Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Sola Mors

by lebrokholic - Jam Entry

Sola Mors ("but death is certain", Latin) - is an arcade game with an original game mechanics, exciting gameplay and stylish graphics.

- control a group of survivors in a post-apocalyptic world full of zombies;
- collect aid kits in order to protect the group from an infection;
- become an enemy for yourselves, because zombies - are kind of projections of the survivors, which follow the path of a player;
- compete with your friends in multiplayer via split-screen mode for up to 4 players;
- choose your actions very carefully and quickly - the zombies repeat your actions;
- always be on the alert, because to become infected in this world is extremely easy.

"Have never seen such kind of games, despite the fact that the genre of arcades is the oldest one" @InterGamesCorporation

- Facebook:
- Twitter:
- VK:

Downloads and Links




Huo-cuo says ...
Aug 25, 2015 @ 12:53am

Very nice atmosphere. Could be a lot of fun with more people.
The time limit is very uncompromising. Overall, good job!

Aug 25, 2015 @ 1:14am

I love the idea behind the gameplay, and even tough i've enjoyed it i had problems with the camera, i've constantly died from i-don't-know-what :(

Nice polish btw

petersmyth says ...
Aug 25, 2015 @ 1:58am

Nice mood, cool idea.

guoboism says ...
Aug 25, 2015 @ 2:35am

Enemy repeat your move, great idea.
The art and animation is great. The atmosphere is masterly done.
But the time limit is too short. It seems picking up the kits is quite challenging itself.

Aug 25, 2015 @ 5:25pm

Amazing graphics. Well done. :)

snarf says ...
Aug 26, 2015 @ 2:54pm

Good game, concept needs to be re-evaluated though! Dont't get me wrong, this game has potential but you need to polish mechanics as well as objective (time countdown doesn't do any good for the game ...) Visuals are good. I would wait with the steam greenlight thing, maybe try out some new ideas (back to prototyping). Having said that, I think you can be proud of your product!

Aug 26, 2015 @ 3:08pm

Cool game. The game shows some promise, and I'm glad to see it's on steam greenlight. If the world were a bit bigger with maybe a minimap and more space than just the roads it would've been awesome. I just don't see how this relates to the theme you are athe monster, but nice work anyway.

Kubees says ...
Aug 26, 2015 @ 3:27pm

Nice game! Longer timer, slower moving and more paths would be better... but THAT menu! Oh, nice!

Kerdelos says ...
Aug 26, 2015 @ 7:27pm

The graphics are really nice ! I feel the time limit is unnecessary and when the crate spawn behind the camera it's a bit awkward. And I didn't really understood how the ennemies behabed because I think they did not entirely followed my path. Maybe you could shine some light on this ?

lebrokholic says ...
Aug 27, 2015 @ 9:04am

@Kerdelos they do not follow the whole path of a player - they do it from the previously taken aid kit to the next one (the concept of checkpoints). Yes, we know that there is a difficulty with locating the aid kit, but the time limit was strict. That's why we simply did not realize the indicators on the screen (like arrows or minimap)

ReddogStone says ...
Aug 27, 2015 @ 10:21am

Very atmospheric, but I couldn't get so much fun out of it. Maybe I got it wrong. Seems like it's running around gathering stuff, avoiding enemies and dying too soon, because of the time limit. Pacman seemed to do the job better.
The graphics, sound and mood are ace, though.

tobbez says ...
Aug 27, 2015 @ 10:27am

Mostly luck-based as it is now, since in certain situations you just have to guess where the next med kit is, and if you're wrong you die.

Sometimes the zombies practically spawn on top of you, giving you no time to react.

jordinuco says ...
Aug 27, 2015 @ 10:40am

Aaaaaaaarggh!!!! I tested it on single player mode. It´s fun, but it hurts so much when you cannot reach the kit ¿It´s me, or is it all as random as it seems?

stoarch says ...
Aug 27, 2015 @ 11:00am

Maybe mini map with mark where next point of time is?
And show how to attack zombies.

emongev says ...
Aug 27, 2015 @ 1:35pm

Great mood! Amazing graphics! I kept dying all of a sudden for no reason so i didnt enjoy the gameplay that much haha but i love the mood and graphics a lot!

thebmxeur says ...
Aug 27, 2015 @ 1:37pm

You shouldn't put the pdb files (debug informations) in the zip. That's 140MB out of 270MB that isn't needed.

pi_pi3 says ...
Aug 27, 2015 @ 2:02pm

At first I was confused about how it works. But then... Holy shit, it's the most original thing I've seen in this LD! One of my favorites. I hope you get greenlit.

Ramiel says ...
Aug 27, 2015 @ 3:56pm

Interesting idea and nice graphics.
However I don't see the use of the theme anywhere. Also it's abit annoying that you sometimes just die right as you spawn.
Some sound effects would greatly improve the mood.

AdayMC says ...
Aug 27, 2015 @ 9:33pm

Good ambient and feeling, I should try it with more players to find out the real depth.

Good work on everything, the scenary remind me somehow Dogville film :P

Linus123xbb says ...
Aug 27, 2015 @ 9:39pm

Cool game, it was somewhat hard. But I like the music and the graphics!

Lukbebalduke says ...
Aug 27, 2015 @ 9:41pm

Very good graphics and music, but I missed the sound effects and there are some bug in the movement mechanic. But overall the game is very beautiful and interesting =)

Aug 29, 2015 @ 5:58pm

Really interesting game, though sometimes there isnt enough time! Love the graphics though. I included it in part 10 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Biruts says ...
Sep 2, 2015 @ 1:11am

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

LukeZaz says ...
Sep 2, 2015 @ 4:19am

Good graphics, but the gameplay was overall boring unfortunately. A non-square map and more interesting zombie movement would help, and a more relaxed starting timer would help get adjusted to the game mechanics (it was rather difficult to get started only to die in 5 seconds).

PokeyOne says ...
Sep 4, 2015 @ 6:07am

great game! love the atmosphere and graphics! especially great for first being made in 72h for ludum dare.

Arskiainen says ...
Sep 4, 2015 @ 7:47pm

Looks so pretty! But it's not very engaging. It took me 4 mins to figure out how to play it and a further 2 mins to get annoyed by the fact that it takes more time to reset the level than die.

Drauthius says ...
Sep 4, 2015 @ 8:26pm

Interesting concept. Was a bit hard to figure out what to do, and why to do it.

reiknight says ...
Sep 12, 2015 @ 5:52pm

The game looks pretty good and polished. I think it lacks of instructions. It could be a good idea if you add some kind of objective far from just surviving :).

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]