Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by ldds - Jam Entry

TRPG-like (to be worked on)

- dual wielding
- attack based on body part
- minimal map (4x4) to strategize

missing features that I'd love to implement:
- different graphics
- add many more parts, instead of only swords!
- add an dummy or random AI
- add a good AI

I had no time left so it's a hot-seat multiplayer game, where all information is available to both players at the same time.

Downloads and Links




rotpar says ...
Aug 25, 2015 @ 3:49am

I didn't quite understand how to play..

Literal Games says ...
Aug 25, 2015 @ 3:50am

I wasn't entirely sure what was going on. A small tutorial would be nice, but it looks like a good start on a strategy game!

Aug 25, 2015 @ 3:55am

It doesn't really work...

tweedle says ...
Aug 25, 2015 @ 3:56am

Seems like a very interesting game, but I'm unsure of how to properly play. A tutorial or clearer instructions would likely be helpful.

DruhinM says ...
Aug 25, 2015 @ 3:59am

Not Sure how to Play

TsN_RaMPaGE says ...
Aug 25, 2015 @ 4:00am

Good start! I see the potential :)

fatSquirrel says ...
Aug 25, 2015 @ 4:03am

I got a sword and moved around the map a bit. Having labels on the commands would be nice. The text in the lower right was helpful.

Chaosmore says ...
Aug 25, 2015 @ 4:04am

Really confusing controls, couldn't figure out how to attack

pnkthrepwood says ...
Aug 25, 2015 @ 4:05am

Seems like fun, but feels unfinished :(
Couldn't understand the part with the armors.

RedFil says ...
Aug 25, 2015 @ 4:19am

Somehow I managed to play it =/
It is basically a "chess-like" game, but Monsters Vs. Heroes
Didn't get the point of placing the characters on it, since the highlighted spots are always the same (I think that I be able to put a monsters on heroes side, and vice versa, is a bug)
And I picked a sword and didn't equiped it on that time and it was lost forever, it continued in the screen but I was never able to equip it again.

I liked the idea, but everything is messy ;(
Sorry, better luck in the next time

ldds says ...
Aug 25, 2015 @ 9:36pm

@RedFil you are right. I just did not have enough time. 72 hours is not enough time. #_#

danidre14 says ...
Aug 25, 2015 @ 9:40pm

Seems incomplete, but that shouldn't stop you from completing it. Nice entry.

MechanicMoon says ...
Aug 25, 2015 @ 9:43pm

Its a versus game (hot seat) and the gameplay is maybe too slow. But nice try and keep improving your skill making more and better games ;-)

GertJohnny says ...
Aug 25, 2015 @ 9:45pm

I had a tough time figuring out what was going on. Maybe spend some more time on it and upload a post-jam version.

RadioLemon says ...
Aug 25, 2015 @ 9:46pm

Looks like it can become a very in depth turn based strategy with more development.
The GUI needs some work, it feels like it takes too many clicks to do simple actions like moving or attacking.

Paul Sinnett says ...
Aug 25, 2015 @ 9:47pm

I like the way you can disarm the opponents.

Deadpan-Gamez says ...
Aug 25, 2015 @ 9:48pm

Loved the graphics, was a really cool idea you had!

Ershany says ...
Aug 26, 2015 @ 1:31am

No idea what I am doing lol, but looks like it could be interesting

boardtobits says ...
Aug 27, 2015 @ 8:25pm

Interesting idea, but a little clunky. I didn't understand that the pieces at the bottom were hands at first. I like the tactical nature though.

peterkirk says ...
Aug 27, 2015 @ 11:23pm

This was a bit confusing. I think that more needed to be put into teaching the what to do and what is happening.

Cawrtz says ...
Aug 28, 2015 @ 12:46pm

Unfortunately on Chromium 44, Ubuntu 14.04 I get 'Uncaught ERROR: 0:1: '26' : memory exhausted'

abcdef65g says ...
Sep 5, 2015 @ 5:12am

A shame it feels it wasn't finished, I see something great here that I would love in a finished product. Here is hoping you guys are considering a post compo!

MikeEnoch says ...
Sep 11, 2015 @ 4:03pm

Tricky to play, as it's actually quite a complicated system underlying the game. Felt like a bit too much effort to play - the interface could be streamlined a lot to require less clicks, and I'd probably have started with a basic level set up rather than having the players place everything before they could play. Overall though, good effort, I like it!

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