Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Project Jumpius

by kirilllosev - Compo Entry

"Project Jumpius" - a game for LD33 about jumping in city and fighting against humanity

I was afraid of making something ambitious. So I decided to make a simple game, but polish it as much as I can in 48 hours.

Controls :
- click and hold LMB to increase a jumping force. a red trail shows a jumping trajectory.
- release LMB to make a jump
- while sitting on something - click RMB to throw it. a purple trail shows a throwing trajectory.
- you need a blood from humanity to increase health and make big jumps
Target : survive as long as possible

I uploaded the game on and the source project on Github.

UPDATE : added an ability to play a web version
UPDATE(v1.1) : i think i fixed a bug with rescaling a monster when he got parented to something. if i did not - let me know :)

Have fun!
- Kirill Losev

Website :
E-mail :

P.S. : have you noticed Futurama and Half-Life references?

Downloads and Links




Ekibyou says ...
Aug 24, 2015 @ 1:51am

Nice and simple. The graphics are nice!
Maybe you could have used the throwing mechanic for some more interesting purposes though.
Overall, pretty nice!

Aug 24, 2015 @ 4:27am

very unique take on how you attack the enemy.

kcaze says ...
Aug 24, 2015 @ 4:43am

The Mac OS X version works, at least on Yosemite :)

I liked the graphics. The game felt like it had a lot of polish to it! I got trapped for a bit and didn't really know what my objective was though. Maybe adding a score of some sort would have helped?

ViliX64 says ...
Aug 24, 2015 @ 4:46am

Thanks for including a linux build (many people tend to forget that).

kirilllosev says ...
Aug 24, 2015 @ 5:02am

Ekibyou, Jamie Guillemette thanks for kind words. kcaze, you too! And you, ViliX64! Also, thanks for testing linux and mac versions :)

martijn says ...
Aug 24, 2015 @ 9:08am

The visual clutter is this games biggest weakness. It can be hard to tell what is going on at times.

It is a shame because it is an otherwise solid game.

kirilllosev says ...
Aug 24, 2015 @ 11:38am

martijn, thanks for a interesting comment!

Yamzho says ...
Aug 24, 2015 @ 12:01pm

Cool arts, cool sounds, cool gameplay, cool game !

kirilllosev says ...
Aug 24, 2015 @ 12:04pm

Yamzho, thanks )

JayWoody says ...
Aug 24, 2015 @ 12:24pm

The core mechanics are nice.

All in all a nice little game! Kudos!

kirilllosev says ...
Aug 24, 2015 @ 12:27pm

JayWoody, hooray! Thanks )

SojaBird says ...
Aug 24, 2015 @ 12:40pm

I think I broke the game... I turned into a super small pixel monster thing.
Maybe I got parented to an object that was scaled down?
Enemies can't hit me... I feel a highscore comming up xD

kirilllosev says ...
Aug 24, 2015 @ 12:47pm

SojaBird, i should fix that! thanks for feedback

Demy says ...
Aug 24, 2015 @ 12:59pm

For some reason the main character became invisible and didn't appear back; I could keep playing but just didn't see him.
And the main objective wasn't quite obvious.
Anyway the game is nice.

kirilllosev says ...
Aug 24, 2015 @ 1:01pm

Demy, SojaBird was right. The game changes the scale of the monster for some reason when he got parented. Trying to fix that. But the game is still playable and you can scale it back to normal by jumping on something and throwing it.

kirilllosev says ...
Aug 24, 2015 @ 1:02pm

Demy, anyway thanks for you comment :)

Grhyll says ...
Aug 24, 2015 @ 1:27pm

This is a nice intelligent game imo! I liked the graphics quite much, and the controls are original and may allow some nice moves.
However (because there is always a "however" :) ), it starts with way too much enemies I think. I needed 3 games to begin to understand a bit more precisely the controls, and even in the end I didn't always do what I wanted. It goes too quickly, I feel like I need to move all the time, but I can't control my jumps precisely enough. Maybe pausing the game while we are choosing the trajectory?
(Now that I think about it, maybe that's why you start on the buildings... But I didn't get immediately that I could "stick" to helicopters.)
A very nice game, interesting, but it could use some tutos or something like that.

kirilllosev says ...
Aug 24, 2015 @ 1:32pm

Grhyll, wow. thanks for this feedback. well said and explained!

MaesK says ...
Aug 24, 2015 @ 7:36pm

Nice entry! I like the mechanic of sticking to enemies and launching them. By the way, nice explosions :P

xWarZonex says ...
Aug 24, 2015 @ 10:18pm

Really nice game, I enjoyed playing it. I wasn't quite sure what the point of the game is or how you win.

Riftpoint says ...
Aug 24, 2015 @ 10:20pm

Very Addictive

Big Cow says ...
Aug 24, 2015 @ 10:25pm

I really liked this game its strangely addictive and I love the noise the little people make when you squish them. I wish I could kill those tanks!

Gamepopper says ...
Aug 24, 2015 @ 11:20pm

Neat simple game! Really creative method of attacking and jumping!

ArchBang says ...
Aug 25, 2015 @ 8:55pm

Indeed a very polished game with a neat core mechanic. Most complete out of the half dozen I have tried so far. Have to respect taking an idea for a jam and polishing it well - I find it quite challenging myself! Throwing helicopters out of the sky is fun. Would have been nice to have more buildings or vertical levels to play with.

Phil Strahl says ...
Aug 25, 2015 @ 9:14pm

Very innovative and highly polished game, impressive for the short development time! Had fun playing it but couldn't make it past the 1-minute mark haha. Very well done, mechanics are simple yet engaging and the art design is very appealing. Great job!

marudziik says ...
Aug 25, 2015 @ 10:33pm

The innovative type of control is definitely the strongest part of the game, although I also liked all the other stuff. Generally controls could also use a tweak or two, because it was hard to deal with enemies after getting on the ground, but it wasn't a very serious problem, it just made the game a bit harder. Anyways, it's a good entry!

kirilllosev says ...
Aug 25, 2015 @ 10:44pm

thank you all <3 i'm glad you enjoyed my game

guoboism says ...
Aug 26, 2015 @ 8:24am

Nice game. The tanks, choppers and cars are lovely done.

BoskoSokolov says ...
Aug 26, 2015 @ 12:36pm

Great idea nice audio and graphics good job :D

pirate_shell says ...
Aug 26, 2015 @ 4:45pm

The main mechanic is simple yet works very well. The idea of smashing things around is very fun. The audio-visual presentation is also good although simplistic. The monster was not the most original design but the gameplay was the main focus. I feel a game that was a little more leniant would have been more fun. But overall, great entry!

qkerguelen says ...
Aug 26, 2015 @ 5:24pm

Simple, fun and beautiful. Nice one! :)

CrownCity says ...
Aug 27, 2015 @ 2:06pm

GREAT ART STYLE! GREAT GAME! oops caps on...

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