Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Garten

by omaha - Jam Entry

Monster Garten

you are a monster. defend your garten.

hold down the mouse to charge your eyeball cannon. release the mouse to release your fury upon the YVs.

Downloads and Links




TsN_RaMPaGE says ...
Aug 25, 2015 @ 3:52am

Nice and simple. Good work!

MapleQuest says ...
Aug 25, 2015 @ 3:52am

The particle effects are decent, and I especially like the feel and effect of shooting. I think some audio, even some simple bfxr sounds, would have gone quite a long way, though.

vegapomme27 says ...
Aug 25, 2015 @ 3:52am

Nice !! I really love the art style. Gameplay is pretty clean too. The fire charge is a really good plus.

rotpar says ...
Aug 25, 2015 @ 3:53am

The controls feel amazing and the game had me hooked for a good 10 minutes. If the graphics were a tad better it would be an amazing game. Well done.

Elenesski says ...
Aug 25, 2015 @ 3:53am

good idea. making the start game and fire the same button made it hard to see the score when I finally got smucked.

Andrew Deem says ...
Aug 25, 2015 @ 4:31am

I love the beam effect. Reminds me of playing Lux in URF mode.

Audio would have been nice. Good stuff.

FZeroRacer says ...
Aug 25, 2015 @ 4:46am

For such a simple game you clearly put a lot of thought into the attack. It feels highly polished and really has some good oomph behind it even without any sfx.

A_K_ says ...
Aug 25, 2015 @ 4:47am

Like the style and fire charging mechanics. GJ

chabuduo says ...
Aug 25, 2015 @ 4:48am

I found the style very pleasant. Shooting felt good , as it should. Great work!

tweedle says ...
Aug 25, 2015 @ 4:51am

Solid! I really enjoy how the game looks 'drawn' as you play it. I also like that the garden is in the shape of a smiley face.
The shooting mechanics are great, and I like the feel of the destructable environment.
Nice work!

tc4mpbell says ...
Aug 25, 2015 @ 1:16pm

Hey, nicely done. Simple mechanic, good feel.

Cory Martin says ...
Aug 25, 2015 @ 2:34pm

Nice. It gets really intense when there are a lot of garden invaders chasing you.

My only gripe with the gameplay is the garden invaders can spawn on or next to you. I'd make it so they can only appear offscreen.

As MapleQuest mentioned, some simple sound effects would have been very beneficial.

I like the animations. Even though I suppose they're not really impressive from a technical animation standpoint, they're really lively.

The particle effects are nice.

I like how you can scorch the leaves off the trees.

Nice job!

mooncalf says ...
Aug 25, 2015 @ 5:08pm

Lol, das baby schlaft nicht. XD
Man, audio would have been great, oh well. The particles while charging were nice. I love to have a beam charging so that, when I die, I can blast my killer, saying "You're comin' with me, #@$%^!" Oh, and yes, I said KamehameHAAAA quite a few times.

Nice job!

collaboration says ...
Aug 26, 2015 @ 12:33pm

If I get it right - I am the Illuminatti eye killing other Illuminattis without an eye? That just what I need right now! Awesome! Animation is really smooth.

01010111 says ...
Aug 27, 2015 @ 5:14am

I love how the game looks kinda meh in a screenshot, but in motion it's really awesome! A lot of people are mentioning the particle effects, they're really awesome. I kept getting killed by enemies spawning on top of me :< but it's pretty fun! Nice work partner!!

ManuelGF says ...
Aug 27, 2015 @ 7:26am

Simple but great game. It just needs a bit of polish on graphics, but overall is a funny nice entry. Nice work

justinooncx says ...
Aug 27, 2015 @ 8:13am

Pretty fun game, although spawning the enemies on top of me was a dick move. TwT Either way, nice art and feel, too!

martymon says ...
Aug 27, 2015 @ 8:28am

Loved the art style! The game feel of shooting was also spot on. If this had sfx it would rock!

DragonGino says ...
Aug 27, 2015 @ 10:13am

simple but nice.

Rocketship says ...
Aug 27, 2015 @ 10:31am

Shooting the beam feels really powerful, all it was missing was a bit of sound effects. Like the hand drawn graphics, even if they're a bit rough. You made a simple idea into an enjoyable game, good job!

Aug 27, 2015 @ 10:37am

I like the idea so much!

weazen says ...
Aug 28, 2015 @ 3:37am

Absolutely love the graphics! I personally love high score games, and this one fit the bill nicely.

jackrugile says ...
Aug 28, 2015 @ 6:41am

Wow, I love the particles and the pupil getting bigger when you charge, such a cool effect. Also, super fun to kite them around and kill off 10+ at a time in a line :) Very satisfying. Nice job!

architect404 says ...
Aug 28, 2015 @ 1:02pm

simple concept with basic but effective graphics. found a couple of bugs where I would either be stuck moving in a direction or be charging my laser without holding the mouse button, unfortunately couldn't recreate them so not sure exactly what causes them. game would really benefit from some audio, and it would be nice if the score and instructions were on a GUI element rather than in a set place on the level. good effort!

Aug 29, 2015 @ 6:04pm

But I don't want to kill YVs! Not sure are those the same YVs I'm thinking about (or from the same game), but if so, then I would rather use that eye beam to kill Lil Hunter...

Anyway, nice game.

6DownStudios says ...
Aug 30, 2015 @ 4:00am

Very fun mechanic! Graphical elements like the particles and the tree and grass swaying bring a real cohesion to the goofy aesthetic, and smooth motion of your monster's dilating pupil juxtaposes nicely with amorphous eyes of those invading isosceles wannabes. Keep it up, I dig it.

OldPeculier says ...
Sep 3, 2015 @ 9:24am

Love the art. Not bad gameplay either.

yuigoto says ...
Sep 14, 2015 @ 1:17am

Nice! B&W/Grayscale games are always nice to see, it's got some nice monster charm here! :D

Even though it doesn't have audio, it's got a nice mood, thanks to the art style, mainly.

Controls also work nicely and the gameplay feels pretty solid.

Also, +1 because you can burn the trees. :P

NuDawg says ...
Sep 14, 2015 @ 3:36pm

Nice. Wish there were audio, but still nice.

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