double post, but if you have time check out the timelapse of me making Demon Dash! https://youtu.be/zJzi_YRE_iY

iossif says ...
Aug 26, 2015 @ 4:33pm

i like the soundtrack!

Obvious_San says ...
Aug 26, 2015 @ 4:56pm

Haha :D That was really fun! Like the pixel art and the sounds are great for an arcade game like this.

Aug 26, 2015 @ 10:38pm

@iossif @Obvious_San Thanks for the comments! Glad you like the art, took me a while to get it satisfactory ):

Make sure you guys check out the timelapse I made!

tweedle says ...
Aug 27, 2015 @ 12:17am

Fun and fast action! Love all picking up tons of souls all at once.
Would like to see more!

Aug 27, 2015 @ 12:53am

@Tweedle, Thanks! Glad you enjoyed it. What would you like to see more of? More maps? New mode? :D

Also forgot to mention that the link to the timelapse video is in the description!

Pantoufle says ...
Aug 27, 2015 @ 12:51pm

Really polished and satisfying. Good job for the art, sound design and camera shaking. That makes a fun and enjoyable mood :-)
It reminds me of Risk of Rain a little for the visuals and the hordes of enemies.
I couldn't try the multiplayer mode.
Great job overall! I'd like more maps now please ;-)

Aug 27, 2015 @ 8:45pm

@Pantoufle Thanks for the comment! Apologies about the multiplayer mode, I realise it's a little buggy. Literally learn't and implemented Unity 5 Networking in the last day.

More maps?? Okay :D, although you'll have to wait until after the judging ends. I don't think I can edit the game anymore.

grywhttl says ...
Aug 28, 2015 @ 1:42am

Enjoyed this!

Aug 28, 2015 @ 1:46am

@grywhittl Thanks!

Aug 28, 2015 @ 10:46pm

Great game! Are WASD the only keys to play? Because I collected 2k souls that way =)

It feels nice to dash around and to stomp on those little knights.

Keep up the good work!

Aug 31, 2015 @ 10:52am

@Team Klappermann Yep, WASD are the only keys to play, You can double tap A/D to dash in those directions as well. Glad you enjoyed the game/demo!

dmcfarline says ...
Aug 31, 2015 @ 11:48am

really satisfying to jump on big groups and eat them all at once

n8b says ...
Aug 31, 2015 @ 12:16pm

Is there lose or win condition? If yes, need to be said, if no, need to be created.

Outside of it, we fit in easily, the artwork is cool, the moves are evident... then yes, you can create new map.

The only default is the freezing of the web version.

I've the same concept of soul collect, and the same problem of freezing for web version, due to the excessive number of actors and shooting... Then felicitation, you've find the best concept of this ludum dare ;)

Aug 31, 2015 @ 4:18pm

@dmcfarline :D Hope you enjoyed it! You managed to find the idea behind the game, just endlessly killing the solidiers. There's no winner or loser.

@n8b Thanks for the feedback! I noticed the game does freeze when too many entities have been spawned, there's no real optimisation for that at the moment. Although one could be to limit or destroy the entities after a certain time frame.

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